Games
(Click here for
many more games)
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Running
Games: |
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S/N |
Name
of game |
Instructions |
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1 |
Vish-Amrit
(poison-nectar) |
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2 |
Chain |
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3 |
Hathi ki
soondh |
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4 |
Ram Rajah
Ravan |
Form 2
teams (see commands) |
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5 |
Jhool-jhool,
jhenda jhool (see naras) |
Run in
circle and form groups of 2/3/4/… |
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6 |
Moorti-kuru |
Chaser
tries to catch anyone |
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7 |
Crocodile |
Form 2
teams |
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8 |
Dog and a
bone |
Form 2
teams |
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9 |
Kaun chor
(who’s the thief) |
Form 2
teams |
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10 |
Kachara
Peti (trash can) |
Form a
circle |
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11 |
Guru sisya (master-disciple) p25 |
2
disciples catch and drag anyone to Guru, who touches the head – then the 3
disciples go after someone else, and so on… |
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12 |
Vichitra
sparsah (funny touch) p19 |
When chaser
touches someone, that person must catch someone else while keeping left palm
on the part of body that was touched |
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13 |
Sethu
Bandh (bridge to Lanka) |
Form at
least 2 teams (pass-the-ball) |
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14 |
Sahayata
(help!) p23 |
Chaser tries
to catch a named person – if named person shouts “Sahayata” and another holds
his hand, the chasee is safe. Chaser must name another and chase after
him/her. |
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15 |
Bhai Bhai
Kitna Pani – Itna Pani |
Everyone
tries to sneak up on “Bhai” before water level reaches the top of his head
and he turns around to chase everyone back |
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16 |
Ram Ravan
Naam |
Whoever
has the letter in his/her name takes that many steps forward if “Ram” is
mentioned, or stay put if “Ravan” is mentioned. |
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17 |
Hare Rama
Hare Krishna |
Everyone
chooses something within a category, then when a particular item is called
out, all those who chose that item run back and forth 4 times – the last to
complete “Hare Rama Hare Krishna” becomes the one to call out. |
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18 |
Netaji,
Gandhiji, Doctorji, Guruji |
One
person tries to get someone else out by rapidly calling out the 4 names and
adopting their symbolic postures |
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19 |
Ladder |
Form 2
teams, both sit facing each other with legs joined forming a ladder. Starting from one end, each “rung” of the
ladder runs up the ladder and returns, then the next rung goes, etc |
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20 |
Ghar
Bachao |
Everyone
in a circle, one in the middle. Swap
places before one in middle takes their place. |
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21 |
One-legged
Kabbadi |
One
person hops on one leg saying “kabbadi” repeatedly and touch as many people
as possible (all constrained within a circle). |
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22 |
Oii!
(Ouch!) |
All form
a line and march towards lone person, starting from one end, each person touches
next person’s shoulder in turn, until last person at the other end, who
shouts Oii! Everyone runs back to the
original line, lone person tries to catch them. |
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23 |
Kramaank
Badal (Change numbers) |
One in
center, shikshak calls a number – the pair belonging to that number have to
exchange places before center person takes their place. |
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24 |
Follow
commands! |
Dakshina
(Right) / Vama (Left) / Ardha (About) |
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25 |
Neer,
Teer, Peer |
Everyone
stands in a circle and jumps forward (“Neer”), backwards (“Teer”) or remains
still (“Peer”) – any wrong move and you’re out! |
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Sitting
Games: |
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S/N |
Name
of game |
Instructions |
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1 |
Follow
the leader |
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2 |
Har-har
bam-bam boleh naath |
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3 |
Mailman |
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4 |
Khayenge! |
Chappati,
Aloo, Mutter, Paneer, Chappal! |