Red Light, Green
Light
Directions: Students choose
a person to be the caller. The caller faces the other students, which
are lined up in a horizontal line about 25 feet from the caller. The caller
can call out green light, which means for the students to run to the caller.
Then the caller calls out red light which means the students stop. Also,
the caller can call out yellow light, which means the students walk towards
the caller. When the caller calls out red light, if the caller catches
the students still moving those students sit out the rest of the game.
The first person who makes it to the caller is the winner. (Jesse and
Edgar)
Simon Says
Directions: Students choose
a person to be caller. The caller is called Simon. Simon faces the students
who are evenly spread out in front of Simon. Simon calls out a command
such as “Simon says touch your nose.” If Simon didn’t say “Simon says”
before a command and a student did the command anyway, then the student
would be out of the game. The object of the game is to try to catch students
who are not following directions. (Liliana and Yuseli)
Mother May I
(Similar to Red Light, Green
Light and Simon Says)
Directions: Students choose
a person to be the caller, which is called the Mother. The Mother faces
the other students, which are lined up in a horizontal line about 25 feet
from the Mother. The object of the game is to be the first person to the
Mother. First person in line asks the Mother if they can move. The person
may ask to move by giant steps, baby steps or any other type of step. For
example, if the student says may I take 3 hops and the Mother replies yes,
then the student takes 3 hops towards the Mother. Or the Mother can say
no you can’t take 3 hops but you may take 2 hops, then the student takes
2 hops. The first person to the Mother is the winner. This person
becomes the new Mother. (Darlene and Brenda)
Four Square
Equipment: ball
Directions: On the blacktop
with chalk draw an extra large square divided into 4 even squares. Label
each square A, B, C and D. The game starts with one student in each square.
The rest of the students are lined up outside D square. The student in
A square starts the game by throwing the ball into another square. The
student that gets the ball is supposed to push the ball into another square
without stopping the ball. The game continues until a person misses the
ball, catches the ball or touches the ball on a white line. Once a person
is out, the next student in line rotates in the game. (Karina E. and
Johanna)
Prisoner
Equipment: Ball
Directions: You need
two large squares that are connected. A group of children divides into
two teams. Each team gets inside a square facing each other. One team starts
the game by controlling the ball. A player takes the ball calls out a name
of someone on the other team and bounces the ball into his/her square.
A person on the other team needs to catch the ball. If someone misses the
ball, the person name called out is a prisoner. The prisoner sits out of
the square. The prisoner may come back in the game only if when your team
calls out “prisoner,” bounces the ball into the other teams square, and
the other team misses the ball. The team with the most players at the end
of the time period is the winner. (Efrin and Adrian)
Marco Polo
Equipment: swimming pool and
a blindfold
Directions: Everyone
is in the swimming pool. Choose a student to be the caller and blindfold
this student. This student calls out “Marco” and the other students answer
“Polo.” The blindfolded student tries to tag a student. A person
tagged becomes the new caller. (Luis T.)
Four Corners
(Similar to Marco Polo)
Directions: Draw an extra large
rectangle on the blacktop and number each corner 1, 2, 3 and 4. Pick
someone to be the caller. Blindfold the caller. The caller stands in the
middle of the rectangle. The students run to different corners. The caller
then calls out a number (1,2,3 or 4). Anyone standing in the corner called
is out of the game. The game continues until one person is left. This person
then becomes the new caller. (Brian and Luis F.)
Silent Speed Ball
Directions: This game can be
played indoors or outdoors. Indoors everyone sits in their chairs. A softball
is thrown around the room. The object of the game is no one can talk, laugh
or drop the ball. If you do then you are out. The game continues until
time runs out or only one person is left. (Micheal and Christian)
Nation
Equipment: Ball
Directions: A large rectangle
is drawn on the blacktop. Divide the rectangle in half. Divide the students
into two teams. One team is in on one side against the other team. Students
throwing the ball at each other play the game. Hitting each other below
the waist. The game is played until one person is left. (Hector and
Albert)
Blankey
Equipment: Each team of 4 students
needs and old blanket or sheet. Several balls are needed.
Directions: One way to play
the game is each team throws the ball using only the blanket. The other
team catches the ball with their blanket. If your team fails to catch the
ball, you team is out. Another way to play the game is have several balls
going at one time. Same rules as before. (Victor and Ruben)
Line Soccer
Equipment: Soccer ball and 4
cones
Directions: Make 2 goals
with the cones. Divide the students into two teams. Give each student a
number. For example, on one team of 15 students number them 1 to 15. The
other team needs to have 15 students also number them 1 to 15. Have each
team stand between their cones (goal). Teacher or another student calls
out a number and rolls the ball out on to the field. Students with that
number from each team run out and try to kick the ball into his/her opposing
teams goal. The other students are blocking the ball from penetrating their
goal. Each time the ball makes it past the students blocking their goal
a point is scored. Play as long as time permits. (Elvis and Grecia)
Students at
Thomas Jefferson, Anaheim, California, USA
Teacher: Carrie Casazza
<[email protected]>
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