A Fisherman
Players choose "a fisherman"
among themselves and put a scarf on his eyes to blind him. The players
clap their hands and slowly walk around "the fisherman". His task is to
catch a player or "some fish".
When he meets an obstacle
on his way (a hole, a wall, a post) the players cry, "Be careful, you are
in deep waters!" When he passes the obstacle by, they say, "The waters
become less deep". When he has already passed the obstacle, they say, "You
are in the clean waters."
Having caught somebody "the
fisherman" has to call his name. If he guesses the name of this person,
that very person becomes the new "fisherman". The game goes on. The player
leaves the game/or becomes a new "fisherman". It's for the players to decide
beforehand what the rule should be. If "the fisherman" didn't guess the
name, the players shout, "You caught a frog!" and "the fisherman" should
let the player go and try to catch somebody else.
Alexander
Petriaev and Maxim Rybalchenko
School 14 With the Intensive
Learning of English Grodno, Belarus
Teacher: Natalia Petriaeva
<[email protected]>
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