Star Race by Gottlieb

    TECHNICAL
    INFORMATION


ROMs & CHECKSUMS
  • Game ROM 657-1 = 0xE2C4 [512 bytes]
  • Game ROM 657-2 = 0xC88F [512 bytes]
  • Sound ROM 657-S = 0x1D28 [8]

  • CABINET FUSES
    PLAYFIELD FUSES
    F1 - Lightbox illumination, 6.3V, 10A
    F2 - Playboard illumination, 6.3V, 12A
    F3 - Controlled lamps, 8VAC, 7.5A S-B
    F4 - Sound board, 10VAC, 0.25A S-B
    F5 - Power supply, 12VAC, 5A S-B
    F6 - Solenoids, 24VDC, 5A S-B
    F7 - Displays, 60VAC, 0.25A S-B
  • Left pop bumper - 2A S-B
  • Right pop bumper - 2A S-B
  • Centre drop-target bank - 2A S-B
  • Outhole kicker, Left & Right Vari-targets, Top drop-target bank & Hole Kicker - 1A S-B

  • SWITCH MATRIX

    Returns
    Strobes
    0
    1
    2
    3
    4
    5
    6
    7
    0
    SW.00
    #1 turnaround
    rollover
    SW.01
    "R" left
    vari-target
    SW.02
    #1 green drop-target,
    top bank
    SW.03
    Outer left
    return rollover
    SW.04
    10 points
    (5)
    Return 5
    not used
    Return 6
    not used
    1
    SW.10
    #2 turnaround
    rollover
    SW.11
    "A" left
    vari-target
    SW.12
    #2 green drop-target,
    top bank
    SW.13
    Inner left
    return rollover
    SW.14
    10 point
    kickers (2)
    2
    SW.20
    #1 top
    rollover
    SW.21
    "T" left
    vari-target
    SW.22
    #3 green drop-target,
    top bank
    SW.23
    Right return
    rollover
    3
    SW.30
    #2 top
    rollover
    SW.31
    "S" left
    vari-target
    SW.32
    #1 yellow drop-target,
    centre bank
    SW.33
    Right outlane
    rollover
    4
    SW.40
    #3 top
    rollover
    SW.41
    "E" right
    vari-target
    SW.42
    #2 yellow drop-target,
    centre bank
    SW.43
    Right spot
    target
    5
    SW.50
    #4 top
    rollover
    SW.51
    "C" right
    vari-target
    SW.52
    #3 yellow drop-target,
    centre bank
    SW.53
    Rollover buttons
    (3)
    SW.57
    Tilt
    6
    SW.60
    Left-side
    rollover
    SW.61
    "A" right
    vari-target
    SW.62
    #4 yellow drop-target,
    centre bank
    SW.67
    Outhole
    7
    SW.70
    Left outlane
    rollover
    SW.71
    "R" right
    vari-target
    SW.72
    Top hole
    kicker
    SW.73
    Pop-bumpers
    (2)


    TRANSISTOR LAMP/SOLENOID ASSIGNMENT

    Q1 - Game Over Relay
    Q2 - Tilt Relay
    Q3 - Coin Lockout Relay
    Q4 - L2 & L3 - Shoot again (backbox & playfield)
    Q5 - L4 - 1st Player up
    Q6 - L5 - 2nd Player up
    Q7 - L6 - 3rd Player up
    Q8 - L7 - 4th Player up
    Q11 - L11 - High Game to Date lamp *
    Q12 - L10 - Game Over lamp *

    Q13 - L12 - "S" left vari-target
    Q14 - L13 - "T" left vari-target
    Q15 - L14 - "A" left vari-target
    Q16 - L15 - "R" left vari-target

    Q17 - L16 - "R" right vari-target
    Q18 - L17 - "A" right vari-target
    Q19 - L18 - "C" right vari-target
    Q20 - L19 - "E" right vari-target

    Q21 - L20 - 5000 top bank
    Q22 - L21 - 10000 top bank & left-side rolllover
    Q23 - L22 - 15000 top bank & right spot target
    Q24 - L23 - Extra Ball, top bank

    Q26 - L25 - 20000 bonus & Scores Bonus (top hole)
    Q27 - L26 - 1000 bonus
    Q28 - L27 - 2000 bonus
    Q29 - L28 - 3000 bonus
    Q30 - L29 - 4000 bonus
    Q31 - L30 - 5000 bonus
    Q32 - L31 - 6000 bonus
    Q33 - L32 - 7000 bonus
    Q34 - L33 - 8000 bonus
    Q35 - L34 - 9000 bonus
    Q36 - L35 - 10000 bonus

      Q37 - L36 - Yellow 2x bonus
      Q38 - L37 - Yellow 3x bonus
      Q39 - L38 - Yellow 4x bonus
      Q40 - L39 - Yellow 5x bonus

      Q41 - L40 - Green 2x bonus
      Q42 - L41 - Green 3x bonus

      Q43 - L42 - Green 4x bonus
      Q44 - L43 - Green 5x bonus

      Q45 - L44 - Yellow Advance Multiplier &
      Left outer return lane
      Q46 - L45 - Yellow Advance Multiplier &
      Left inner return lane

      Q47 - L46 - Green Advance Multiplier &
      Right return lane
      Q48 - L47 - Green Advance Multiplier &
      Right outlane

      Q49 - L48 - #1 top rollover
      Q50 - L49 - #2 top rollover
      Q51 - L50 - #3 top rollover
      Q52 - L51 - #4 top rollover

      Q53 - S8 - Knocker
      Q57/Q58 - S2 - Hole kicker
      Q59 - S9 - Outhole kicker
      Q60 - S1 - Left & right vari-targets
      Q61/Q62 - S5 - Green top drop-target bank
      Q63/Q64 - S6 - Yellow centre drop-target bank

      Notes:
      1. Q9, Q10, Q25, Q54, Q55 & Q56 are not used.
      2. * For all System 80/80A games, Q11 and Q12
      drive L11 (High Game to Date) and L10 (Game Over)
      respectively, no matter what the manual shows!


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    Last updated: 24.November 2007 1
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