On the Boom
The boom of some metres has
standing on 30-40 sm. high. Two teams which consist of 7 players in every
team has standing on another sides of the boom. By the call of the caller
two teams go forward on the boom. Players need to push another player from
the boom on the ground. That team will win, in which player came
to another side of the boom.
Kis-kis
Many children can play this
game. Children choose one child who is a caller. The caller name's any
colour and children start to look for this colour everywhere. If they find
a colour they need to touch this colour .If a child can't find a colour,
he runs away from a caller. Caller need's to hit that child, who hasn't
find a colour.
Heavy Sea
Caller says: "Heavy sea
one,
Heavy sea two,
Heavy sea three,
Sea figure has freeze",
and all children stand still. If one of children move and caller see this,
the child who has moved, becomes a caller.
Hunters
The players run up on a platform.
Three hunters stand in different places. Every one of hunters has the little
ball. Caller says "stop" and all of children stop. The hunters throw balls
in somebody from players. "Killed" becomes the hunters. Players can evade
from the balls but don't move. If player moved after saying "stop" he become
the hunter.
Keep Balance
Two players stand side by side
from each other and put calms on calms of the opponents. Legs must be bent.
Under the account "1","2","3" players start the game. They remove hands
slightly to themselves, and then push the opponent in a palm, trying to
force him to leave with place. When one of the players leave his place
his opponent becomes a winner.
Neat Arrows
On a sheet of plywood draw circles
by a diameter 50 sm. Opposite to each circle there are players till 5-6
men. Players made lumps from snows and throw it away in the circle. The
players who will be closed his circle faster is a winners.
Fish, Animal, Bird
All players stand in the circle.
Caller goes on the circle and say "fish, animal or bird" and player who
was calling need to name animal which lives in that environment what by
him approaches. Suddenly he stops and says one of these words. If the player
didn't call the animal he becomes a caller and need to dance or to tell
the poem.
The Chair of Space
Flyer
Players seat down in the "chairs
of space flyer" and not leaving them need to take all things what standing
around of them on distance about one meter. Winner is that player who will
take all things faster than others.
Catch up the Probe
Players stand in the circle
in four steps from the caller. Caller has a long probe. He puts it vertically
and holds by the palm. Who standing around start to readout from the second
player because the first is a caller. Caller name a number and run away,
and player who has this number run to the probe. If he catches the probe
the caller is a caller, but if he don't catch it he becomes a caller. The
game lasts by 5-8 minutes. The player who was most dexterous and wasn't
a caller is winner.
Teplov Fiodor
and
Rasulov Shavkat
Teacher: Medvedev Igor
<[email protected]>
"G. S. Titov" Grammar School
20
Chimkent, Kazakhstan
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