











| |
(Global Hockey
League).Commissioner Big
Al (ICQ 13160692)
FAQ:
What
are the Simm settings and impact?
What happens
when I loose a player to injury and I don't get a new lineup in before
games are played?
What rules
do you have in this league?
About
the SIMM and League settings:
| Money |
No intention of using finances |
| Coaches
affect play |
Turned on, not usre how
much they really do... very small impact we think |
| Experience/Leadership |
Turned on, expierence and
leadership qualities of players do help, especially in pressure situations.
But don't get too old in your roster, or the young pups will run ya down. |
| Farm
team |
The Simm has an option to
alter farm players ratings based on the farm teams results in farm play.
We have this turned on, whatch your farm players, their ratings will occasionally
change. Of course they have to be on the farm to recieve the negative or
positive benefits of this. We have seen players OV improve by as much as
8. |
| Streaks
and Slumps |
This is another option which
will cause your team to streak or slump, its really hard to tell what impact
this has. Contrary to the image above, streaks and slumps have been turned
off for regular season and Playoffs. |
| Trades |
All trades must be announced
by both parties by separate email to the Commish, usually they are automatically approved.
In the rare case the trade is absolutely imbalanced it will not be
approved. |
| Injuries |
Option to have them is turned
on, we can also set the level of injuries <more / less>. Currently the
setting on the scale of 1-11 is approx 5.5 |
| Suspensions |
The Simm has an option to
suspend players if they are really bad boys! We have this turned on, the
impact isn't too bad. |
| GM's
participation |
You must participate regularly,
if not you will likely loose your team real quick. If you have problems
contact the Commish........ he is an O.K. guy! |
Playing
games and setting lines:
 |
Games will be played daily any time after
8pm AST Mon - Thurs , on Fridays any time
after 4pm AST, On Sat and Sundays
anytime after 1pm AST. On occasion times may vary, I will announce
any changes in advance. |
 |
Getting your lines in before these times
will ensure they are installed for that days games. Your lineup will always stay the same unless you change them.
Below are a list of some problems with line ups. |
Problems:
 | Lines
sent in are currupt or we can't read them,
We will revert back to your original lines and make no changes, should
there be enough time before games are played we will email or conact you
on ICQ to sort it out. Netscape has a nasty habit of adding an extra character
to the *.lns file when it is sent as an attachment. This causes a corruption
problem, if the league seems to be getting corrupted lines from you regularly
then try using the send email option in ICQ and attach your lines to that,
or zip your lines file before sending it as an attachment in Netscape. |
 | Lines
sent in using an older version of the league dat file. Make sure
you are using the latest version of the league file, also make sure you
are overwritting the old dat file when you unzip it. We have found this
to be the most common problem. |
 | Lines
not sent in before games are played and you have an injured player(s).
We do nothing.. the Simm will compensate by using the available players. |
 | You will
be away for a couple days, we will if asked, replace injured players
with the highest OV on your bench or farm for same position. Next we "auto"
the lines, the Simm has a feature that will automatically set line combo's
and it does a pretty good job. |
 | Injured
player returns, If you don't send in lines when a injured player
returns, the simm usually will auto your lines. So if you don't want this
to happen send in lines when injured or suspended players return. |
|
Always
use the current league data file for sending in your lines, using one from
the past will guarantee a unreadable
file
we can do nothing with.
GHL
RULES:
Basic
 | One team per General Manager. |
 | Games will be simulated by the
Commissioner using Fantasy Hockey League (by Sean Bates). |
 | A official simm year (1,2,3....)
runs from approx July - June. This allows us to actually simm separate
sub-seasons. July - Oct (A), Nov - Feb (B) Mar - June (C). Seasons are
numbered as an example 3A, 3B, or 3C. |
 | Games will be played each day
unless otherwise posted. |
 | Each team will play 82 games
per season, 8 against each division rival, 6 against conference and 4 against
each non-conference rival. |
 | There will be 16 teams divided
into 2 conferences and 4 divisions. 8 teams advance
to playoffs in subseasons A & B all 16
teams advance to the playoffs in subseason C. |
 | Each playoff series will be
a best of seven games. |
 | GM's must participate in league
events, votes etc... should a GM become non active the Commissioner or
Co Commissioner may remove them from the League and team. A scorecard will
be kept on GM's and their performance, Gm's will be advised of the scoring
system. |
 | Rules are subject to change
based on new situations and decisions needing to be made. This page will
be kept up to date as quick as possible. |
Rosters
 | Each team must have a PRO roster
of 18 skaters and 2 goalies. |
 | You cannot have more or less
than 2 goalies and you cannot have more than 18 skaters in a game. |
 | You can have up to 25 players
on your active roster, however only 20 will be allowed to play in each
game. |
 | Of your 18 skaters, you must
have 9 forwards and 6 D. The remaining 3 positions can be distributed among
any of the four positions. |
 | There is maximum of 38
players total on your combined Pro team and Farm rosters, the minimum is
28. In Season 5.C this will change to 40 and 30. |
 | There is a maximum of 12 prospects
you can have in your prospect list |
 | Propsects
are exempt from roster limit as long as they maintain their prospect status.
(have no simm rating) |
 | Players
who are placed on the prospect list because of NHL holdouts, long term
injuries etc, must return to the pro roster once they get rated again.
(This would happen when there is a free agency draft) |
Trading
 | Negotiations should be held
privately between concerned parties. |
 | Make sure you include all players
and or draft picks, etc. that are included in the trade agreement. Any
trade made will require a separate email from both parties to the Comish
to be valid (Forwarded emails are not acceptable). There is no trade
board in this league so all trades will have to be approved by the commissioner.
We will be fair on the trades but if it goes to far a trade may be reversed,
Gm's caught acting as feeders to another team for the promotion of that
team will be removed from the league. |
 | You must make sure that all
parties are aware of player Simm injuries or suspensions before trading
the players. |
 | No trades after the trading
deadline, 65 games have been played by yours and the other team. |
 | Trading is re-opened once the
final game of the playoffs is completed. |
 | You can trade draft picks, players
or prospects, for draft picks only for the current seasons can be traded
(i.e. NOT future season picks). For the purpose of clarification the current
season is deemed to end once the playoffs are completed and the trading
has been opened again. |
 | The Commish may call for a league
vote or any other method he deems fit to rule on a trade. |
 | Any Gm may call in to question
a trade they deem is detrimental to the league or a team. This is to be
done by email stating the facts, please be objective, this isn't about a trade
being won by a GM or not, its about trades that are bad enough to damage a
teams ability to compete or trades that impact the spirit of fair play for
the league. The commish will make a decision and respond
as appropriate. Note, in ruling the commish also may consider the expeirence of
the GM's when making a decision. |
Salaries
& Finances
 |
There
will no messing with money in this league... |
Player Injuries
 | During the course of the season
players will be injured. Usually the average injury is from 1-12 games.
The Injury Report will show which players are hurt and the estimated
time they are gone for. |
Suspensions
 | Throughout the course of the
season players who have excessively high penalty minutes in a agme may
receive 1-5 game suspensions. |
 | The Simm automatically hands
out suspensions and the League management will not alter or change these.
Only in the case where it is clear the SIMM has malfunctioned could a change
be made. |
Goalies
 | You must dress 2 (and only 2) goalies for each game no
more, no less |
Waiver & Entry
drafts
General info:
 | When new rerates are made public
and the Hockey's Future site is updated with the final CSB prospect rankings
an Entry draft will be held. Players from the unassigned pool and the prospects
from the current NHL rookie draft are eligable. Note that depending on the timing of the current season a delay in league
operations may result while waiting for rerates or Hockeys future to be
ready. If the delay will be more than 6 weeks, then the league likely will
complete another Simm season before holding the draft. The league will
announce the timing of the draft Normally the draft should take place some
time in late July
|
 | Prior to the entry draft taking
place all players currently on any teams prospect list that have received
a rating will be placed on the pro roster.
|
 | Prior to this draft taking place
teams may option to release players from thier rosters to the draft pool
where they will become available to all. This process of releasing will
be completed before any drafting will take place.
|
 | Remember that Roster limits
remain in affect at draft time, the roster limits can affect a team drafting
with a pick obtained from another team. Example Team #1 has 38 players
and no longer can pick but team #7 has a pick it gained from Team #1 in
a previous trade. Team #7 can still use this pick, provided they have not
reached the 38 man max..
|
 | Example Team #5 is ready to pick using a pick
it gained from another team.. This pick will cause Team #5 to go over the
38 player limit, Team #5 will loose this pick and any others it has. Bottom
line you can draft until you hit you max roster limit or run out of picks. |
Entry Draft
 | At the
end of each subseason "C"
(coinciding with simm player rerates) an entry draft will be held. |
 |
Maximum
8 rounds.
|
 | Teams
must have roster room to draft rated players and prospect roster room to
draft prospects, prior to drafting.
|
 | Any player
on the unnassigned list or the current years NHL rookie draft list (Hockeys
Future) is eligable to be drafted.
|
 | Order
of draft is reverse order of finish based on the results of the last completed
Simm season.
|
 | You may
draft from the NHL's entry draft list for that year or unassigned player
list with any of your picks. |
Waiver Draft
 | At the end of each "B"
subseason
a waiver draft to help league balance will be held.
|
 | Waiver draft pick position
cannot be traded.
|
 | Trading is frozen during the waiver draft.
|
 | Players 22 or under are exempt
from the waiver draft
|
 | Prospects are exempt from the
waiver draft
|
 | Waiver pick is in reverse order
of standings from season just completed.
|
 | Each team can protect 9F, 6D &1G or 5D & 2G, teams will draft from other teams
unprotected players in reverse order of
final season position. The maximum players a team can loose to waiver draft is
3. Once a player is picked up by a team they cannot be picked by another
team in current waiver draft.
|
 | Roster limits are not in effect
during the waiver draft however limits will become effective after the season
starts (The league will announce the timeline).
|
 | A team may pass on their waiver pick and not make one at
all if they choose.
|
 | Once a team has exercised its three picks it is finished, no more choices can be made. |
Player Positions
Player Ageing
 | Players will age one year at
the time of rerates being applied. |
 | Ages will be corrected at each
rerate to reflect actual age of the player. |
 | Retirement (due to age or career
ending injury) Any players who retire at the end of the real NHL will retire
at the end of our season (we are always one year behind the NHL roster).
Basically when a retired player has no ratings he will no longer be in
the available in the simm. |
Releasing Players
 | To release a player outright
and off your roster can be done at any time. You must send the commissioner
an e-mail indicating you would like to release player(s) and provide name(s). Should you be
over the roaster limit because of a trade, you have 4 days to get the roster
back to the limit. If you do not the lowest rated player(s) on your team
will be automatically released by the league. |
Eligible Players, NHL holdouts
 | Players who have stats provided
for in the seasons database at the time of the entry draft are eligible
to play on a team. If you have a player who did not receive ratings for
the new stats when they come out, they will be removed from your roster
and placed on your prospect list. (prospect max limit applies) NOTE:
These players will always remain the property of the original team they
belonged to unless otherwise traded to another team or if the owning team
(GHL) wishes to release them or trades them. Any players you may have in
this situation will not count toward your max roster size until they are
an active player again. If the player is released from their GHL team then
the player will (if ratings are available) go into the next player draft
pool) |
Updating your lines
 | As a Gm you will be provided
with the line editor and instructions on how to use it. The league will
not alter your lines except in the following situations: (Auto'd refers
to a process where the simm will make 4 full lines with the remaining players) |
 | You have sent them in normally
for updating. |
 | You are away and have asked
to have the lines Auto'd for you until you return. |
 | They are corrupt and are causing
problems for the Simm. (They will be auto's) |
 | There are under 17 players active
to play and are thus are not being competitive (They will be Auto'd) |
 | There are over 20 active players
on the game roster. (the lowest least used player will be removed from
the line up at the Commish's disgression.) Rarely used as we don't check
everyone's rosters every day. |
 | They appear to be purposely
set to throw a game. (Commish disgression, lines Auto'd) |
 | A player returns from injury
and you have not sent in lines. Generally when a injured player returns
the simm will reinsert him in the lineup. If no lines are received from
the GM when the next games are played the simm will automatically set new
lines with the player back in. Bottom line, if you have players returning
from injury it is wise to send in lines before the next game.
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November 15, 2001
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