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Your Alias software package includes several tools to allow you to use Alias for 3D game and interactive media creation. This section covers: Game ToolsDuring the installation of Alias, the Game Tools programs and libraries are also installed. This includes the Direct Translators (Dt) and OpenAlias/Model translators. The game tools are found under /usr/aw/alias/ODS/Games. The plug-ins and program should be runable from this location. Source code is provided for these game tools in the ODS/Games/source directory. >
Two types of translators are available:
Polygon Plug-in ToolsOf particular interest to Game and Interactive Media developers are several polygonal modeling plug-ins included with your Alias package. These tools can be found in the /usr/aw/alias/ODS/OpenAlias/examples directory and provide several powerful beveling, rounding, and subdivision tools for polysets. These tools are provided as examples of plug-in functionality that may be added to your Alias product and are not supported. Existing LimitationsLimitationAlias and reversed polygon normals. Alias's rendering technology is designed to work best with polygonal surfaces that have a continuous normal orientation, and polygons with less than five vertices. This means that a single polygon in the middle of a polygonal object with a reversed normal may lead to some odd shading artifacts. In order to correct this, use the Polygon Edit > Polyset > Extract polygons tool to place the reversed polygons in a separate polyset, or reverse its normal using the Polygon Edit > Normals > Flip tools. WorkaroundYou may find that you achieve best results when dealing with reversed normals and polygons with greater than 4 vertices using the toggle shade function with Fast Options set to OFF ( Display > Tgl shade- )
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LimitationFace to Polygon conversion. When applied to faces, the Create Polygons tool (Polygons > Create polygons) uses the Uniform Along U subdivision value in the Spline Surface to Polygons window to determine the level of subdivision for the face, regardless of what the Subdivision Type is set to. LimitationPolygon Edit > Polygon reduction does not with polysets only selected. The Polygon reduction tool requires that you select the vertices of polysets. Selecting the polysets themselves will not work correctly. LimitationThe Dt parsing for textures does not support solid textures. LimitationChanged mouse button to pick polygon behavior for Version 8. As of Version 8, the following items require that you use Shift-Right mouse button instead of simply using the right mouse button for pick operations in the polygon tools: Pick > Vertex, Pick > Polyset, Vertex split/merge, Polyset combine/extract, Polyset cleanup, Texmap, Polygon reduction, Convert, and Explode. Limitationaxe and axinfo produce fatal errors under game circumstances. WorkaroundYou must have TCL installed from the SGI distribution disk, and have libtcl.so in your LD_LIBRARY_PATH in order to use the aXe editor provided with Alias.
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