Main Syllabus | Adept Subrank Syllabus | Flow Theory and Comparison | Heal Weave | Sword Forms
Flows of Water, Air, and Spirit woven into an intricate, gauze-like mesh that is then run through the patient's entire body, healing whatever injuries it encounters. The effectiveness of the weave is determined by how much talent for Healing the weaver has. Some would only have the ability to Heal bruises with it, while others could fan the faintest spark of life back to full health. Most however will fall somewhere in between. For most this will be able to heal simple injuries.
It is generally better to delve the subject first to determine the extent of the injuries so that you may better direct the weave or even determine if the injuries are within your talents. After delving, you could oocly discuss the injuries with the patient, through tells or osays so that they can inform you how badly they are hurt.
According to Damer Flinn, Asha'man Healing hurts compared to the Healing the Aes Sedai use. Some other differences in the sensation is that instead of a wave of cold passing through the patient's body, it is a wave of heat. This is not a pleasant warmth, but enough heat to be very uncomfortable or even slightly painful.
An example:
Joe places his hands on the injured man's head and weaves flows of Water, Spirit and Air into a fine mesh. He then moves the weave throughout the patient's body from head to toes, the weave seeking out and repairing any damage it finds along the way, the flesh ripping and knitting in a wave as the weave passes through.
Main Syllabus | Adept Subrank Syllabus | Flow Theory and Comparison | Heal Weave | Sword Forms