About Project
Main Page of the Games
Main Page of the Rhymes
Children Customs
Each of us was a child once...
Resources
Games list
Teachers and students involved in the project
Main Page of the project
A Fisherman
Players choose "a fisherman" among themselves and put a scarf on his eyes to blind him. The players clap their hands and slowly walk around "the fisherman". His task is to catch a player or "some fish".
When he meets an obstacle on his way (a hole, a wall, a post) the players cry, "Be careful, you are in deep waters!" When he passes the obstacle by, they say, "The waters become less deep". When he has already passed the obstacle, they say, "You are in the clean waters."

Having caught somebody "the fisherman" has to call his name. If he guesses the name of this person, that very person becomes the new "fisherman". The game goes on. The player leaves the game/or becomes a new "fisherman". It's for the players to decide beforehand what the rule should be. If "the fisherman" didn't guess the name, the players shout, "You caught a frog!" and "the fisherman" should let the player go and try to catch somebody else.

Alexander Petriaev and Maxim Rybalchenko
School 14 With the Intensive Learning of English Grodno, Belarus
Teacher: Natalia Petriaeva <[email protected]>
Hosted by www.Geocities.ws

1