Leapsa
"Leapsa" has a Romanian ethimology.
It means to hit someone. We think that could be a version of the “Tag”
game. The children stand in a circle. One of them chooses the "leapsa"
by a counting out rhyme:
One, two the sky
is blue;
Three, four go to the door;
Five, six, crosses and ticks;
Seven, eight don't have
late;
Nine, ten, a glass of cold
water
For the man in sweater
And a bit of cheese
Get out, please!
One, two, tell the true,
Three, four open the door,
Five, six, can you fix?
Seven, eight, sorry, I'm
late,
Nine, ten you start the
game!
The child on which the last
syllable falls becomes "leapsa".
The Perching "Leapsa"
During the game, the children
are free to move on the playing area. They must avoid the "leapsa" to touch
them when they are on the ground. When they are in danger to be touched,
they must perch on bench, a box, a tree-stump and other objects on the
playing area. The child who is touched before perching becomes "leapsa".
"Leapsa" In Circle
The children are moving in
a circle in the same direction repeating the following words: "He can't
catch me!" The child who is "leapsa" stays in the center of the circle.
At the starting signal, all the children start to run on a limited area
and the "leapsa" tries to touch one of them. If the one who is chased crouches
in time, before being touched, he/she is safe. If the chaser touches him,
and says "Leapsa!", they change the roles and the game goes on! (Catalina
Stoica)
Teacher: Petru
Dumitru <[email protected]>
Duiliu Zamfirescu School,
Focsani, Romania
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