Who's Who in RANMA 1/2

Page 3: Characters who appear once or twice in the manga (or only in the anime)

Information borrowed and adapted from "Ranma 1/2: people, places, and things" by Terry Martin and several other sources.



Regular cast "Not-so-regular"
regulars
"One-timers" "Movie only"
characters
"Newer" characters
(possible SPOILERS!)



Kin Tofu

Toufuu-sensei's mother, who comes to town for one episode toting a butsuban shrine to her husband and a picture of a musclebound girl, with good hips for bearing grandchildren (her main qualification), that she's arranged for Toufuu to marry. Appears only in the anime.

Entrance: Nibunnoichi episode 14.



Azusa Shiratori

Cutesy martial arts figure skater of the free-skating Golden Pair from Koru Hosei Gakuen. When she sees something she considers cute, like P-chan ("Charlotte!"), she gives it a French name and very selfishly claims it (and if a man has it, beats him over the head until she gets it). She challenges Akane to a martial arts ice skating match with P-chan as the prize.

Entrance: Volume 2, Part 6. Nettouen episode 7. (Anything-Goes Martial Arts Episode 1)

Special techniques:

Wakare no merry-go-round
"merry-go-round separation" OR "Goodbye Whirl"
A Golden Pair combat skating technique of holding one of the opposing pair by the legs and spinning in place, forcing them to let go of their partners.



Mikado Sanzenin

Very handsome and very conceited playboy martial arts figure skater of the free-skating Golden Pair from Koru Hosei Gakuen. Trying to set a new record for kissing cute girls.

Entrance: Volume 2, Part 6. Nettouen episode 7. (Anything-Goes Martial Arts Episode 1)

Special techniques:

Shiryou no Bon-odori
"Bon-dance of the spirits" OR "Dance of Death"
Sanzenin's combat skating technique of spinning in place and raining punches and kicks on his opponent.

Wakare no merry-go-round
"merry-go-round separation" OR "Goodbye Whirl"
A Golden Pair combat skating technique of holding one of the opposing pair by the legs and spinning in place, forcing them to let go of their partners.



Bakuchi Ou King (Gambler King)

The unscrupulous carnival gambler to whom young Ranma, 10 years ago, loses his shirt and the Tendou doujou he would eventually marry into. King returns with Ranma's signed promise in writing, to claim the doujou and turn it into a casino.

Looks like and dresses similar to a playing card King. Uses playing cards as weapons.

Entrance: Volume 15, Part 4. Nettouen episode 67.



Tsubasa Kurenai

A beautiful junior high schoolmate of Ukyou's, who gives Ukyou presents and sends Ukyou love letters. Ukyou told Tsubasa she already has a fiance'. Tsubasa challenges Ranma to win Ukyou. Skilled at camouflage, Tsubasa wears bizarre disguises like mailboxes, vending machines, umbrella costumes...

Has brown hair. Dresses like a girl.

Entrance: Volume 10, Part 9. Nettouen episode 27.



Linlin and Ranran

Shampoo's "younger sister" villagers from Joketsuzoku, who trained very hard in ridiculous martial arts techniques when they saw Shampoo beaten by Ranma. They come to Japan to ask Shampoo how she killed Ranma, and when they find out she hasn't, they try to. Shampoo stops them the first time and gives them the kiss of death. But when their techniques later backfire, Shampoo ends up saving their lives.

They speak the same "style" Japanese that Shampoo and the Jhusenkyou guide use. Attacked characters fire breathing dragon technique in their first appearance when hunting down Ranma-chan and and the "fushichou dairanbu" technique during their second appearance. Appear only in the anime.

Entrance: Nettouen episode 40.
Re-entrance: Nettouen episode 72.



Mariko (M-A-R-I-K-O) Konjou

A martial arts cheerleading expert from Seisyun Gakuen, who strikes down her team's opponents while cheering. She knocks down the entire Furinkan volleyball team except Akane. She falls for Kunou Tatewaki and challenges Ranma to a martial arts cheerleading contest for him during their schools' upcoming kendo match.

Constantly cheers out words alphabetically. Uses cheerleading equipment as weapons (ex: batons, pom-poms...)

Entrance: Volume 21, Part 7. Nettouen episode 136.



Shinnosuke

An absent-minded boy who lives with his grandfather in the forest setting monster traps, who saved Akane from a giant monster when she was little.

Entrance: Volume 25, Part 10. OAV Special 1.
Related characters:

Shinnosuke's Grandfather

Ten years ago, when Shinnosuke was dying, his grandfather used the Water of Life to cure him. Being knowledgable, he told Akane that Shinnosuke still needed the Water of Life or he would die.

Entrance: Volume 25, Part 11?. OAV Special 1.



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