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Games Kids Play
By way of Geof Nieboer <[email protected]>
Games Kids Play
Chinese School
The teacher stood before the students and said "Chinese school has just begun. No ore laughing, no more fun. If you show your teeth or tongue, you will have a penality done." The teacher then preceded to do silly things to make the students laugh. The kids that laughed hard enough that their mouths opened, exposing teeth and/or tongues, had to do whatever the teacher told them to do. For instance, we would run around the house however many times we were told, or hop on one leg maybe around the car, or do so many jumping jacks, etc. It was whatever silly thing the teacher made us do. There was really no "winner". (Vichi)
Come a Little Closer
Best played at night when it is dark or where there are a lot of hiding places 
One person is 'it' the person that is it finds a base not too big or too small, set boundaries but don't make the boundaries too big, the person that is it should be able see comfortably all four corners of the boundaries. The person that is 'it' shuts his eyes and counts to 20 while the other people hide.  When 'it' is done counting he opens his eyes and says, for example "Jim behind the shed" or "Sally at the side of the white fence." Or wherever he thinks the people are. If he can't find anybody 'it' says "come a little closer 1,2,3,4,5," with his eyes closed. While he dose that the other people that are hiding come a little closer, or if you thing you can't make it to the base before 'it' counts to 5 you can try to make a mad dash for the base. And you just keep doing that over and over until everybody's caught. Oh I almost forgot the 'it' has to have one part of his body on the base he cannot let go of it. (Stephanie)
DeadBox
To play Deadbox, you either chalk or paint a large box in the street. In the center of this box was a smaller box with the picture of a skull and cross bones in it. Along the inside of the outer box were 13 small squares, one inside each of the four corners and the rest along the sidelines. The playing pieces were bottle caps, the small flat ones with the ridges.
The object of the game is to flick the bottle caps into each numbered box in order from 1 to 13. However, if you landed in the center box which was the deadbox, you were either out of the game or you had to start back at square 1, depending on which set of rules you decided on at the beginning of the game.
When you number the squares you try and do it so the bottle cap has to cross the deadbox as many times as possible. (Moose)
Dodgeball
This requires a long wall or side of a house and a big rubber or kick ball. Everyone lines up and one person throws the ball at the wall in an attempt to hit a part of someones body. If they do, then that person is it and must now throw the ball. The object is not to throw the ball hard, but accurately in order to catch someone trying to dodge the ball. (Laura J. Rhinehart)
OR
Kids would form two teams. One team would form two lines facing each other. They had playground balls for ammunition (two balls was the norm.) The other team would scatter about between the lines of the first team.
The first team would then throw balls at team two. If a member of team two was hit below the shoulders, s/he was out and had to stand aside. If a player on team two caught the ball in the air (not after a bounce), s/he received a free "life" (ie-if s/he is hit again, s/he has used up a "life" and is not out.) A player may not receive more than three "lives." The fourth, fifth, etc. time a player catches the ball, s/he may bring players who were out, back into the game by calling a name. If and when all players of team two are out, the teams switch places. 
VARIATION: If a player on the opposite team catches a ball you threw before it bounced, the thrower is 'out'. (Sarah Buhman)
OR
We played Dodgeball in a circle (the circles were actually painted onto the blacktop on the playground). However many kids wanted to play, were divided up into 2 teams. One team was inside the circle and the other half spread out around the outside. We used a red rubber playground ball (about 14 inches in diameter) and threw it at the players inside the circle. The kids inside were allowed to run around where ever they wanted, but could not go out. We could only throw the ball to hit the kids inside below the waist. If a ball was thrown and hit someone above the waist, the thrower had to stop playing. If a kid in the center was hit, they became one of the players outside the circle. The game was over when only one person was left inside the circle. (Cherie Robinson
OR
This version could have come from Japan, although I've also seen it played in the US. This is the version of dodgeball that I've learned from students in Japan. Players are divided into two equal teams. The playing area is a big rectangle, divided in half. Each team gets one half. All but one player from each team starts in that team's half. The extra player starts outside the rectangle, behind the other team's side (thus, there is one player from the other team behind each team). The teams "janken" (rock-paper-scissors) to see who gets the ball first -- only one ball. The usual play -- try to hit a player from the other side (generally, head shots are not allowed). Any player who is hit must go to the outside, joining the original "extra" player from his side. The outside players can also try to hit people, but they must be behind the back edge of the rectangle. If an "outside" player hits someone, he gets to go back in for his side. Last team with any players "in" wins. The interesting thing is that all players are always active, and the "in" players spend a lot of time running forward and backward. (Andrew Hughes)
OR
This is an indoor variation on the dodgeball theme. You form a circle and choose a person to start. That person tosses a ball (preferably a soft one, like Nerf) to someone across the room. If you catch it, you toss it to someone else. If you drop it, you sit down. Last person standing is the winner. It's a good rainy day game and nobody gets hurt, and hopefully nothing gets broken. (Jennifer Smith)
OR
Variation 1: Setup: You need a large open space and at least enough soft-medium hard balls to have one team have enough balls to have one per player. You can have a lot more, or a lot less. You divide into equal teams.
Playing area: Mark a large rectangle with a line through the middle. Rules: You throw the ball trying to hit one of the members of the other team. If they catch the ball, the person is out. If the ball hits a person in the head, the person is out who threw it. That all happens before the ball bounces. If the team with a person out hits a member of the other team, all their members are in again. If it bounces, the ball does not follow any of the above rules. 
Variation 2: The only change of rules is that the team with the person out must hit the player of the other team to get the team member in. (Tom Bowersox)
OR
You divide up in two teams.  Drag a garden hose or other similar divider between the yard.  The teams each go to their own side, and may not cross the divider.  Gather as many balls as possible and split them up between the two teams to start.  You throw a ball at the other team, if you hit them below the head, they are out.  If they catch the ball, you are out.  The last person in is the winner. (Kari Busch)
OR
Frisbee War: This was Dodgeball played with frisbees instead of balls.  Usually there were two teams and a boundaries that you had to stay inside of.  We usually had a few frisbees, 2, 3 or 4, depending on how many kids were playing (sometimes up to 15 or 20 at a time).  We always played that if you caught someone's thrown frisbee then the thrower was out.  You played until one person or team remained. (Brian Litteral)
OR
One team is against a wall and the other team has playground balls at least 10 meters or so away from the other team. The throwing team can't cross the line and they begin throwing the balls at the other team. The throws work like this:
 Hit in the arm-arm behind back
Other arm-both arms behind back
Hit in the leg- one leg up
Other leg-one your knees
In the head or body-your out till next game
If you catch the ball you get a piece back
If no pieces are missing then someone who went out can come back in. (Mark Gronotte)
OR
 Doctor and Spy
 This game is very similar to the 2 team Dodgeball listed in your games but it has a variation. Each team gets into a secret huddle before the game starts and decides on a "Doctor" and a "Spy". The game goes along as usual-with a line and throwing balls back and forth. If you get out (by getting hit or someone catches your ball), you stand to the side. The Doctor of your team can secretly walk by and touch your hand to get you back in the game. The facilitator of the game can at any time yell, "SPY! 10 Seconds!" and then slowly counts to 10. The designated Spy on each team is allowed to take a ball across the line and try to get the other team out. That person must be back over to his side before the ten seconds is over. This game can be played outside, in a gym, or even in a large indoor room (you can use crumbled paper instead of balls so you don't loose your lamps!) Which ever team gets all the other players out is the winner. I found that this game promotes a great deal of team working because the team tries to protect its Doctor and Spy. (Deanna Grygiel)
Dow, Down, Down
This game comes to us from Australia. You start off with a tennis ball and throw the ball continuously back and forth until somebody drops the ball when someone drops the ball you say "Down on one knee". Then you say the same person drops it a second time. "Down on two knees" then if the same person drops the ball again you say "Down on one elbow" and again you say "down on two elbows". Then chin and then you're out but remember you have to stay in the position you're in to catch the ball and throw the ball. (Jenny Treleaven)
A.K.A. Telephone or Telegraph
This game is intended for a large group, kids and adults 15 or more, the more the better.  The group sits in a large circle. The kids should be spaced about arms length apart.  The way we did it was to hold hands in a circle and gradually spread out until our arms were stretched.  Now everyone takes a seat.  The "originator", usually the one who organized the game, or the bossiest, starts a message.  The originator whispers a short message into the ear of the person sitting to the right of them.  The message is whispered once. The new messenger then whispers the message into the ear to the one to their right, and so on and so on.  When the message reaches the person sitting to the left of the originator the message is announced out loud.  Seldom does the message arrive in its original form.  The person to the right gets to be the next originator. 
A variation of the game is to start one message to the right then start a message to the left and see what happens.  Tongue twister are really fun messages to send. (Kenneth Hutchinson)
Head Catch
The way you play is: many people line up against a wall. A chosen player goes to the front of the line with a ball. Then he or she either shouts "Head" or "Catch!" while throwing the ball. Whatever the person calls, the first has to do just the opposite; if the thrower calls "Head!", the first person has to catch the ball, and if the thrower calls "Catch!" the first person has to head the ball. If the first person either misses the ball or does the wrong thing, he/she is out and the play continues. But if the person does the right thing, he/she is still in, and the play still continues.
Whoever is in last wins.
Another version: Everyone lines up against a wall with their hands behind their backs. The chosen thrower either throws the ball or fakes throwing it. If the thrower throws the ball, the catcher must catch it. If the catcher misses, he is out. If the thrower fakes the throw, the catcher is not allowed to jerk, move, or make any move that shows that he thought the ball was thrown. If he does, he is out. Whoever is in last wins. (Brian Rothenberg)
Hide the Button
This game is normally played inside the house. It was a game taught to my sisters and I by the babysitter. The babysitter or whoever the group decides, will be first to hide the button. The rest of the group "the hunters" will go into another room or hide their heads on a couch so as not to see where the "Hider" is putting the button. Since the button is small, it is easy for the Hider to walk around the room pretending to be putting it one area, then placing it elsewhere. The Hunters are listening to the Hiders directional footsteps. After the button is hidden, the Hunters come out and start their search. The Hider will help the group with phrases such as: "Susie is getting warm, warmer, hot!" "Billy is getting colder, cold, ice cold." Of course when one person is getting warmer the rest will normally all gather around that person. The person who finds the button is the new Hider. It's a great indoor game. Have Fun! (Caryn Davis)
Kings and Queens
One unusual feature was the ritual, which began the game. We are stood in a circle and the facilitator closed his eyes and dropped the ball on someone's shoe and that person was IT right then and there. IT could throw the tennis ball directly at any one at any time, and if the second person was hit on any part of the body except the fists, that second person was automatically then part of IT's team. The IT folks could of course pick up the ball with bare hands and then run with the ball or toss to each other in order to position to get more ITs.
Another unusual feature of the game was the way in which the ball could be legally carried by non-ITs between ones fisted hands and also "batted" around to any part of the field with a fisted hand. Non-ITs sometimes displayed excellent form in keeping the ball away for the ITs by batting it to each other quite deftly. Touching the ball with an open hand put you on IT side but no one was ever really "out" in the sense of just sitting around… it was just a superior game which continued until the second last person was hit. The very last non-IT person surviving was then hauled up on mates' shoulders and duly celebrated as either the "King" or "Queen." 
There is no way to really appreciate this game without actually playing it and I remember large numbers of both girls and boys coming out of nowhere to play this game. (Rabbi Monty, South Africa)
Wolf and the Easter Eggs
This game is usually played at Easter time, but could be played anytime. You play a game of "Who's It" and whoever is "it" has to be the Wolf. Everyone else is "Easter Eggs." The "Easter Eggs" get in a huddle and pick what color Easter egg they want to be. When everyone has picked his or her color they all turn around and line up facing the wolf from a agreed upon distance. Then the wolf starts to guess colors. If he guesses your color you have to step forward one step and spell out your color (if the color is yellow you have to spell out Y-E-L-L-O-W) before the wolf gets to you and tags you. Then you have to run around an (already mapped out) "Obstacle Course" before the wolf tags you and make it back to the "Basket" (or home base) with the rest of the eggs (but you can not leave the "Basket" to run until you spell out your color). If you make it back to the "basket" with the other eggs then you! Huddle again and the one that ran chooses another color. The game goes on until the wolf tags someone, and that person is then it, or you could play it where you eliminate players as you go until one person is left, and that person is it. This is a game where kids have to think fast on there feet, and also teaches smaller kids how to spell their colors. Usually if there are smaller and bigger kids playing the bigger kids take the longer colors, and leave colors like "red" and "blue" to the littler kids. (Susan Sanchez)
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