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Thunder at Twilight
Chapter 3

Outline Format

Name 
Subtype 
Cost, Allegiance, Class, Rarity 
Talents, Command, Resistance, Talent Rqurmnt 
Card Operation

NA=No Allegiance 
NT=No Talent 
NC=No Command 
NR=No Resistance 
NTR=No Talent Requirement 
B=Battle, D=Duel 
I=Intrigue, A=Arbitration 
W=Weirding, P=Prescience 
C=Command, R=Resistance


Salusa Secundus
Homeworld:Fief
5, Corrino, Imperial, Box
B1, C3, R6, NTR
Engage to produce 4 solaris in your treasury. 
Declaration Tactic: Engage to deploy Corrino Troop from your hand free of cost.

The Broken Land
Dune Fief:Desert
2, NA,  Imperial, Set
B0, C0, R5, NTR
Engage to produce 1 spice, assigning it to The Broken Land.

Emperor's Proxy
Charter:Partnership
3, Corrino, Imperial, Set
A0, C3, R5, NTR
When petitioning to deploy cards having allegiance to your sponsor, you may reduce the final deployment cost by 2 for every favor you discard.

Skirmishing Spoils
Charter:Partnership
2, Fremen, Imperial, Random
A1, C2, R6, NTR
Reduce the deployment cost of all equipment you assign to Fremen personas or personnel by 1 Solaris each.

Silo Trust Management
Charter:Directorship
0, Spice Miners, Imperial, Random
A0, C2, R4, NTR
Engage to produce 2 solaris in your treasury.

Emperor Shaddham IV
Ally:Noble:Emperor
5, Corrino, Imperial, Set
A5, C3, R3, NTR
When you are the victor of a petition initiated by a rival, reduce the final deployment cost by 2 solaris.

Gaius Helen Mohiam
Ally:Vassal:Reverend Mother
4, Corrino, Imperial, Set
W3 P1, C0, R3, NTR
Declaration Tactic:(Voice Effect) Engage to apply X force to a target ally or aide. If the applied force equals or exceeds the target's resistance, engage the target ally or subdue the target aide. X equals Mohiam's Weirding rank.

Kardif - Colonel-Bashar
Ally:Vassal:Officer:Sardaukar
4, Corrino, Imperial, Random
B4, C3, R3, NTR
Declaration Tactic: Engage to include Kardif as an additional participant in any battle rite. If Kardif is vanquished, discard 1+X favor. X equals the number of participating troops assigned to Kardif.

Commander Aramsham
Ally:Vassal:Officer:Sardaukar
3, Corrino, Imperial, Set
B3, C2, R3, NTR
Battle Tactic (declaration): When participating in a battle rite, Aramsham's resistance may be reduced by X to increase his battle rank by X. X may not exceed Aramsham's resistance. If his resistance is reduced to 0, vanquish Aramsham upon resolving the rite

Dr. Kynes - Judge of the Change 
Ally:Vassal:Native
2, Corrino, Imperial, Set
A2 D1, C1, R3, NTR
Declaration Tactic (Duration effect): Engage to reduce the resistance of a target Dune holding by X. X equals Kyne's arbitration rank.

Evangelina - Breeding Mistress
Ally:Vassal:Adept:Consort
3, Bene Gesserit, Imperial, Random
W2 I2, C1, R2, NTR
Declaration Tactic: If declared the target of a rite, engage Evangelina to engage any eligible persona to Counter. Eligible personas must posses the appropriate ability to Counter during that type of rite but they may be governed by a rival player.

Jareh Benquait
Ally:Vassal:Native
3, Smugglers, Imperial, Set
B2 I2, C2, R2, NTR
When Jareh initiates and leads a battle rite, the defending player must engage the target as a participant if the target is currently disengaged.

Marduk - Bashar of the Corps
Aide:Officer:Sardaukar:Unique
3, Corrino, House, Rare
B2, C2, R2, NTR
Marduk is immune to capture and discard effects.

Lt. Erta - Junior Levenbreche
Aide:Sardaukar:Spy:Unique
3, Corrino, House, Rare
I1 B1, C1, R2, NTR
Lt. Erta may Counter during intrigue or dueling rites targeting Corrino persona you govern.

Corrupt Water Official
Aide:Office:Spy
3, Water Sellers, House, Uncommon
I1 A1, C2, R2, NTR
Engage to discard X favor, producing 2X Solaris in your treasury. X may not exceed 3.

Watchdog - Informant
Aide:Delegate:Spy
3, Guild, House, Uncommon
A2, C2, R2, NTR
Declaration Tactic: Engage to add +2 to the arbitration rank or resistance of a target charter you govern.

House Courier
Aide:Pilot:Spy
4, NA,  House, Common
A1 I1, C1, R3, NTR
Engage to assign a target venture from your hand to an eligible persona governed by a rival. If the rival initiates the venture, either produce X solaris in your treasury or increase you favor by X. X equals the deployment cost of the venture.

High College - Imperial Suk Certificate
Decree:Enhancement:Title
2, Corrino, Imperial, Random
NT,  NC, NR, NTR
Assign to a target physician or Suk. The target gains Suk subtype. If the target is vanquished during a rite, you gain X favor. X equals the target's command.

Lisan Al-Giab - Voice of the Outer Worlds
Decree:Enhancement:Title
5, Fremen, Imperial, Random
NT,  NC, NR, W1
Assign to a noble heir. 
Declaration tactic: Engage to immediately end a rite in which any native persona or Dune fief you govern is declared a participant. The rite still counts against the attacker's House interval limit.

CHOAM Company Flag
Decree:Enhancement:Dictum
3, Spice Miners, Imperial, Random
NT,  NC, NR, NTR
Assign to a target Dune fief you govern. If the target is vanquished during a battle rite, the attacking player must discard 1 favor per attack participant as a consequence of the rite.

Usurp CHOAM Directorship
Program
X, Corrino, Imperial, Set
NT, NC, NR, NTR
Assign 1 program token each time you vanquish a directorship during an arbitration rite. 
Venture: Produce X spice in your hoard. X equals the number of program tokens assigned.

Spice Stockpiling
Program
X, Guild, Imperial, Random
NT,   NC, NR, NTR
Assign 1 program token each time you decrease the value of the CROE by increasing the number of spice in the Guild Hoard.. 
Venture: Increase your favor by 2X. X equals the number of program tokens assigned

Remain Invisible - Operate in the Shadows
Program
X, Smugglers, Imperial, Random
NT, NC, NR, NTR
Assign 1 program token each time you earn last initiative rank as a result of playing one or more initiative tactics. Venture: Produce 4X solaris in your treasury. X equals the number of program tokens assigned.

Initiative Coup
Program
X, NA,  Imperial, Random
NT, NC, NR, NTR
Assign 1 program token each time you earn first initiative rank as the result of playing one or more initiative tactics. 
Venture: Produce 4X solaris in your treasury. X equals the number of program tokens assigned.

Dominate the Assembly
Program
X, NA,  Imperial, Random
NT, NC, NR, NTR
Assign 1 program token each time you are the victor of a petition initiated by a rival. Venture: Increase your favor by 2X. X equals the number of program tokens assigned.

Right of the Farfreluches
Event:Nexus:Dune
X, NA,  House, ?
NT, NC, NR, NTR
Duration Effect: The first dueling rite a player initiates against each of their rivals does not count against their House Interval Limit.

Culmination of Training
Event:Nexus:Imperium
X, NA,  House, Uncommon
NT, NC, NR, NTR
Duration Effect: The first intrigue rite a player initiates against each of their rivals does not count against their House Interval Limit.

Assertion of Mining Rights
Event:Nexus:Dune
X, NA,  House, Uncommon
NT, NC, NR, NTR
Duration Effect: The first arbitration rite a player initiates against each of their rivals does not count against their House Interval Limit.

Program of Extermination
Event:Dune
3, NA,  House, Uncommon
NT,   NC, NR, NTR
Duration effect: Discard all troops vanquished during battle rites.

Enlist Survivor
Venture:Petition
1, NA,  House, Uncommon
NT,  NC, NR, NTR
Initiate a petition to capture a target subdued aide. All players participate as petitioners with the victor capturing the target upon paying the previous governor the final deployment cost. Assign 1 deferment token to the target upon resolution.

Sterilization Proceedings
Venture:Battle
3, NA,  House, Uncommon
NT, NC, NR, B4
Initiate a battle rite. Discard all non-fief participants vanquished during the rite. This rite counts against your House Interval Limit.

Blood Feuding
Venture:Duel
2, NA,  House, Uncommon
NT, NC, NR, D4
Initiate a dueling rite. Discard all participants vanquished during the rite. This rite counts against your House Interval Limit.

Unleashed Horror
Venture:Intrique
3, NA,  House, Uncommon
NT,  NC, NR, I4
Initiate an intrigue rite. Discard all participants vanquished during the rite. This rite counts against your House Interval Limit.

Truthtrance Inquest
Venture:Weirding
3, NA,  House, Uncommon
NT,  NC, NR, W3
Apply X force to a target ally governed by a rival. X equals the weirding rank of the assigned persona. If the applied force exceeds the target's resistance, turn the target face down and transfer it to the owner's assembly.

Traverse the Alam Al-Mithal
Venture:Prescience
0, NA,  House, Uncommon
NT,  NC, NR, P4
Pay X solaris to discard a target event located in any player's domain. If the target is subdued, X equals the number of deferment tokens assigned to the target. If deployed, X equals the target's final deployment cost.

Lost in the Desert
Tactic:Declaration
1, NA,  House, Rare
NT, NC, NR, NTR
Subdue a target aide you govern to subdue a target aide governed by a rival.

Transfer Orders
Tactic:Declaration
X, NA, House, Common
NT, NC, NR, NTR
Transfer up to X target personnel and/or equipment you govern from an assigned target to a new eligible target you govern. The target cards retain their current status when transferred.

PreOrdained Sequence
Tactic:Initiative:Declaration
0, NA,  House, Uncommon
NT, NC, NR, NTR
Limit 1: Discard X favor and assign to a target rival's homeworld. 
Duration Effect: After all initiative ranks are assigned, change the target's governor's initiative rank to X. Players must draw cards normally to break any ranking ties this effect creates.

Letter of Credit
Tactic:Petition:Declaration
0, NA,  House, Uncommon
NT, NC, NR, NTR
Duration Effect: Assign to a target noble you govern. You may bid as if you possessed 10 additional solaris in your treasury. If you are the victor and cannot pay the full deployment cost, you must discard the target noble.

Grant Quarter
Tactic:Battle:Declaration
0, NA,  House, Common
NT, NC, NR, NTR
Duration Effect: Assign to your rival's leader. If assigned sufficient force to be vanquished, you may allow the leader and its additional participants to survive, gaining X favor instead. X equals the leader's deployment cost +1 per additional participant.

Relinquish Claim
Tactic:Arbitration:Engagement
0, NA,  House, Common
NT, NC, NR, NTR
Duration Effect: Assign to the opposing leader. If vanquished, you may opt not to subdue the assigned leader and any of its assigned participants, gaining X solaris instead. X equals the leader's deployment cost +1 per additional participant left unsubdued.

Assailant's Calling Card
Tactic:Intrique:Engagement
0, NA,  House, Common
NT, NC, NR, NTR
Duration Effect: Assign to the opposing leader. If vanquished, you may opt not to subdue the assigned leader and any of its assigned participants, gaining X solaris instead. X equals the leader's deployment cost +1 per additional participant left unsubdued.

Sardaukar Drop-Battalion
Personnel:Troop:Battlallion
6, Corrino, House, Common
B4, NC, R3, NTR
Assign to a target persona. If the opposing leader is vanquished during a battle rite in which a Drop-Battalion participates, gain 1 favor per surviving Drop-Battalion.

Imperial Agents
Personnel:Corps:Cohort
4, Corrino, House, Common
I2 A2, NC, R2, NTR
Assign to a target persona or charter.

Guild Security Division
Personnel:Troop:Battalion
3, Guild, House, Uncommon
B3, NC, R1, NTR
Assign to a target fief you govern. If Security Division is vanquished during a battle rite, the attacking player must discard 1 favor.

Smuggler Underground
Personnel:Coprs:Cohort
3, Smugglers, House, Uncommon
I2 B0, NC, R3, NTR
Assign to a target persona.

Folk of Grabban and Pan
Personnel, Corps, Reserve
1, NA,  House, Common
B0, NC, R1, NTR
Assign to a target Dune fief. When participating in a battle rite, the attacker must discard X favor per Folk of Grabban and Pan that are vanquished during the rite. X equals the number of attack participants. Discard Folk of Grabban and Pan when vanquished during a battle rite.

Lasgun Turret - Mounted Lasgun
Equipment:Weapon:Projectile
3, NA,  House, Rare
NT, NC, NR, NTR
Assign to a target fief assigned a bastion or a target pilot assigned a craft. When participating in battle rites, the target generates +3 force.

Troop Crusher - Battle Frigate
Equipment:Transport:Craft
5, NA,  House, Common
NT, NC, R4, B2
Limit 1. Assign to a target pilot not currently assigned a craft. When leading battle rites the target and all of its assigned troops are immune to force generated by opposing troops.

Cielago Distrans
Equipment:Device
1, Fremen, House, Common
NT, NC, NR, NTR
Assign to a target persona. Engage to transfer a venture assigned to the target persona to another eligible persona having the same allegiance or no allegiance.

The Assassins' Handbook
Equipment:Device:Book
4, NA,  House, Common
NT, NC, NR, NTR
Limit 1:Assign to a target Mentat or assassin persona. You may ignore talent requirements when assigning intrigue ventures to the target. Engage Assassin's Handbook to initiate an intrigue venture assigned to the target persona.

Landing Field
Enhancement:Bastion
4, NA,  House, Common
NT, NC, NR, NTR
Assign to a target city. Target gains subtype outpost and +1 battle rank. 
Declaration Tactic: Engage to deploy any personnel from your hand. You must pay the full deployment cost for each, and assign each to an eligible target you govern.

Sabotage
Enhancement:Skill
5, NA,  House, Common
NT, NC, NR, I1
Assign to a persona you govern. Engage the assigned persona and pay X solaris to apply X force to a target equipment resource. If applied force exceeds the target's deployment cost, discard the target. X may not exceed the target's intrigue rank.

Witching Power
Enhancement:Skill
4, NA,  House, Uncommon
NT,  NC, NR, W3
Assign to a target persona. target may initiate weirding rites targeting personas. A weirding rite must be declared as either a Landsraad or CHOAM rite and is conducted by using weirding rank to calculate force.

Division Leader
Enhancement:Title
3, NA,  House, Common
NT, NC, NR, NTR
Limit 1: Assign to a target persona. When participating in rites, the target generates +1 force per assigned division.

Genetic Factor
Enhancement:Condition
2, NA, House, Uncommon
NT, NC, NR, P0
Limit 1: Assign to a target persona. Target gains +2 Prescience rank.

Byzantine Corruption
Enhancement:Condition
1, NA,  House, Rare
NT, NC, NR, NTR
Limit 2: Discard 1 favor and assign to a target persona. During the disengage phase, the target's governor must either pay you 2 solaris or discard one favor to disengage the target.

Sardaukar Mystique
Enhancement:Condition
3, Corrino, House, Uncommon
NT, NC, NR, NTR
Limit 1: Assign to a target Sardaukar persona or Corrino troop. Target gains +2 resistance and is immune to capture effects.
 

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