Q1 - Game over relay Q2 - Tilt relay Q3 - Coin lockout relayQ4 - L2 & L3 - Shoot again (backbox & playfield) Q5 - L4 - Roundabout Q6 - L5 - Right rollunder Q10 - Sound 16 Q11 - L11 - High Game to Date lamp Q12 - L10 - Game Over lamp Q13 - UP/fT - Ball trough gate Q14 - UP/fT - Stargate ramp Q15 - UP/fT - Top left hole Q16 - UP/fT - Right captive hole Q17 - L16 - Upper playfield spot target, right "L" Q18 - L17 - Upper playfield spot target, left "L" Q19 - L18 - Centre spot target, "B" Q20 - L19 - Centre spot target, "A" Q21 - L20 - Right return rollover Q22 - L21 - Left return rollover Q23 - L22 - Right captive hole Q24 - L23 - Top Left captive hole Q25 - L24 - Lower left captive hole Q26 - L25 - Pop-bumper Q27 - L26 - #1 rollover Q28 - L27 - #2 rollover Q29 - L28 - #3 rollover
| Q30 - L29 - #1 spot target Q31 - L30 - #2 spot target Q32 - L31 - #3 spot target
Q33 - L32 - #4 spot targetQ34 - L33 - 2x bonus multiplier Q35 - L34 - 3x bonus multiplier Q36 - L35 - 4x bonus multiplier Q37 - L36 - 5x bonus multiplier Q38 - L37 - 6x bonus multiplier Q39 - L38 - "S" Q40 - L39 - "P" Q41 - L40 - "I" Q42 - L41 - "R" Q43 - L42 - "I" Q44 - L43 - "T" Q45 - L44 - Special (2) Q46 - L45 - Right outside rollover Q47 - L46 - Left ball save target Q50 - L49 - Leftt outside rollover Q51 - L50 - Right ball save target Q53 - S8 - Knocker Q57/Q58 - S2 - Lower left hole Q59 - S9 - Outhole kicker Q60 - S1 - Main playfield drop-target bank Q61/Q62 - S5 - Upper playfield drop-target bank
Q63/Q64 - S6 - Top centre hole Notes: 1. UP/fT = Under Playfield Transistor. 2. Q7-Q9, Q48-Q49, Q52 & Q54-Q56 inclusive are not used.
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