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Childhood Games
Children's games are recreational and spontaneous activities enjoyed by kids, based mostly on fantasy and imagination, or organized with set rules. Many games are derived from everyday life and reflect the culture from which they developed. Children learn to play primarily from their parents, teachers or other adults, starting with a simple infant amusement "Peekaboo". Play often provides a training ground from which a child learns to develop skills that will be useful later in life. 

The games represent a main aspect of culture. Their origin it is difficult to be determined because they have been around a long time. The ancient tomb painting depicted game playing and stones of ancient game equipment do not give us information about when or where a game was invented or from which culture it was borrowed. Some children's games have been played for centuries. Swings existed on the Island of Crete in 1600 BC, while Hopscotch Game was played in ancient Greece. Blindman's Buff, Marbles and a Chase Game date from 2,000 years ago. Other games have a singular origin and they were spread out to other cultures by travelers and soldiers. 

Children and adults play many games together, primarily guessing games, quizzes, and games that test physical coordination. Manufactured games were originally used as a method of instruction beginning in the 17th century. The later development of geographic games, in which countries were cut out of maps and children attempted to put them back correctly, led to the creation of the jigsaw puzzle, and other entertainment forms shortly followed. Monopoly, developed in 1933, has become one of the most popular board games of all time.

The history of children's games has been greatly influenced by technological innovations. The discovery of rubber, for example, led to the creation of new types of balls, which in turn increased the number and frequency of ball games played. New cultural and trade ties accompanied these changes with other societies and, as a result, different toys as kite were introduced from China.

As social attitudes changed, some games became less popular, while others, especially those that involved violence toward animals, eventually disappeared. A few children's games became more structured and often lost their entertainment value.

It is recognized nowadays that generally a game is used for leisure or recreative purpose. Speaking in physical terms, there are two categories of games. The first one requiring special equipment or settings and the second one that doesn't. Most of games have been preserved by civilization for amusement or entertainment while other games are used for education or treatment of illness. 

By playing a game the child reflects his inner connections with the world, the people and the events coming from outside. The game is an imitation of adult life and it is also a learning process for adapting or copying life's situations.

Petru Dumitru <[email protected]>
Project Facilitator
"Duiliu Zamfirescu" School, Focsani, Romania
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