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EOTS
JOTC 1
JOTC 2
JOTC 3
TAT 1
TAT 2
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Card Library
Thunder at Twilight
Chapter 2
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Outline Format
Name
Subtype
Cost, Allegiance, Class, Rarity
Talents, Command, Resistance, Talent Rqurmnt
Card Operation |
|
NA=No Allegiance
NT=No Talent
NC=No Command
NR=No Resistance
NTR=No Talent Requirement
B=Battle, D=Duel
I=Intrigue, A=Arbitration
W=Weirding, P=Prescience
C=Command, R=Resistance |
Breeding Program
Charter:Partnership
2, Bene Gesserit, Imperial, Random
A0, C1, R5, NTR
Engage to produce 1 solari in your treasury per Sisterhood ally
you govern.
Jarmush - Security Officer
Ally:Vassal:Officer:Spy
3, Guild, Imperial, Random
D3 B1, C1, R3, NTR
Jarmush may Counter during dueling and battle rites.
Dune Regency - Seat of
the Oppressor
Homeworld:Dune Fief
5, Harkonnen, Imperial, Box
B0, C2, R5, NTR
Engage to produce 4, solaris in your treasury or engage to engage/disengage
a target non-homeworld Dune city. Do not subdue Regency of Arrakis when
deploying Dune.
Baron Vladimir Harkonnen
Ally:Noble:Baron
5, Harkonnen, Imperial, Set
A3 I2, C3, R3, NTR
Declaration Tactic: (duration effect) Engage to redirect all force
assigned to the Baron to another persona you govern.
Piter de Vries - Twisted
Mentat
Ally:Vassal:Mentat:Assassin
4, Harkonnen, Imperial, Random
I4 D1, C1, R3, NTR
Rites led by Piter do not count against your House Interval Limit
Glossu Rabban - Regent
of Arrakis
Ally:Noble:Count
4, Harkonnen, Imperial, Set
B3 A2, C2, R3, NTR
Engage and discard 2 favor to disengage a target fief you govern
Umman Kudu - Captain of
the Guard
Ally:Vassal:Officer:Guard
3, Harkonnen, Imperial, Set
D2 I1, C2, R3, NTR
Umman may Counter during dueling and intrigue rites
Dr. Yueh - The Traitor
Ally:Vassal:Physician:Suk
2, Harkonnen, Imperial, Set
I2 W1, C0, R3, NTR
Engage and subdue to apply X force to a target ally. X equals Yueh's
intrigue rank. If applied force equals or exceeds the target's resistance,
subdue the target.
Baronial Tithes
Charter:Directorship
3, Harkonnen, Imperial, Set
A0, C2, R5, NTR
Engage and subdue a Harkonnen Ally you govern to disengage a fief
you govern.
Regent-Siridar - Planetary
Governor
Decree:Enhancement:Title
4, Harkonnen, Imperial, Set
NT, NC, NR, NTR
Assign to a target noble you govern. Each time you engage a Dune
Fief to produce solaris or spice, you may discard 2 favor to increase the
number of spice produced by 1 or the number of solaris produced by 3.
Beyond the Faufreluches
Decree:Enhancement:Dictum
3, Smugglers, Imperial, Random
NT, NC, NR, NTR
Assign to your homeworld. If your favor is 0, or lower, assign X
tokens to this decree when you are required to reduce or discard favor.
X equals the number of favor you are required to discard or reduce. Declaration
Tactic: Subdue and discard X assigned tokens to increase your favor by
X.
Styros - Expert Saboteur
Ally:Vassal:Officer:Native
3, Water Sellers, Imperial, Set
B2 I2, C1, R3, NTR
Battle and Intrigue rites initiated and led by Styros may be considered
either Landsraad or CHOAM rites, regardless of the type of rite initiated.
You must declare what the rite will be considered when making your attack
declaration.
Dew Harvesting
Charter:Directorship
0, Water Sellers, Imperial, Random
A0, C2, R4, NTR
Engage to produce 2 solaris in your treasury.
Schooled Adept
Decree:Enhancement:Title
4, NA, Imperial, Random
NT, NC, NR, W1
Assign to a target adept.
Declaration Tactic: Discard X favor to engage the target
to immediately initiate an assigned weirding venture. X equals the deployment
cost of the venture.
Tsimpo - Garrison Town
Dune Fief:City
3, NA, Imperial, Set
B1, C3, R4, NTR
Engage to produce 2 solaris in your treasury.
Battle Tactic:(Declaration/Duration effect), Engage to add
+2 to the resistance of a target Dune Fief you govern.
Fall of a Great Rival
Program
X, Harkonnen, Imperial, Set
NT, NC, NR, NTR
Assign one program token each time you vanquish one or more allies
having adversarial allegiance during an intrigue rite.
Venture: Produce X spice in your treasury. X equals the number
of program tokens assigned.
Shelter the Lisan Al-Gaib
Program
X, Fremen, Imperial, Random
NT, NC, NR, NTR
Assign 1 program token each time a defender you govern Counters
and survives the rite.
Venture: Produce 4X solaris in your treasury. X equals the
number of program tokens assigned.
Immobilize Urban Center
Program
X, Water Sellers, Imperial, Random
NT, NC, NR, NTR
Assign 1 program token each time you vanquish a city or homeworld
during a battle rite.
Venture: Increase your favor by 2X. X equals the number of
program tokens assigned.
Suborn Suk - Break Conditioning
Program
X, NA, Imperial, Random
NT, NC, NR, NTR
Assign 1 program token each time you assign your sponsor's allegiance
to an ally governed by a rival.
Venture: Increase your favor by 2X. X equals the number of
program tokens assigned.
Abduct Heir
Program
X, NA, Imperial, Random
NT, NC, NR, NTR
Assign 1 program token each time you capture one or more allies
during a rite.
Venture: Produce X spice in your hoard. X equals the number
of program tokens assigned.
Imperial
House
Lt. Kinet - Scarface
Aide:Pilot:Unique
3, Harkonnen, House, Rare
B2, D1, NC, R2, NTR
Kinet is immune to the effects generated by weirding ventures and
Voice effects.
Czigo - Harkonnen Trooper
Aide:Soldier:Unique
3, Harkonnen, House, Rare
B2, C1, R2, NTR
Subdue to capture a subdued aide, assigning it to Czigo. If the
aide becomes deployed, immediately transfer it to its former governor's
domain, retaining its status.
Fremen Marauder
Aide:Warrior:Native
3, Fremen, House, Uncommon
B2, C2, R2, NTR
When Marauder leads a battle rite, you may capture any 1 projectile
resource assigned to an opposing participant vanquished during the rite.
Weather Scanner
Aide:Office:Scout
3, Spice Miners, House, Uncommon
I2, C1, R3, NTR
When deploying Coriolis Storm events, you may apply the generated
Storm force directly to a target Dune fief.
Imperial Suk - Of the
Inner Circle
Aide:Physician:Suk
4, NA, House, Common
I2, C1, R3, NTR
Declaration Tactic: Engage and subdue to deploy a target
subdued persona in your domain. The target need not be assigned any deferment
tokens.
Aide
Enhancement
Guild Bank - Financial Headquarters
Enhancement:Bastion
5, Guild, House, Uncommon
NT, NC, NR, NTR
Limit 1. Assign to a target city or homeworld governed by a rival.
When engaged to produce solaris, produce X solaris in your treasury. X
equals the target's command rank. If assigned to a Dune fief, you may deploy
native personas and Dune events.
House Armory
Enhancement:Bastion
3, NA, House, Rare
NT, NC, NR, NTR
Assign to a fief you govern. Blade and projectile weapons may be
assigned to House Armory. Engage and pay X solaris to transfer X assigned
weapons to any number of eligible targets you govern.
Political Conniving
Enhancement:Skill
2, NA, House, Common
NT, NC, NR, NTR
Limit 1. Assign to a target persona. During arbitration rites, the
target generated +X force. X equals the target's intrigue rank.
Deep Training - In the
Weirding Way
Enhancement:Skill
2, NA, House, Common
NT, NC, NR, NTR
Limit 1. Assign to a target persona. Target gains +2 weirding rank.
Seat of Governance
Enhancement:Bastion
6, NA, House, Rare
NT, NC, NR, NTR
Limit 1. Assign to a target homeworld or city. Target gains +1 command,
+2 battle rank and +4, resistance.
Tahadi Al-Burhan
Enhancement:Secret
2, NA, House, Common
NT, NC, NR, NTR
Limit 1: Assign to a target persona. If the persona becomes engaged,
its governor must discard X favor and discard Tahaddi Al-Burhan. X equals
the target's command.
School Injunction
Enhancement:Dictum
3, NA, House, Common
NT, NC, NR, NTR
Assign to a persona. The target may not be assigned any ventures.
Enhancement
Equipment
Cannon Artillery
Equipment:Weapon:Projectile
3, NA, House, Uncommon
NT, NC, NR, B1
Assign to a target troop or fief. Target generates +X force during
battle rites. X equals the target's battle rank. Even is applied sufficient
force, do not vanquish any opposing participants that are assigned shield
resources.
Manual of the Friendly
Desert
Equipment:Device:Book
1, NA, House, Common
NT, NC, NR, NTR
Limit 1:Assign to a persona you govern. Target gains subtype native.
Duration Tactic: If you govern a Dune fief, you may subdue
Manual of the Friendly Desert to assign one deferment token to the assigned
persona.
Disguising Uniform
Equipment:Device:Suit
3, NA, House, Common
NT, NC, NR, NTR
Assign to a target persona or personnel you govern. The assigned
target loses all current allegiance and is considered to have no allegiance.
If vanquished during a rite, the target does not count as a participant
with regard to determining the solari or favor reward of the rite.
Scout 'Thopter
Equipment:Transport:Craft
3, NA, House, Uncommon
NT, NC, NR, NTR
Limit 1. Assign to a target pilot not currently assigned a craft.
Battle Tactic (declaration): Engage to either add +2 to the
force generated by your leader or to give your leader surprise.
Equipment
Personnel
Disguised Sardaukar
Personnel:Troop:Brigade
6, House, Harkonnen, Common
B4, NC, R4, NTR
Assign to a target persona or fief.
Battle Tactic (engagement): If target participates in a battle
rite, engage to include as a participant.
Hellhounds - Mercenary Corps
Personnel:Troop:Brigade
4, Harkonnen, House, Common
B3, NC, R3, NTR
Assign to a target persona or fief.
Battle Tactic (engagement): Pay X solaris to give X Hellhound
troops surprise.
Fremen Band
Personnel:Troop:Reserve
2, Fremen, House, Uncommon
B3, NC, R3, NTR
Assign to a target persona or fief. If vanquished during a Battle
rite, you must discard Fremen Band.
Hydraulic Initiative Corps
Personnel:Corps:Division
3, Water Sellers, House, Uncommon
A1 I1, NC, R2, NTR
Assign to a target persona or charter. Hydraulic Initiative Corps
gains surprise when participating in intrigue rites.
Demolition Corps
Personnel:Corps:Division
2, NA, House, Common
I1, NC, R2, NTR
Assign to a target persona or fief.
Battle Tactic (declaration): Subdue to add +2 force generated
by the assigned target.
Personnel
Tactic
Gross Soliciting
Tactic:Discard:Declaration
0, NA, House, Rare
NT, NC, NR, NTR
Duration Effect: Discard X favor to increase or decrease
a target player's assembly limit by X. X may not exceed 2.
Smuggling Compact
Tactic:Discard:Declaration
0, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect: Pay 2X solaris to increase or decrease a
target player's hand limit by X. X may not exceed 5.
Overwhelming Affluence
Tactic:Inititive:Declaration
X, NA, House, Uncommon
NT, NC, NR, NTR
Pay X solaris to increase or decrease a target player's declared
favor by X.
Battle Company
Tactic:Battle:Declaration
X, NA, House, Common
NT, NC, NR, NTR
Duration Effect: Assign to a target leader. Group the leader
and X assigned participants to count as a single battle participant. Ignore
the operations and card types of the assigned participants, observing only
the type and operation of the target leader.
Political Combine
Tactic:Arbitration:Declaration
X, NA, House, Common
NT, NC, NR, NTR
Duration Effect: Assign to a target leader. Group the leader
and X assigned participants to count as a single arbitration participant.
Ignore the operations and card types of the assigned participants, observing
only the type and operation of the target leader.
Dishonorable Knifework
Tactic:Duel:Declaration
X, NA, House, Common
NT, NC, NR, NTR
Duration Effect: Assign to a target leader. Group the leader
and X assigned participants to count as a single duel participant. Ignore
the operations and card types of the assigned participants, observing only
the type and operation of the target leader.
Gang Assailants
Tactic:Intrigue:Declaration
X, NA, House, Common
NT, NC, NR, NTR
Duration Effect: Assign to a target leader. Group the leader
and X assigned participants to count as a single intrigue participant.
Ignore the operations and card types of the assigned participants, observing
only the type and operation of the target leader.
Tactic
Venture
Medical Tampering
Venture:Deployment
1, NA, House, Uncommon
NT, NC, NR, I1
Assign to a Suk you govern. Pay X solaris to discard a target skill
enhancement. X equals the target's deployment cost.
Counter Conspiracy
Venture:Transfer
X, NA, House, Uncommon
NT, NC, NR, NTR
Transfer a target venture assigned to a rival persona to an eligible
persona you govern. X equals the deployment cost of the target venture.
Exploit CHOAM Channels
Venture:Arbitration
0, NA, House, Uncommon
NT, NC, NR, A4
Exchange a target charter you govern with a target charter governed
by a rival. Each retains it's current status. Cards assigned to each charter
transfer to the other. If the charters have different deployment costs,
the player receiving the cheaper charter gains favor equal to the difference.
CHOAM Complot
Venture:Intrique
1, NA, House, Uncommon
NT, NC, NR, I3
Initiate an intrigue rite naming any charter as the target. This
rite is considered a CHOAM rite and counts against your House Interval
Limit. Only the defending player may deploy intrigue tactics during the
rite.
Challenge by Combat
Venture:Duel
1, NA, House, Uncommon
NT, NC, NR, D3
Initiate a dueling rite naming any fief as the target. This rite
is considered a Landsraad rite and counts against your House Interval Limit.
Only the defending player may deploy dueling tactics during the rite.
Maneuver Pawn
Venture:Weirding
1, NA, House, Uncommon
NT, NC, NR, W4
Engage an eligible persona governed by a rival to initiate a rite
against a target governed by any player. You are considered the attacking
player during the rite, but you and the persona's governor both collect
the full reward if the target of the rite is vanquished. This rite counts
against your House interval limit.
Venture
Event
Thunder At Twilight
Event:Nexus:Dune
X, NA, House, Set
NT, NC, NR, NTR
Duration Effect: The first battle rite a player initiates
against each of their rivals does not count against their House Interval
Limit.
Hazard Rates - Shipping
Rate Increase
Event:Nexus:Imperium
X, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect: During the deferment phase, do not assign
tokens to troops already assigned one or more deferment tokens.
Scavenging Warfare
Event:Nexus:Imperium
X, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect: Whenever personas or personnel are captured or
discarded, all of their assigned equipment remains assigned, also either
being captured or discarded.
Contract Audits
Event:Dune
4, NA, House, Uncommon
NT, NC, NR, NTR
Your rivals must either pay you 2 solaris per Dune contract they
govern or subdue each contract for which they do not pay.
Mockery of CHOAM
Event:Imperium
3, NA, House, Uncommon
NT, NC, NR, NTR
Duration Effect: Players initiating CHOAM rites who fail to vanquish
their declared target must discard X favor. X equals 1 per attack participant
or their current total favor, whichever is less. |