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Gigantes y enanos (Giants and Dwarves)
English version by: Neus Lorenzo <[email protected]>, IES La Guineueta, Spain

Forman una fila, uno al lado del otro, sin tomarse de las manos. Otro participante se coloca frente a una línea que trazan en el piso a una distancia de seis a diez yardas, frente a los demás jugadores. Este será quien “pida”.
Va llamando a cada niño en el orden que él desee. La pide que dé cierto número de pasos hacia la línea frente a la cual él se encuentra.
Por ejemplo:
-Luis, dame tres pasos de gigante.
Luis pregunta immediamente:
-¿Puedo o no puedo?
Luego de efectuar la acción, el que pide llama a otro participante y sucede lo mismo aunque cambiar la cantidad y calidad de los pasos.
El que es llamado tiene que preguntar ¿puedo o no puedo? Siempre antes de empezar a efectuar sus pasos. De no hacerlo así tiene que regresar a su punto de partida original y esperar a que lo vuelvan a llamar.
A veces el líder le contesta: “No puedes”. El jugador entonces tiene que quedarse donde estaba.
Los participantes, al moverse imitan los pasos de lo que se les pide. Entre otros pasos están:
*Gigante- pasos amplios
*Enano- pasos cortos
*Kanguro- saltos
*Sapo- saltos
*Hormiga- pasos sumamente cortos
*Bailarina- pasos sumamente cortos
*Tijera- colocan un pie inmediatamente frente al otro para lograr trasladarse
*Los que pueda imaginarse el lider
Cuando el líder se descuida, los que están camino a la meta tratan de moverse hacia la línea sin que él los vea. A quien éste sorprenda en  movimiento le ordena volverse al punto de partida y continúa el juego. Su orden es inapelable. Gana este juego el participante que llegue primero a la línea.

They stay on a line, one next to the other, without touching hands. One of the players places himself in front of them on a line (the goal) that has been drown on the ground at about six or ten yards far. He stands up facing the other players. This one is the player who "asks", the leader of the game. He calls the players one by one, randomising, and he asks each one to move some steps forward, towards him, asking for a different number of steps every time. He says, for example: 
"Luis, Let's move front three Giant-steps"
Luis must ask immediately this question:
"May I, or May not?"
Then, he moves towards the leader - the one who asks- and the game goes on when a different player is asked again. The "order" or leader's instructions should change the number of steps and their quality:
Giant-step or Dwarf-step.
The one to move must always ask before moving "May I, or May not?". If he forgets, he must go back to the original starting point on the line, and he must be there, waiting until he is called again.
Sometimes the leader answers "You may not!" and the player cannot move and must stop at his place.
All the players must make clear the quality of steps they are doing- among others, for instance:
*Giant- very long steps
*Dwarf- short steps
*Kangaroo- skipping
*Frog- hopping, jumping when being bent down
*Ant- very short steps 
*Ballet Dancer- dancing softly
*Scissors- walking with rigid legs
*Anyone else the leader can imagine.
When the leader is not paying attention, the players can try to move towards the goal line if being unseen. If the leader sees them moving without permission, he will send them back to the starting point, and the game will go on. The leader's decision is never to be discussed. The winner is the player who first reaches the goal line where the leader is placed on.

Pre-school students at Centro de Desarrollo Preescolar
Faculdad de Educación, Universidad de Puerto Rico
Teacher: Lydia Barreto <[email protected]>
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