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SHIELD Team Affiliation Breakdown
Themes:
- Bodyguard keyword
- Espionage mechanic
- Security Clearance Level mechanic
- Army (ramping)
- Equipment (ramping)
- Howling Commandos
Mechanics/Keyword and Themes:
-Bodyguard: While you control another non-stunned character without Bodyguard, this character cannot be attacked.
-Characters with bodyguard are typically VIP-types and people in high power. Government teams or organizations with a hierarchy will typically have a character with bodyguard. These characters are usually the heads of the organization or team and have incredible power and influence. They won�t take part in actual combat very often. Thus, they are smaller, statistically. They have �bodyguards� that will protect them from battle at any cost.
-In the game, you have access to more plot twists and effects when you have a nonstunned Director of SHIELD. This represents them using their power and influence to get things done.
-Espionage mechanic: This is the control aspect of the team. They use their �connections� and security clearance levels to get things done that wouldn�t normally get done. Agents go on missions to get information, do reconnaissance work and play the overall �spy game.�
-This is represented by being able to play plot twists earlier, preventing plot twists from being played or locations being flipped, preventing payment effects, as well as knowing what�s in your opponent�s deck or hand. This is the information gathering needed to get ahead in the game.
-Equipment: SHIELD is known for having the most advanced and up-to date weaponry and technology in the world. Some of these are even standard issued equipment to SHIELD Soldiers. They have an armory that has any equipment needed at any given time and have highly trained soldiers that utilize their skills to use the equipment.
-This is represented by having access to equipment through search as well as giving bonuses for having equipped characters.
-Army: SHIELD is also known for having some of the most skilled soldiers and agents in the world. They one of the most cohesive combat units around and they work better as more and more soldiers are present. The SHIELD army is at the call of the SHIELD Director and can summon troops at any time.
-This is represented by having plenty of army characters and being able to get them into play as fast as possible. They also get bonuses for having more army characters on the board. Some characters have SHIELD Training, which gives bonuses for having more characters with SHIELD Training. This shows their effectiveness at working together and with more troops.
-Security Clearance Level mechanic: SHIELD�s hierarchy works using security clearance levels. The higher clearance one has, the more power he or she wields, and the more information he or she can attain, as well as has more resources to use at his or her command.
-This is represented by the �Security Clearance� counters. The more counters you have, the more things you can do with them within the game. Usually, Directors of SHIELD already have high clearance, so it will benefit you to keep them alive so you can use their �clearance levels� to do things with game-breaking effects.
Notes
- The number of security clearance counters are arbitrary; only through testing will I be able to find out what number is balanced.
- When it says to remove a security clearance counter you control, it can be removed from any card that has a security clearance counter on it.
- If a character gains SHIELD Training and already has it, it only gets the bonus from 1 of the SHIELD Trainings.
- A character that gains an identity or version is in addition to any other identities and versions it has.
- Full SHIELD Assault and SHIELD Strike Force are stacker cards.
- Wolverine should have Mutant-Physical and Shadowcat should have Mutant-Energy.
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