Things to do: Blue Magic Now that you have the Blue Mage ability, go back into the Wind shrine and learn Aero from the Mauldwin, and GobPunch from a Blakgoblin. Then sail back to the pirate caves and learn RedFeast from a Steel Bat. You are also able to get the treasures in the Pirate's hideout. |
Things to do: Tule Village Before you leave Tule Village, make sure you go to the Pub and play the piano. Also, go up the stair and enter Faris's room to see a rather unusual event. Examine every box, pot, chest, barrel, bush, EVERYTHING! There are tons of items in these objects. And finally, buy weapons, armor, magic, and tonics from the various stores. You may need to fight more battles to get GP, but it's worth it. If you don't want to buy a lot of stuff, at least buy the Bolt spell because of an upcoming battle. |
Things to do: Kerwin Town Kerwin has a piano in the Pub, so make sure you play it before you leave. While in the Pub, make a Thief to see the secret passage to the left wall of the Pub. In the secret room, you can obtain 1000 GP for examining a pot. In Kerwin, you can also get the Ice Rod. From the Pub, go straight down and you'll see crates. Move your way between the crates until you see yourself again. Examine the crate on the left to get the Ice Rod. |
Things to know: The Dragon Just to keep in mind, the Dragon CANNOT land on forests, water, or deserts. So if your panicking that you can't land your Dragon, make sure you are over smooth, green plains. And just because you have the Dragon, it doesn't mean you can roam the world. The Dragon can't fly over mountains. |
Things to do: Walz Castle You can take time to explore the Castle. Right outside the throne room, go into the double doors, and then go down the staircase in the corner of the room. Here, in the storagehouse, there are boxes which contain some useful items. Back at the double doors is a staircase going down to the first floor. From here, you can go down the stairs to the Dungeon. Whatever you do, don't let the Lone Wolf out, because he will steal some treasures if you do. Back to the first floor, there is a circular button on the ground. If you step on it, it will reveal a passage to left side of the castle. If you go through the two doors and down the stairs, you will be in a poorly lit area. In this area there is a very difficult enemy called Harpy. You can't kill him yet so don't try. There is a risky way to get all the chests without getting killed. To do this, make 4 Knights. When you run into the Harpy, have everyone use the Guard ability and RUN AWAY! The Guard will protect you from it's powerful attacks. Get all the treasures and get out! If the Harpy manages to kill one of your characters, quickly use a Phoenix Down, but don't heal them because Harpy's attacks are one-hit KO's. When you are back to the first floor, you can exit from the bottom right. This leads you to the right side of the castle. If you follow the water upward, you can go through the water fall to enter the Walz Watertower. Here, you can run into an enemy called Elftoad, which will cast the Blue Magic spell ToadSong if you get the enemy by itself. Once you obtain the FrogSong ability, leave the watertower. You aren't ready for lies further. |
Things to do: Walz Watertower Now that you have the Fire2 spell, go back to the meteor and go to Walz Castle. Walz Watertower is behind a waterfall on the north part of Walz Castle. Go all the way up the tower until you reach the room with the summon essence. Examine the essence, and you will fight Shiva. Shiva (1500 HP) ; IceCommander (600 HP) Strategy: Make 4 Red Mages and cast Fire2 on all the enemies and Cure2 on all your guys EVERY TURN. Shiva is very weak against Fire2 and will go down quickly. After the battle, you recieve the Shiva summon, and you can make a quick exit from the south end of the room. |
Things to do: Blue Magic On the way to the Library of Ancients, you must pass by a large desert. BEWARE! The only enemy you can run into is the Quadraharpy, who is very powerful. Save before you pass by the desert, because if you accidentally run into it, it just might be the end. If you feel you are strong enough to fight it (which shouldn't be now), than make sure you have a Blue Mage in your party because you can learn the very powerful blue magic spell, AquaRake. Also on the way to the Library of Ancients you can get the Pep Up blue magic spell from a MythrlDrgn. But in order to learn this ability, you must the Trainer's !Cntrl ability and manipulate it to use Pep Up on your Blue Mage. The !Cntrl ability is the Trainer's second ability learned and it takes a total of 60 ABP (10+50) to learn it. So make sure you get around to doing it. |
Things to do: Blue Magic There are four new Blue Magic spells you can get in the Library of Ancients: Aero2, L5 Doom, MoonFlut, and GuardOff. Page 32 uses Aero2, Page 64 uses L5 Doom, and Page 256 uses Moonflut. You have to use the Trainer's !Cntrl ability on Page 256 to make it use GuardOff on a Blue Mage. Do not attempt to get L5 Doom if all of your characters are at a Level that's a multiple of 5. |
Things to do: Blue Magic Before you leave Crescent Island, walk around to fight a Black Flame. These BlackFlames use the blue magic spell, BlakShok. So learn it before you leave. |
Things to do: Preparation Now is the time to back to the desert north of the Library of Ancients to learn the AquaRake spell from the Quadraharpy. That is if you haven't done so already. Also go to Rikks Village and buy Water Skills because the enemies in the Sand Tides will fall instantly to them. |
Things to do: Preparation By now you should be around Level 20. So now would probably be the best time to get the blue magic, L5 Doom if you haven't already. In the Library of Ancients, Page64 will use it. Make sure that not all your guys are Level 20 because then L5 Doom will result in a Game Over. |
Things to do: Before you leave Before you warp to Galuf's world, take this last chance to go to Rikks Village and buy cheap items, and get Skills. |
Caution: Kuzer Past Lugor Bordertown, you just might run into a monster called Kuzer. He is extremely powerful. He has 5000 HP and deals damage of 4000+. Fight him if you think you can, but otherwise, run away. If you do decide to fight it, cast L4 Qrtr to deal tons of damage. |
Things to do: An Early Peek South of Lugor Bordertown is a castle called the Sealed Castle. The monsters in this castle are currently far beyond your capability of fighting. So don't fight them. Instead, make sure that a character has Flee or Dustb to escape the battle. If you get far into the castle, you'll see a small event where they talk about the 12 legendary weapons. That's pretty much it. Exit the castle. |
Things to do: Kelb Village In the far northeastern part of town, there are 3 wolves walking in circles. One of them teaches you the Requiem song which will definitely come in handy. You can mess up their circluar pattern by stepping in front of one. It's kind of fun seeing them get stuck in walls and stuff. Also, there is a well in front of the magic shop. If you examine the well, an old man will jump out asking for a frog. This is a clue. Exit the village from the south end. Make a Trainer and run into a few battles in the grassy area until you run into an enemy called Kornago. The objective is to capture a Kornago frog. Unfortunately, these frogs run away as soon as they get weak. A good method for catching them is to have someone control in and have everyone else use spells like Demi and Missile to lower its HP without killing it. When it's HP gets around 100, use the !Catch ability. Now that you have captured a Kornago Frog, talk to the guy from the well, and he will sell you the Kornago's Gourd for your hopefully saved 10,000 GP. Buy it. The KornagoGourd will make Catching monster a lot easier. One last thing to know about Kelb Village...At the Inn, if you sit in the chair the left of the wolf, he will heal your HP and MP and give you 8 Tonics. But keep in mind that he will only do this good deed three times, so use them wisely. |
Caution: Gilgame's Cave If you have ventured across the muddy field east of Val Castle, you will probably have noticed a cave. This is Gilgame's Cave. I strongly suggest you get your butt out of there for right now because every enemy in there is a tough battle, and at the end of the cave you'll run into Gilgame himself. Gilgame will use up to 3 consecutive attacks, each taking off 1000+ damage. Your not ready for him yet. Just remember the cave's location and come back to it later when you've grown a number of levels. So when your much stronger with HP and Ice magic attacks, come back and play Gilgame's Gil Game. |
Things to know: Dragon Fangs By now, you should have won a few Dragon Fangs from the Valley of Dragons. If in the game, you are running short on cash, you can sell a Dragon Fang for 2500 GP each! Get rich quick. |
Things to do: Blue Magic In Gill's Shrine, you can learn the blue spell, Aero3. Make all of your characters become Blue Mages (or learners), and run into a fight with Metamorpha. Metamorpha will turn into a Fan Wizard every once in a long while. When it does turn into a Fan Wizard, it will cast Aero3. If it hits a learner, than you have the most powerful Wind-based attack! And if you haven't gotten it yet, you can learn Red Feast from a Radiator. |
Things to know: Another Ribbon Now that you have an airship, you can get another Ribbon. Fly to Lugor Bordertown (west of Wind Shrine), and enter the Armor shop. If you have a Thief or a the Secret ability, you can see a passage to the girl in the center counter. If you talk to her, you will recieve another Ribbon!!! |
Things to know: Your Psychic Friend Now that you can submerge into the depths, take your ship and sink it in the water just south of Karnak. There is a hidden cave not visible on the map. Inside the cave is a man who will tell you your status in the game. He tells you: 1) The number of battles you've fought. 2) The number of monsters you've killed. 3) Your total average experience. 4) The percentage of chests you've opened. And finally... 5) The number of times you've saved your game (you'll be surprised!) |
Things to know: Traces of a Civilization Take your submarine and search the ocean floor directly to the right of the Mirage Village forest. Is that a stone Moai Head?!! Yet another of the well hidden secrets of FFV. |
Warning If you don't have a lot of elixirs, do not examine the pots that give you the chance to recieve 100 APB. The number of elixirs you give them is random. So be on the safe side and don't examine them without having at least 9 elixirs. I just know you wouldn't want to miss out on getting a whopping 100 ABP! |
Things to do: Start Stealing! You can get some pretty good armor ahead of your time if steal from two certain enemies. You can steal some Red Shoes from a Sherry and a Prism Dress from a Serpentina. These two pieces of armor can only be equipped by a Dancer, but they are far better than anything else your Dancers have. The Red Shoes makes your chances of using Sword Dance higher! And believe it or not, but you can actually steal a RIBBON from the Disabler enemy!!! But in order to steal it, you must have the "Return" spell ready. When you Steal from the Disabler, there is a great chance that you will get a Wall Ring and NOT a Ribbon. Don't be discouraged! Just cast Return and steal again, and again, and again until you finally steal the Ribbon and not a Wall Ring. |
Things to Know: Blue Magic Easy Healing You will run into the WhiteFlame quite often in the forest area. Well...if you control it, you can learn WhiteWind if you haven't already. This is also a great way to easily heal your party for free! Try it. Don't waste your MP trying to heal when you can have your enemies heal you. |
Things to Know: The Strato Also, you have the time and patience (and I mean a LOT of patience), you might want to take the time to get the strongest katana in the game, the Strato. Go get the Strato, you need to steal it from a Yojimbo. You can find the Yojimbo if you run around on the grass portion of the castle. Yojimbo is paired up with a Ninja (he's the one on the left). Have a Thief steal from Yojimbo. Here's where the patience comes in. 95% of the time, you will steal a Cottage and not a Strato. If you do steal a Cottage, cast Return and steal again, and again, and again, and again.....and again until you steal a Strato and not a Cottage. If it makes you feel any better, I had to steal a Cottage 55 times before I succeeded in getting that stupid Strato weapon. I sure hope you have better luck than I did. And if you do get it, SAVE! |
Things to Know: The Dragon Lance Also, in this very area before Gilgamesh, you might run into a CrystlDrgn, which holds the most powerful Lance in the entire game. Unfortunately, stealing the "Dragon Lance" is just as hard as was getting the Strato. To get the Dragon Lance, you have to steal from the CrystlDrgn. And again, your chances of stealing the lance over an Elixir are 1 in 50 or so. So, if you steal an Elixir and not a Dragon Lance, than cast Return and steal again until you are successful. |
Bartz: | !Mix | !$Toss |
Faris: | !Summn (Lv3) | !Rvive |
Krile: | !White (Lv5) | !$Toss |
Reina: | !Drink | !Dance |
Bartz: | !Sshot | !Sword (Lv5) | !Blue |
Reina: | !Sshot | !Sword (Lv5) | !Time (Lv5) |
Galuf: | !Sshot | !Sword (Lv5) | !White (Lv6) |
Faris: | !Sshot | !Sword (Lv5) | !White (Lv6) |