Counts as Two (2) Martial Arts.
Entrance Requirements: P.S. 14 and P.E. 13
CHARACTER BONUSES:
COMBAT SKILLS:
SKILLS INCLUDED IN TRAINING:
LEVEL ADVANCEMENT BONUSES:
Why Study Super Wrestling?
Special Note: Rolling height for Super Wrestlers is special: for
height 5'10" then roll 3D6 and add it to height and 2D6X10 added
to 180lbs for weight.
Skill Cost: 8 years
Costume: Anything they wish, tend to wear tight flashy clothing.
Stance: Standing tall and trying to look intimidating.
Attacks per Melee: 3
Escape Moves: Roll with punch,/fall/Impact, Maintain Balance
Attack Moves: Leap, Roll,
Basic Defensive Moves: Dodge, Parry, Automatic Parry
Advanced Defensive Moves: Power Block/Parry (does damage),
Automatic Roll, Breakfall.
Hand Attacks: Punch, Power Punch, Backhand, Slap
Basic Foot Attacks: Front Kick, Side Kick Trip Kick
Jumping Foot Attacks: Jump Kick, Double Leg Jump Kick
(does double damage counts as 2 melee attacks)
Special Attacks: Body Block/Tackle, Throw, Crush/Squeeze,
Pin/Incapacitate, Choke(Does 1D4 to hit points no P.S. bonus),
Combination Choke/Slam (does 1D4 to hit points then if first
roll passes 1D8 Plus P.S. bonus to SDC. Can only be used as first
attack.), Body Slam (1D8), DDT (1D10)
Holds/Locks: Automatic Arm Hold, Body Hold, Neck Hold,
Bear Hug (1D4)
Weapons Katas: Blunt, Chair (1D8),
Modifiers to attacks: Critical strike from rear, Knock-out/stun,
Pull Punch.
Martial Art Powers: Select 3 power from Body Hardening Exercises
Languages: English
Cultural Skills: Sports
Philosophical: None
Level 1: +2 to Maintain Balance, +2 to dodge, +2 to roll with
punch/fall/impact
Level 2: +2 to parry, +2 to body flip/throw (does 2D6 Damage
instead of usual 1D6), Critical Strike on 19 or 20
Level 3: +1 to damage, Knock-out/Stun on 15-20
Level 4: +1 to Attacks per Melee, +1 to strike
Level 5: +2 to damage, +2 to parry, +1 to body flip/throw
Level 6: +2 to Roll with punch/fall/impact, +1 to disarm
Level 7: +1 to Maintain Balance, +2 to dodge
Level 8: +1 damage, +1 to parry, +1 to Roll with punch/fall/impact
Level 9: +1 to dodge/parry, select one power from Body Hardening or
Martial Arts Techniques
Level 10: +1 attack per Melee, +1 to strike, +1 to Disarm
Level 11: +1 to body flip/throw, Critical Strike on 17-20
Level 12: +1 to parry/dodge, +1 maintain balance, +2 to strike
Level 13: +2 Dodge/Parry, +1 to strike
Level 14: +2 to roll with punch/fall/impact,+1 Attack per Melee
Level 15: Select 1 Martial art Power from Body Hardening,
+1 to dodge/parry, +1 to Maintain Balance,
+1 to body flip/throw (does critical double damage 4D6)