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Other Traditional Games from Kazakhstan
On the Boom
The boom of some metres has standing on 30-40 sm. high. Two teams which consist of 7 players in every team has standing on another sides of the boom. By the call of the caller two teams go forward on the boom. Players need to push another player from the boom on the ground. That team will win, in which player  came to another side of the boom.
Kis-kis
Many children can play this game. Children choose one child who is a caller. The caller name's any colour and children start to look for this colour everywhere. If they find a colour they need to touch this colour .If a child can't find a colour, he runs away from a caller. Caller need's to hit that child, who hasn't find a colour.
Heavy Sea


Caller says: "Heavy sea one,
Heavy sea two,
Heavy sea three,
Sea figure has freeze", and all children stand still. If one of children move and caller see this, the child who has moved, becomes a caller.

Hunters
The players run up on a platform. Three hunters stand in different places. Every one of hunters has the little ball. Caller says "stop" and all of children stop. The hunters throw balls in somebody from players. "Killed" becomes the hunters. Players can evade from the balls but don't move. If player moved after saying "stop" he become the hunter.
Keep Balance
Two players stand side by side from each other and put calms on calms of the opponents. Legs must be bent. Under the account "1","2","3" players start the game. They remove hands slightly to themselves, and then push the opponent in a palm, trying to force him to leave with place. When one of the players leave his place his opponent becomes a winner.
Neat Arrows
On a sheet of plywood draw circles by a diameter 50 sm. Opposite to each circle there are players till 5-6 men. Players made lumps from snows and throw it away in the circle. The players who will be closed his circle faster is a winners.
Fish, Animal, Bird
All players stand in the circle. Caller goes on the circle and say "fish, animal or bird" and player who was calling need to name animal which lives in that environment what by him approaches. Suddenly he stops and says one of these words. If the player didn't call the animal he becomes a caller and need to dance or to tell the poem.
The Chair of Space Flyer
Players seat down in the "chairs of space flyer" and not leaving them need to take all things what standing around of them on distance about one meter. Winner is that player who will take all things faster than others.
Catch up the Probe
Players stand in the circle in four steps from the caller. Caller has a long probe. He puts it vertically and holds by the palm. Who standing around start to readout from the second player because the first is a caller. Caller name a number and run away, and player who has this number run to the probe. If he catches the probe the caller is a caller, but if he don't catch it he becomes a caller. The game lasts by 5-8 minutes. The player who was most dexterous and wasn't a caller is winner.
Teplov Fiodor and Rasulov Shavkat
Teacher: Medvedev Igor <[email protected]>
"G. S. Titov" Grammar School 20
Chimkent, Kazakhstan
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