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Each of us was a child once...
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A valuable classroom resource
The games I remember most strongly from my childhood were not commercial games with printed rules but rather those that we learned from our parents and other children. I remember the games my mother taught me, such as how to jump rope with two ropes the way she did when she was a child. With two ropes you have to jump doubly fast, what she called "double dutch."  Many times we would ask her to take time from her work to turn the rope for us because we knew that when she began to reminisce about the games she knew, she would soon be telling us wonderful stories from her childhood.

I also remember telling our parents we were leaving for school early, but instead my brothers and sister and I would stop at the end of the drive and play games with the neighbors before school. During those games we enjoyed a brief magic. For the moment, it didn't matter who lived in a big house or small one, who had many toys at home or just a few, whose parents were on one end of the political spectrum or the other, and who did well in school or who did not. We all ran and laughed and called out to one another as we played such games as "tag" or "kick the can" -- games that needed no fancy equipment, at most an old tin can or rope, or a song.

I was delighted when I heard about the international children's games project. Collecting games whose rules are typically transmitted by "word of mouth" provides an excellent vehicle for students to share cultural and linguistic knowledge:

* Games are universal.

* The families of students are involved, encouraging oral histories.

* Comparing games provides a vehicle for cultural sharing and encourages discussion about the cultural knowledge embodied in games.

* Students learn investigative skills. When a child brings in a new game, it extends the growing collection of data. When a child brings in a game that has been described by others, either locally or in other parts of the world, fascinating patterns can be discovered in the data.

* Students improve their writing skills. To explain to others the rules for a game that the reader may never have seen before, requires very detailed and explicit writing.

* Examining the rules of games, how they are established and what happens when they are broken, can lead to discussions about what children know of conflict resolution.

* Collecting games is a provocative yet a discrete task -- it's rich but has a concrete product as an outcome.

Telecommunications makes it possible for students from diverse regions to collaborate on a wide-ranging investigation of games.

I know that the games collection you are creating will become a valuable classroom resource which teachers can use to encourage cross-age cooperation on school playgrounds and to stimulate alternatives to watching TV after-school. I can also see, in watching the lively exchange of children's games that has begun, that this project is going to be fun and engaging!

Kristin Brown <[email protected]>
USA
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