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Thunder at Twilight
Chapter 2

Outline Format

Name 
Subtype 
Cost, Allegiance, Class, Rarity 
Talents, Command, Resistance, Talent Rqurmnt 
Card Operation

NA=No Allegiance 
NT=No Talent 
NC=No Command 
NR=No Resistance 
NTR=No Talent Requirement 
B=Battle, D=Duel 
I=Intrigue, A=Arbitration 
W=Weirding, P=Prescience 
C=Command, R=Resistance


Breeding Program 
Charter:Partnership 
2, Bene Gesserit, Imperial, Random 
A0, C1, R5, NTR 
Engage to produce 1 solari in your treasury per Sisterhood ally you govern.

Jarmush - Security Officer 
Ally:Vassal:Officer:Spy 
3, Guild, Imperial, Random 
D3 B1, C1, R3, NTR 
Jarmush may Counter during dueling and battle rites.

Dune Regency - Seat of the Oppressor
Homeworld:Dune Fief 
5, Harkonnen, Imperial, Box 
B0, C2, R5, NTR 
Engage to produce 4, solaris in your treasury or engage to engage/disengage a target non-homeworld Dune city. Do not subdue Regency of Arrakis when deploying Dune.

Baron Vladimir Harkonnen 
Ally:Noble:Baron 
5, Harkonnen, Imperial, Set 
A3 I2, C3, R3, NTR 
Declaration Tactic: (duration effect) Engage to redirect all force assigned to the Baron to another persona you govern.

Piter de Vries - Twisted Mentat 
Ally:Vassal:Mentat:Assassin 
4, Harkonnen, Imperial, Random
I4 D1, C1, R3, NTR 
Rites led by Piter do not count against your House Interval Limit

Glossu Rabban - Regent of Arrakis
Ally:Noble:Count 
4, Harkonnen, Imperial, Set 
B3 A2, C2, R3, NTR 
Engage and discard 2 favor to disengage a target fief you govern

Umman Kudu - Captain of the Guard 
Ally:Vassal:Officer:Guard 
3, Harkonnen, Imperial, Set 
D2 I1, C2, R3, NTR 
Umman may Counter during dueling and intrigue rites

Dr. Yueh - The Traitor 
Ally:Vassal:Physician:Suk 
2, Harkonnen, Imperial, Set 
I2 W1, C0, R3, NTR 
Engage and subdue to apply X force to a target ally. X equals Yueh's intrigue rank. If applied force equals or exceeds the target's resistance, subdue the target.

Baronial Tithes 
Charter:Directorship 
3, Harkonnen, Imperial, Set 
A0, C2, R5, NTR 
Engage and subdue a Harkonnen Ally you govern to disengage a fief you govern.

Regent-Siridar - Planetary Governor
Decree:Enhancement:Title 
4, Harkonnen, Imperial, Set 
NT, NC, NR, NTR 
Assign to a target noble you govern. Each time you engage a Dune Fief to produce solaris or spice, you may discard 2 favor to increase the number of spice produced by 1 or the number of solaris produced by 3.

Beyond the Faufreluches 
Decree:Enhancement:Dictum 
3, Smugglers, Imperial, Random 
NT,  NC, NR, NTR 
Assign to your homeworld. If your favor is 0, or lower, assign X tokens to this decree when you are required to reduce or discard favor. X equals the number of favor you are required to discard or reduce. Declaration Tactic: Subdue and discard X assigned tokens to increase your favor by X.

Styros - Expert Saboteur
Ally:Vassal:Officer:Native 
3, Water Sellers, Imperial, Set 
B2 I2, C1, R3, NTR 
Battle and Intrigue rites initiated and led by Styros may be considered either Landsraad or CHOAM rites, regardless of the type of rite initiated. You must declare what the rite will be considered when making your attack declaration.

Dew Harvesting 
Charter:Directorship 
0, Water Sellers, Imperial, Random 
A0, C2, R4, NTR 
Engage to produce 2 solaris in your treasury.

Schooled Adept 
Decree:Enhancement:Title 
4, NA, Imperial, Random 
NT, NC, NR, W1 
Assign to a target adept. 
Declaration Tactic: Discard X favor to engage the target to immediately initiate an assigned weirding venture. X equals the deployment cost of the venture.

Tsimpo - Garrison Town 
Dune Fief:City 
3, NA, Imperial, Set 
B1, C3, R4, NTR 
Engage to produce 2 solaris in your treasury. 
Battle Tactic:(Declaration/Duration effect), Engage to add +2 to the resistance of a target Dune Fief you govern.

Fall of a Great Rival 
Program 
X, Harkonnen, Imperial, Set 
NT,  NC, NR, NTR 
Assign one program token each time you vanquish one or more allies having adversarial allegiance during an intrigue rite.
Venture: Produce X spice in your treasury. X equals the number of program tokens assigned.

Shelter the Lisan Al-Gaib 
Program 
X, Fremen, Imperial, Random 
NT,  NC, NR, NTR 
Assign 1 program token each time a defender you govern Counters and survives the rite. 
Venture: Produce 4X solaris in your treasury. X equals the number of program tokens assigned. 

Immobilize Urban Center 
Program 
X, Water Sellers, Imperial, Random 
NT,  NC, NR, NTR 
Assign 1 program token each time you vanquish a city or homeworld during a battle rite. 
Venture: Increase your favor by 2X. X equals the number of program tokens assigned.

Suborn Suk - Break Conditioning
Program 
X, NA, Imperial, Random 
NT,  NC, NR, NTR 
Assign 1 program token each time you assign your sponsor's allegiance to an ally governed by a rival. 
Venture: Increase your favor by 2X. X equals the number of program tokens assigned.

Abduct Heir 
Program 
X, NA, Imperial, Random 
NT, NC, NR, NTR 
Assign 1 program token each time you capture one or more allies during a rite. 
Venture: Produce X spice in your hoard. X equals the number of program tokens assigned.

Imperial


House
Lt. Kinet - Scarface
Aide:Pilot:Unique 
3, Harkonnen, House, Rare 
B2, D1, NC, R2, NTR 
Kinet is immune to the effects generated by weirding ventures and Voice effects.

Czigo - Harkonnen Trooper
Aide:Soldier:Unique 
3, Harkonnen, House, Rare 
B2, C1, R2, NTR 
Subdue to capture a subdued aide, assigning it to Czigo. If the aide becomes deployed, immediately transfer it to its former governor's domain, retaining its status.

Fremen Marauder 
Aide:Warrior:Native 
3, Fremen, House, Uncommon 
B2, C2, R2, NTR 
When Marauder leads a battle rite, you may capture any 1 projectile resource assigned to an opposing participant vanquished during the rite.

Weather Scanner 
Aide:Office:Scout 
3, Spice Miners, House, Uncommon 
I2, C1, R3, NTR 
When deploying Coriolis Storm events, you may apply the generated Storm force directly to a target Dune fief.

Imperial Suk - Of the Inner Circle
Aide:Physician:Suk 
4, NA, House, Common 
I2, C1, R3, NTR 
Declaration Tactic: Engage and subdue to deploy a target subdued persona in your domain. The target need not be assigned any deferment tokens.

Aide


Enhancement
Guild Bank - Financial Headquarters
Enhancement:Bastion 
5, Guild, House, Uncommon 
NT, NC, NR, NTR 
Limit 1. Assign to a target city or homeworld governed by a rival. When engaged to produce solaris, produce X solaris in your treasury. X equals the target's command rank. If assigned to a Dune fief, you may deploy native personas and Dune events.

House Armory 
Enhancement:Bastion 
3, NA, House, Rare 
NT, NC, NR, NTR
Assign to a fief you govern. Blade and projectile weapons may be assigned to House Armory. Engage and pay X solaris to transfer X assigned weapons to any number of eligible targets you govern.

Political Conniving
Enhancement:Skill 
2, NA, House, Common 
NT, NC, NR, NTR 
Limit 1. Assign to a target persona. During arbitration rites, the target generated +X force. X equals the target's intrigue rank.

Deep Training - In the Weirding Way
Enhancement:Skill 
2, NA, House, Common 
NT,  NC, NR, NTR 
Limit 1. Assign to a target persona. Target gains +2 weirding rank.

Seat of Governance 
Enhancement:Bastion 
6, NA, House, Rare 
NT,  NC, NR, NTR 
Limit 1. Assign to a target homeworld or city. Target gains +1 command, +2 battle rank and +4, resistance.

Tahadi Al-Burhan 
Enhancement:Secret 
2, NA, House, Common 
NT,  NC, NR, NTR 
Limit 1: Assign to a target persona. If the persona becomes engaged, its governor must discard X favor and discard Tahaddi Al-Burhan. X equals the target's command.

School Injunction 
Enhancement:Dictum 
3, NA, House, Common 
NT,  NC, NR, NTR 
Assign to a persona. The target may not be assigned any ventures.

Enhancement


Equipment
Cannon Artillery 
Equipment:Weapon:Projectile 
3, NA, House, Uncommon 
NT,  NC, NR, B1
Assign to a target troop or fief. Target generates +X force during battle rites. X equals the target's battle rank. Even is applied sufficient force, do not vanquish any opposing participants that are assigned shield resources.

Manual of the Friendly Desert 
Equipment:Device:Book 
1, NA, House, Common 
NT,  NC, NR, NTR 
Limit 1:Assign to a persona you govern. Target gains subtype native. 
Duration Tactic: If you govern a Dune fief, you may subdue Manual of the Friendly Desert to assign one deferment token to the assigned persona.

Disguising Uniform 
Equipment:Device:Suit 
3, NA, House, Common 
NT,  NC, NR, NTR 
Assign to a target persona or personnel you govern. The assigned target loses all current allegiance and is considered to have no allegiance. If vanquished during a rite, the target does not count as a participant with regard to determining the solari or favor reward of the rite.

Scout 'Thopter 
Equipment:Transport:Craft 
3, NA, House, Uncommon 
NT,  NC, NR, NTR 
Limit 1. Assign to a target pilot not currently assigned a craft. 
Battle Tactic (declaration): Engage to either add +2 to the force generated by your leader or to give your leader surprise.

Equipment


Personnel
Disguised Sardaukar 
Personnel:Troop:Brigade 
6, House, Harkonnen, Common 
B4, NC, R4, NTR 
Assign to a target persona or fief. 
Battle Tactic (engagement): If target participates in a battle rite, engage to include as a participant.

Hellhounds - Mercenary Corps
Personnel:Troop:Brigade
4, Harkonnen, House, Common 
B3, NC, R3, NTR 
Assign to a target persona or fief. 
Battle Tactic (engagement): Pay X solaris to give X Hellhound troops surprise.

Fremen Band 
Personnel:Troop:Reserve 
2, Fremen, House, Uncommon 
B3, NC, R3, NTR 
Assign to a target persona or fief. If vanquished during a Battle rite, you must discard Fremen Band.

Hydraulic Initiative Corps 
Personnel:Corps:Division 
3, Water Sellers, House, Uncommon 
A1 I1, NC, R2, NTR 
Assign to a target persona or charter. Hydraulic Initiative Corps gains surprise when participating in intrigue rites.

Demolition Corps 
Personnel:Corps:Division 
2, NA, House, Common 
I1, NC, R2, NTR
Assign to a target persona or fief.
Battle Tactic (declaration): Subdue to add +2 force generated by the assigned target.

Personnel


Tactic
Gross Soliciting 
Tactic:Discard:Declaration 
0, NA, House, Rare 
NT,  NC, NR, NTR 
Duration Effect: Discard X favor to increase or decrease a target player's assembly limit by X. X may not exceed 2.

Smuggling Compact 
Tactic:Discard:Declaration 
0, NA, House, Uncommon 
NT,  NC, NR, NTR 
Duration Effect: Pay 2X solaris to increase or decrease a target player's hand limit by X. X may not exceed 5.

Overwhelming Affluence 
Tactic:Inititive:Declaration 
X, NA, House, Uncommon 
NT,  NC, NR, NTR 
Pay X solaris to increase or decrease a target player's declared favor by X.

Battle Company 
Tactic:Battle:Declaration 
X, NA, House, Common 
NT,  NC, NR, NTR 
Duration Effect: Assign to a target leader. Group the leader and X assigned participants to count as a single battle participant. Ignore the operations and card types of the assigned participants, observing only the type and operation of the target leader.

Political Combine 
Tactic:Arbitration:Declaration 
X, NA, House, Common 
NT,  NC, NR, NTR 
Duration Effect: Assign to a target leader. Group the leader and X assigned participants to count as a single arbitration participant. Ignore the operations and card types of the assigned participants, observing only the type and operation of the target leader.

Dishonorable Knifework 
Tactic:Duel:Declaration 
X, NA, House, Common 
NT,  NC, NR, NTR 
Duration Effect: Assign to a target leader. Group the leader and X assigned participants to count as a single duel participant. Ignore the operations and card types of the assigned participants, observing only the type and operation of the target leader.

Gang Assailants 
Tactic:Intrigue:Declaration 
X, NA, House, Common 
NT,  NC, NR, NTR 
Duration Effect: Assign to a target leader. Group the leader and X assigned participants to count as a single intrigue participant. Ignore the operations and card types of the assigned participants, observing only the type and operation of the target leader.

Tactic


Venture
Medical Tampering 
Venture:Deployment 
1, NA, House, Uncommon 
NT, NC, NR, I1 
Assign to a Suk you govern. Pay X solaris to discard a target skill enhancement. X equals the target's deployment cost.

Counter Conspiracy 
Venture:Transfer 
X, NA, House, Uncommon 
NT,  NC, NR, NTR 
Transfer a target venture assigned to a rival persona to an eligible persona you govern. X equals the deployment cost of the target venture.

Exploit CHOAM Channels 
Venture:Arbitration 
0, NA, House, Uncommon 
NT, NC, NR, A4 
Exchange a target charter you govern with a target charter governed by a rival. Each retains it's current status. Cards assigned to each charter transfer to the other. If the charters have different deployment costs, the player receiving the cheaper charter gains favor equal to the difference.

CHOAM Complot 
Venture:Intrique 
1, NA, House, Uncommon 
NT, NC, NR, I3 
Initiate an intrigue rite naming any charter as the target. This rite is considered a CHOAM rite and counts against your House Interval Limit. Only the defending player may deploy intrigue tactics during the rite.

Challenge by Combat 
Venture:Duel 
1, NA, House, Uncommon 
NT, NC, NR, D3 
Initiate a dueling rite naming any fief as the target. This rite is considered a Landsraad rite and counts against your House Interval Limit. Only the defending player may deploy dueling tactics during the rite.

Maneuver Pawn 
Venture:Weirding 
1, NA, House, Uncommon 
NT, NC, NR, W4 
Engage an eligible persona governed by a rival to initiate a rite against a target governed by any player. You are considered the attacking player during the rite, but you and the persona's governor both collect the full reward if the target of the rite is vanquished. This rite counts against your House interval limit.

Venture



Event
Thunder At Twilight 
Event:Nexus:Dune 
X, NA, House, Set 
NT,  NC, NR, NTR 
Duration Effect: The first battle rite a player initiates against each of their rivals does not count against their House Interval Limit.

Hazard Rates - Shipping Rate Increase
Event:Nexus:Imperium 
X, NA, House, Uncommon 
NT, NC, NR, NTR 
Duration Effect: During the deferment phase, do not assign tokens to troops already assigned one or more deferment tokens.

Scavenging Warfare 
Event:Nexus:Imperium 
X, NA, House, Uncommon 
NT,  NC, NR, NTR 
Duration Effect: Whenever personas or personnel are captured or discarded, all of their assigned equipment remains assigned, also either being captured or discarded.

Contract Audits 
Event:Dune 
4, NA, House, Uncommon 
NT,  NC, NR, NTR 
Your rivals must either pay you 2 solaris per Dune contract they govern or subdue each contract for which they do not pay.

Mockery of CHOAM 
Event:Imperium 
3, NA, House, Uncommon 
NT,  NC, NR, NTR 
Duration Effect: Players initiating CHOAM rites who fail to vanquish their declared target must discard X favor. X equals 1 per attack participant or their current total favor, whichever is less.

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