About this Manual
Games Data Transfer in Alias explains how to translate Alias files to games platforms such as Nintendo 64, Sony PlayStation, and Sega Saturn.
The other books in this release are:
Animating in Alias: Provides information to help you create basic animations, build skeletons, bring creatures to life using Inverse Kinematics, produce particles and special effects, and deform time using time warps.
Basic Tools in Alias: General tools that you'll use throughout modeling, animating, or rendering workflows.
Data Transfer for CAD and Solid Imaging: Explains how to exchange 3D model data between Alias and CAD packages.
EvalViewer: A user's guide for EvalViewer, which is a stand-alone utility for industrial design that works as both a cloud data tool and a surface evaluation tool.
Global Index: Covers all the books, allowing you to find information quickly.
Learning Alias: A thorough course in learning how to use the Alias design and animation software.
NURBS Modeling in Alias: Tools to create and modify NURBS curves and surfaces, as well as construction and evaluation tools.
Polygonal Modeling in Alias: Tools to create and modify polygons and polysets.
Release Notes and Installation: Full installation procedures and software notes.
Rendering in Alias: Tools to define the look of your scene, create special effects, define how the scene will render, and create final rendered images and animations.
What's New and Addendum: Describes the new and improved features for Version 9.0.
Select Help > Online docs from the Alias interface to access the following additional online information:
- Alias Standalone Utilities Guide
- Complementary Applications
- OpenAlias/OpenModel ApplicationProgrammer's Interface
- File Formats and Data Transfer
- Alias Scene Description Language Programmer's Interface
- GameExport Application Programmer's Interface
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