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Red Light, Green Light
Directions: Students choose a person to be the caller.  The caller faces the other students, which are lined up in a horizontal line about 25 feet from the caller. The caller can call out green light, which means for the students to run to the caller. Then the caller calls out red light which means the students stop. Also, the caller can call out yellow light, which means the students walk towards the caller.  When the caller calls out red light, if the caller catches the students still moving those students sit out the rest of the game. The first person who makes it to the caller is the winner. (Jesse and Edgar)
Simon Says
Directions: Students choose a person to be caller. The caller is called Simon. Simon faces the students who are evenly spread out in front of Simon. Simon calls out a command such as “Simon says touch your nose.” If Simon didn’t say “Simon says” before a command and a student did the command anyway, then the student would be out of the game. The object of the game is to try to catch students who are not following directions. (Liliana and Yuseli)
Mother May I
(Similar to Red Light, Green Light and Simon Says)
Directions: Students choose a person to be the caller, which is called the Mother. The Mother faces the other students, which are lined up in a horizontal line about 25 feet from the Mother. The object of the game is to be the first person to the Mother. First person in line asks the Mother if they can move. The person may ask to move by giant steps, baby steps or any other type of step. For example, if the student says may I take 3 hops and the Mother replies yes, then the student takes 3 hops towards the Mother. Or the Mother can say no you can’t take 3 hops but you may take 2 hops, then the student takes 2 hops.  The first person to the Mother is the winner. This person becomes the new Mother. (Darlene and Brenda)
Four Square
Equipment: ball
Directions: On the blacktop with chalk draw an extra large square divided into 4 even squares. Label each square A, B, C and D. The game starts with one student in each square. The rest of the students are lined up outside D square. The student in A square starts the game by throwing the ball into another square. The student that gets the ball is supposed to push the ball into another square without stopping the ball. The game continues until a person misses the ball, catches the ball or touches the ball on a white line. Once a person is out, the next student in line rotates in the game. (Karina E. and Johanna)
Prisoner
Equipment: Ball
Directions:  You need two large squares that are connected. A group of children divides into two teams. Each team gets inside a square facing each other. One team starts the game by controlling the ball. A player takes the ball calls out a name of someone on the other team and bounces the ball into his/her square. A person on the other team needs to catch the ball. If someone misses the ball, the person name called out is a prisoner. The prisoner sits out of the square. The prisoner may come back in the game only if when your team calls out “prisoner,” bounces the ball into the other teams square, and the other team misses the ball. The team with the most players at the end of the time period is the winner. (Efrin and Adrian)
Marco Polo
Equipment: swimming pool and a blindfold
Directions:  Everyone is in the swimming pool. Choose a student to be the caller and blindfold this student. This student calls out “Marco” and the other students answer “Polo.” The blindfolded student tries to tag a student.  A person tagged becomes the new caller. (Luis T.)
Four Corners
(Similar to Marco Polo)
Directions: Draw an extra large rectangle on the blacktop and number each corner 1, 2, 3 and 4.  Pick someone to be the caller. Blindfold the caller. The caller stands in the middle of the rectangle. The students run to different corners. The caller then calls out a number (1,2,3 or 4). Anyone standing in the corner called is out of the game. The game continues until one person is left. This person then becomes the new caller. (Brian and Luis F.)
Silent Speed Ball
Directions: This game can be played indoors or outdoors. Indoors everyone sits in their chairs. A softball is thrown around the room. The object of the game is no one can talk, laugh or drop the ball. If you do then you are out. The game continues until time runs out or only one person is left. (Micheal and Christian)
Nation
Equipment: Ball
Directions: A large rectangle is drawn on the blacktop. Divide the rectangle in half. Divide the students into two teams. One team is in on one side against the other team. Students throwing the ball at each other play the game. Hitting each other below the waist. The game is played until one person is left. (Hector and Albert)
Blankey
Equipment: Each team of 4 students needs and old blanket or sheet. Several balls are needed.
Directions: One way to play the game is each team throws the ball using only the blanket. The other team catches the ball with their blanket. If your team fails to catch the ball, you team is out. Another way to play the game is have several balls going at one time. Same rules as before. (Victor and Ruben)
Line Soccer
Equipment: Soccer ball and 4 cones
Directions: Make 2 goals with the cones. Divide the students into two teams. Give each student a number. For example, on one team of 15 students number them 1 to 15. The other team needs to have 15 students also number them 1 to 15. Have each team stand between their cones (goal). Teacher or another student calls out a number and rolls the ball out on to the field. Students with that number from each team run out and try to kick the ball into his/her opposing teams goal. The other students are blocking the ball from penetrating their goal. Each time the ball makes it past the students blocking their goal a point is scored. Play as long as time permits. (Elvis and Grecia)
Students at Thomas Jefferson, Anaheim, California, USA
Teacher: Carrie Casazza <[email protected]>
Hosted by www.Geocities.ws

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