Avisoft®

Free "useful" software

italiano Versione italiana

WARNING: the software downloaded from here is provided "as is", this means that I will not take any responsibility for direct or indirect malfunctions or damages that the correct or incorrect use of the software may cause on any computer. Translated: nobody force you to download these programs, who wants to download them automatically takes the responsibility of his actions and all the consequences are only his business.

This page contains some programs written by myself both because I needed them and for a personal joy. They are all written in C. The compiler I used is DJGPP, I recommend it because for me it's the best compiler you can find and moreover it has a very complete on-line guide of all the functions and included libraries. The recommended operative systems for these programs are Dos or Windows 98, probably they run also under the more modern Windows but some of the programs (specially the graphic ones) may have serious problems with these OS (nothing unrecoverable, simply they don't start!), so my advice for these programs is to download the BOOT file which can be unzipped directly in a floppy disk to create a boot disk which can be used to restart the pc with the right OS to avoid any problem.
Here below all the information for the download. First of all, you need a DPMI to run any program, with Windows you don't need it because it's already loaded, but in DOS (or using the boot disk) it's necessary to load it. In the download of the BOOT file for simplicity I have already included the one given with Djgpp, that is cwsdpmi.exe, so (for those which haven't the need to change it and for those which don't understand anything of the last 3 lines) there's nothing to do except left it here in the same directory where the program is and it will be loaded automatically (alternatively you can launch it before launching the program... but why do you want to take the hardest way?!).
Some of the programs need the mouse, obviously I have included in the BOOT file a mouse driver (Logitech), you can use it or you can use any other mouse driver you want.
For any information or communication: mangnam@libero, you have to add ".it" at the end, I don't check it too often but if there is new mail I'll surely read it!
Last thing: I hate HTML programming, so this page is probably the most simple you can find on the Web, practically it's only text, but it's extremely functional.
The ZIP file for the boot disk is here: disk

Get Firefox!
Utilities
CONFR
COPYCOR
COPYSAFE
SIGHTGet Thunderbird!
RINALDO
INCASTRO
SUDOKU BUILDER

Curious programs
CLOCK
CLOCK2
PUNTI
FORMICHE
RESOL

Games
TRAFFIC CITY                      [screenshot 1 - screenshot 2 - screenshot 3 - screenshot 4 - screenshot 5 - screenshot 6]
TRAFFIC CITY SUPER
TRENO                                   [screenshot 1 - screenshot 2]
QUATTRO                             [screenshot 1 - screenshot 2]
SUDOKU

[While you are here play with Donald and feed him with some bread! He is happy to meet new people!]

adopt your own virtual pet!



Utilities

These are programs which solve some problems or which can be useful in some situations, it's better to read the description for anyone than to explain their general purpose...

CONFR
Type: command line

Statements:
confr file1.any file2.any
confr file1.any file2.any codefile.ccc

Description: It compares 2 files of the SAME SIZE. file1.any is the ORIGINAL file, file2.any is the COPIED file, the error is found when there is a difference in the file2.any in comparison with file1.any. I wrote this program principally because I didn't want to throw away any more burned cd only because one file (and some burn programs don't even tell you which one!) was not copied correctly, sometime the error is only one byte long! CONFR compares two files and search for some differences, if it founds some of them it builds a correction code (to convert file2.any into file1.any) that is printed on the screen at the end or (giving at the command line the name of a third file) saved in codefile.ccc. The extension CCC isn't necessary at all, but it's recommended because it identifies the file! It's an ack for Copy Correction Code. Once you have the correction code, you can use COPYCOR to copy the file eliminating the errors at the same time.

Examples: Let's say we have a ZIP file 600 MB long called backup.zip with some backup things inside. We copy it and the burn program tells us that the file was not copied correctly. We launch confr c:\backup.zip d:\backup.zip, without the name of the CCC file. Let's say that the program founds one error: it builds the correction code and it prints it at the end. We copy the code on the cd label and when we are going to use the file simply we use COPYCOR to have the original file back on the hard-disk without errors.

Download:
programma


COPYCOR
Type: command line

Statements:
copycor file1.any file2.any
copycor file1.any file2.any codefile.ccc

Description: It copies a file eliminating the errors. If you don't give the name of the third file, it asks to manually insert the code.

Example: Using the same example above, we know that we have a corrupted file on the cd but we have the correction code. We launch d:\backup.zip c:\backup.zip and we insert the code written on the cd label, at the end we have backup.zip on the hard-disk like it was originally before copying it (with errors!) on the cd.

Download:
programma


COPYSAFE
Type: command line

Statements:
copysafe file1.any file2.any

Description: It copies a file. I noticed that Win98 copy doesn't work well, probably there's some problem with the old Dos files (or maybe my hard-disk is thinking about suicide!), so I use this program for big and important files, it's a little bit slowly but it's safe!

Examples: copysafe backup.zip backup2.zip

Download:
programma


SIGHT
Type: command line

Statements:
sight file1.any
sight file1.any file2.any

Description: It works in 2 ways. In the first case, you launch it with only one filename and it builds a file called sight.txt which is the copy of the original file without the unreadable characters that make the text editors become crazy. If you try to open some files (perhaps very big!), it's easy that the text editors print only some characters on the first line and nothing more. This happens because the byte of a NON text file are values that a text editor considers characters and some of these characters are "special" and they are needed to format the text. Erasing them, it's possible to obtain a file that at least contains all of "readable" is contained in a file. I say "readable" because surely you'll have tons of "random" characters, but you can find also the "real" character strings, for examples the messages printed on screen or some links to external files. In the second case, the programs asks which string must searched in the file and the new string you want to insert in the place of the old one, file2.any is the copy of the first file with the string changed. WARNING: the length of the new string must be LESS OR EQUAL than the length of the old string, this because SIGHT doesn't do reverse engineering operations, it simply works on the compiled file which has inside it some places reserved to the strings that the programmers put directly in the source code, it's clear that this place cannot be expanded without recompiling the file!

Examples: Let's make real one of my childhood dreams: let's launch sight command.com command2.com (I strongly advice you to make backup copies before using SIGHT!!). When it asks the string, insert Comando o nome file non valido ( I'm sorry but I have the italian version of Dos! I think that in the english version it sounds like: Unknown command or filename, isn't it?). As new string insert Don't be stupid! Do some renames to have a backup copy of the real command.com and our new file at its place and... eheh...

Download:
programma


RINALDO
Type: program

Statements:
rinaldo

Description: With this program you can make the ringtones for the Fisio825 an for all the cellular phones which use *.imy files. Once launched, you can use the keyboard to play the music you want, the keys are from Z to M (corresponding to the white key of the piano) and SDGHJ (the black keys of the piano). The more time you press the key, the more the correponding note will last in the song. Press the SPACE key to insert a pause. Beware that you have to do some practice before you can record the music you want, especially for the duration of the recorded notes which is a bit shorter than the duration of your pressure on the key. By clicking on "Modalità REGISTRAZIONE" or "Modalità PROVA" you can alternate this two modalities, the first one records every key you pressed, the second one lets you try the music (the active modality is the one displayed). Click "Nome del file" to insert the name of the file, DO NOT write the imy extension because it is appended automatically when you save the file. "Nome della melodia" is the name of the melody. Click BEAT to insert the number of beats per minute and if you click the keys on the keyboard from 1 to 7 you can change the octave. ASCOLTA plays the recorded music. BACKSPACE erase the last note. SALVA saves the file and if you press ESC you will exit the program. The created file can be sent directly to your phone with a wire or a Bluetooth connection.

Download:
programma


INCASTRO
Type: program

Statements:
incastro
incastro filename.any

Description: With this program you can create those type of puzzles called "interlaced words", those ones with the words written horizontally, vertically and diagonally in every directions in which you have to find and delete every word written in a list and discover the left letters which form another word or a phrase if they are read in order. To make the program run, a "dictionary" file is needed, which is a text file with a list of words separated by the ENTER key and whose the first line is an EMPTY line or it contains a word of less than 4 letters (in the example file the first line contains the "a" letter). The good functionality of the program is totally linked to the dictionary file, with a hundred of words it is possible to create a 10x10 square puzzle in a reasonable time, with bigger squares it is better to use a bigger dictionary file, in any case the general rule is that more words you have and better is the final solution. The program can be launched without arguments, and in that case it will search a file called dizio.txt, otherwise you can put as argument the name of any file you want to use as the dictionary. Once launched, the program will ask the length of the square (at the moment this value is limited at 20, it already takes a long time with squares with a length of 13-14, I don't think that someone has the time to wait for the creation of squares so big...) and the length of the solution: no word will pass through the boxes in which you will put the letters of the solution, so once a square with n empty boxes is created, it is clear that you can insert every possible solution with a length of n. At this point you have to wait... During the waiting, you can do two things: press ESC, to quit the program; press ENTER, to restart the search, i.e. delete the actual square and replace the boxes of the solution. This is useful when you notice that the program is taking too much time looking for a solution. It's obvious that no one can tell how much is "too" much time, probably it is one step far from the solution or probably it is in an infinite loop, but sometimes it is useful to make it restart because that particular configuration of solution-boxes is unlucky. It happens to me that I saw it run for tens of seconds and after I just pressed the ENTER key it found a solution in a bit. It doesn't always go this way, but you never know... The solution is written in the output.txt file.

Download:
programma


SUDOKU BUILDER
Type: program

Statements:
sdkbld
sdkbld e

Description: As the name says, the program builds sudokus, which are 9x9 squares with every row, column and every one of the 9 little 3x3 squares filled with all and only the number from 1 to 9. After it build a square with such features, it takes away more numbers it can to build the real game, in which you have to refill the empty boxes to find out the initial complete square. The build games are real sudokus, this means that they have ONLY ONE POSSIBLE SOLUTION. The program creates two files in the DATA directory (which must exist!), a file named gameXXXX.sdk and the other named soluXXXX.sdk, which contain respectively the game and the solution. They are text files, so you can open them with any text editor you want, but their use is best with the Sudoku program (the ideal thing is to link the extension .sdk with the Sudoku program).

Download:
programma

Curious programs

These are programs without a real purpose, they are experiments or simply a satisfaction that I gave to myself!

CLOCK
Type: graphic program

Statements:
clock

Description: A simple fullscreen analogic clock. This is the base version with simple lines, the pc speaker makes the tic-tac.

Download:
programma


CLOCK2
Type: graphic program

Statements:
clock2

Description: A little improved version. By pressing s on the keyboard you can activate/deactivate the sound.

Download:
programma


PUNTI
Type: graphic program

Statements:
punti

Description: The first experiment on social behaviour. Every point do the same things as the others and comes out a non-predeterminated behaviour of the entire system. In this case, there are points of 4 different colors. Every point looks around it and realizes who is the most near: if it's a point of the same color it approaches, else it goes more far. Moreover it looks around and discovers if there are much points of its color and if this "company" lasts for a certain time, the point decides to go far from his friends (he wants new emotions!). Going far the "company" value will go lower and so there will be a moment when the point will "feel alone" and will decide to go back. At this pont it's already possible to notice that the groups of the same color are not closed and compact, but more "expanded" and with an exploration skill. Every precise lap of time, a piece of food appears on the screen. If a point goes above a piece of food it will remember the location of the food. If it goes near antoher point of the same color, it tells the other point the location of the food (except in the case that the second point knows already where it can find some food). Its principal objective now is to reach the food to satisfy his "hungry" (which is also temporized). You can notice how the point who discovered the food tries immediately to goes bak to his group and after it tells around the location you can notice some "little groups" of points (if not the entire group!) moving towards the food. The fact that some groups of points left the principal group and go towards the food but come back soon depends on the company value: if the location of the food is known by too few points, the little group is not so "autonomous" to left the big group, in other words they are too few to satisfy by themselves the company value.

Download:
programma


FORMICHE
Type: graphic program

Statements:
formiche

Description: Every ant can be in two conditions: it is carrying some food or not. Every ant does simply this thing: it looks around it and if there are some ants (at least one) which are doing the thing opposite to what it's doing (which are carrying some food when it is without food or viceversa) it calculates the media of the directions and it goes in the opposite direction, else it goes in a random direction. Only giving this instruction to every ant it is possible to notice that the ants will build autonomously a queue to collect the food!! It's important to underline that in the program there is no concept of "queue", of "previous" or "next" or of "follow someone", the queue comes out spontaneously. I thinked to apply this idea: "if you are looking for the entrance of the exposition, go in the opposite direction of the ones who are carrying a lot of bags! If you are looking for the exit, go in the opposite direction of the ones who have empty hands"!! Maybe it works!! The red square (or violet, it changes to avoid the burn of the screen pixels!) is the ant base, the green one is the food, the blue ants have empty hands and the yellow ones are carrying the food. After the ants have picked up a certain quantity of food it ends and another one take its place in a random location.

Download:
programma       dischetto


TRAFFICO
Type: graphic program

Statements:
traffico
traffico s

Description: All starts from here... (see "Traffic City" in games section below). In this simple program, you have to build roads and parkings and after that it runs like a screensaver with little cars driving all around. Left click to build a road, right click to delete it. The number on the top-left corner represents how many cars it is possible to place with the roads build until now. It must become green (200) before you can switch to the parking section. ENTER to switch to the parking section. By pressing R on the keyboard while placing the parkings, the program places automatically all the possible parkings. ENTER again (twice, the first places the cars and the second starts them) to make the cars run. By pressing N while the cars are running, it is possible to switch between day and night (during the night the cars park more...). If you launch traffico s the program starts with the last map. ESC to exit.

Download:
programma


RESOL
Type: graphic utility

Statements:
resol

Description: It restores the original Dos resolution and (re)locks the direct memory access. Very useful when a graphic program is interrupted unexpectedly in the middle of the execution... Or when some other program (not necessary mine!) ends in an unusual way and does not restore the original resolution, do you know those beautiful resolutions with characters 2 cm long?

Download:
programma


Games

Yeah, games!

TRAFFIC CITY
(LE MACCHININE)
Type: simulation game

Players: 1

Statements:
traffic

Screenshots:
screenshot 1 - screenshot 2 - screenshot 3 - screenshot 4 - screenshot 5 - screenshot 6

Description: My pride! It's a real game, very similar to SimCity but the concept is much different, you have to build a city efficient referring to the road traffic, the central unit of the game aren't the buildings but the cars of the citizens which go around all the time, you have to build roads and parkings and all the buildings which are needed to satisfy alla the cars' needs. For young programmers who lose the hope at the first difficult, I want to tell you that Traffic City doesn't use any ready-to-use graphic library (which are besides very hard to learn), it's more simple and above all more useful start from zero and do little steps, once you learn how to paint a pixel nothing will stop you!

Features:
resolution: 320x200 - 256 colors
DOES NOT start with the most recent Windows, you have to use the boot disk.
Manual and software are in italian.

Download:
programma


TRAFFIC CITY SUPER
(TRAFFIC CITY IN SVGA)
Type: simulation game

Players: 1

Statements:
traffics
traffics d

Description: I'm making the Svga conversion!! First of all I'll finish the test of Traffic City and after that I'll start to convert it.

Features:
Resolution: Svga 640x480 - 256 colors
It works also with the most recent Windows, but it can run slow on slow machines. In this case, it is best to use the boot disk and select the d option (which means "Direct"referring to the memory access, or "Dos", or "Do you have that sucking Windows XP? Select me!"...)

Download:
programma


TRENO
Type: board game

Players: 4 (1 human vs 3 AI)

Statements:
treno

Screenshots:
screenshot 1 - screenshot 2

Description: Every time I go to the gamesroom and I discover a new game I can't avoid thinking to how I can implement it... This is the first! It's in SuperVGA and it is the implementation of "Metro" game, in which you have to place some little cards and the objective is to obtain the longest (for you) or shortest (damaging the others) path linking two stations. I have no rights for brand utilization, so I changed the name and the setting, which is a normal railroad instead of the Paris metro. The concept of the game is exactly the same (You know what? That was my objective!). You have to place the cards following the simple rules that are: 1 - you cannot place a card which is not near another card or a station; 2 - you cannot place a card with an U inversion in front of any station, except if it's the only possible move.
If you can't (or you will not) use the card you have in your hand, you can take another one form the queue, but only one, and if you do that you have to use immediately the one you took. When you place a card, you have to pick up another one if you haven't do it already (you must have exactly one card in your hands). As soon as one station is linked with another station (which can belong to anyone, it has no importance), the owner of the station from which the train starts gains a number of points equal to the number of squares which the train crosses to reach the arrival station (note that doesn't matter WHO places the card but only WHO IS the OWNER of the station from which the train leaves). If the train reaches one of the 4 central stations (which belong to nobody and so from which no train leaves), the owner of the train gains double points (many points as the squares crossed by the train multiplied by 2, it seems to me that I hadn't be clear...). Who gains more points wins!!! You can move on the board with the arrow keys, to place a card press ENTER, to pick up another card press SPACE, if you read with attention you know that you can pick up an alternative card only once every turn, moreover you haven't to press SPACE at the end of your turn to pick up the next card, that is automatic. Your stations are the green ones.

Features:
Resolution: Svga 640x480 - 256 colors
It works also with the most recent Windows. It doesn't go slow because it doesn't have fast screen refreshes, so you don't need the boot disk (as Vincenzo says: "you never know"... and in this case you never know which surprises Windows may think for you... the boot disk is always there, in the case you need it...).

Download:
programma


QUATTRO
Type: board game

Players: 2 (1 human vs 1 AI)

Statements:
quattro

Screenshots:
screenshot 1 - screenshot 2

Description: Second game of the gamesroom (I played it before Treno, bur the idea needed to decant in my mind...). This time the original name was "Quarto", but as usual I changed it. This is a very ingenious game with a 4x4 board and 16 pieces which have to be placed one by one, every piece has 4 features and every feature can have 2 different values, which are: high-low, red-blue, rounded-squared, filled-concave. There aren't 2 equal pieces (with 4 features of 2 values you have: 2^4=16 different combinations, what a chance...). The objective of the game is to line up (horizontal, vertical or on the 2 diagonals) 4 pieces with at least ONE COMMON FEATURE. There is an interesting rule which makes the whole thing more funny: THE PIECE YOU CAN PLACE IS GIVEN TO YOU BY YOUR OPPONENT. Alternately every player chooses a piece for his opponent who places it and chooses another piece for his opponent and so on. Thw winner is the player who places the fourth piece which completes the line. This rule creates some very interesting tactics, because there is no danger, for example, in placing 3 pieces in a row with the same feature, because your opponent can't choose the piece needed to complete the row but you have to choose one for him! I don't tell you anything more, because I want you to discover these tactics from yourself, all you have to know is that this is a very addictive game.

Features:
Resolution: Svga 640x480 - 256 colors
Identical features as Treno.

Download:
programma


SUDOKU
Type: solitary game

Players: 1

Statements:
sudoku

Description: If you want to have fun with the damned sudokus!! This program is a graphical interface for the files createrd with the Sudoku Builder: when you launch it, it will run the Sudoku Builder and after that it will display the sudoku in a beautiful 640x480 screen. You can move the cursor with the arrow keys and if you press ENTER the cursor will change color and you can insert any number from 1 to 9. Putting a 0 is equal to delete the number you wrote before (you can change only the boxes which are initially empty, not the ones with the fixed numbers!). If you press the \ key (just left of the 1 key in the italian keyboard, don't know in the others!) you can put two (different) number in the same box, it is obvious that in the final solution you must have only one number for each box, but this can be useful to discharge some possible numbers and reach the solution. If you press ESC the game will be saved and you will return to Windows. The games will be saved in the SAVE folder, the files are labeled saveXXXX.sdk, with a progressive number at the place of the X's (from 0000 to 9999). If you want to continue a saved game, the ideal thing is to associate to the .sdk extension the Sudoku program (if you click twice on a saveXXXX.sdk file for the first time Windows will ask you which program you want to use to open it, you have to select the Sudoku program and select the box which says "always open this type of file with this program"), so that it will be sufficient to click twice on any save file to continue the saved game.
Note: in the ZIP file there are the complete program and the Sudoku Builder (necessary): this one, also with some other files and folders of Sudoku program, it's invisible, because normally you don't need it and as a result the folder is cleaner. You can make them visible if you want (who wants to make them visible also know how to do it...). One of the invisible folders is the famous DATA folder of the Sudoku Builder, if you click twice on any file in this folder (gameXXXX.sdk or soluXXXX.sdk) the saved game numbered XXXX will start (it's the same thing as clicking on saveXXXX.sdk, the program consider only the number and not if the file you clicked is of game, solu or save type).

Features:
Resolution: Svga 640x480 - 256 colori
Identical features as Treno and Quattro.

Download:
programma


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