Spirit by Gottlieb

    GAME FEATURES
    & RULES


GAME OBJECTIVES SUMMARY: Lock a ball in the lit Capture Hole and then raise the Stargate and shoot through it for 2-ball multiball, or better yet, lock all 3 balls for 3-ball multiball, but don't drain in the process, or all balls will drain and you start all over again. Shooting the drop-target banks 6 times gives you a chance of Special and making the left rollover sequence will wind up the Bonus Multiplier.


Instruction Cards: 3-ball - 5-ball - 3 Kugeln - 5 Kugeln - 3 Billes
MULTIBALL PLAY
  • 2-ball multiball is achieved when either no, or only one captive hole is occupied and the ball enters the opened STARGATE to the top centre captive hole.

  • 3-ball multiball is achieved when 2 captive holes are occupied and the ball enters the opened Stargate to the top centre captive hole, or when all 3 captive holes are occupied.

  • Playfield scoring during multiball is 2x (2-ball) or 3x (3-ball).
  • When only 1 ball is left in play, return rollover lights turn off and captive hole light rotation sequence returns.

    STARGATE

  • Completing spot targets 1-4 lights green "X" of Roundabout. Shooting green "X" when lit opens STARGATE (not during multiball).

  • Ball save targets also open STARGATE when lit.

    BONUS MULTIPLIER

  • Completing the 3 top left rollovers advances Bonus Multiplier.
  • Shooting blue X (right rollunder) when lit advances Bonus Multiplier.

    SPECIAL

  • Spelling S-P-I-R-I-T by completing both drop target banks lights both banks for SPECIAL. Completing either bank when lit awards Special.

  • The number of Specials awarded equals the number of balls in play.

    EXTRA BALL

  • Completing spot target sequence (3 hits each) lights B-A-L-L. Extra Ball is awarded when both targets are hit and B-A-L-L is lit.


  • UPPER PLAYFIELD
    DROP-TARGETS (3)
  • Score 4000 points and add Bonus. Completed target bank resets and advances S-P-I-R-I-T. Awards Special when lit.

    SPOT TARGET

  • Score 1000 points when both "L" lamps are unlit. Flashes both "L" lamps alternately.
  • Score 5000 points when both "L" lamps are flashing. Turns on left "L" lamp and flashes right "L" lamp.
  • Score 10000 points when right "L" lamp is flashing. Turns on right "L" lamp.
  • Score 5000 points when both "L" lamps are lit.

    ROLLUNDER - Score 1000 points.

    100-POINT SWITCH - score 100 points.


  • MAIN PLAYFIELD
    DROP-TARGETS (3)
  • Score 2000 points and add Bonus. Completed target bank resets and advances S-P-I-R-I-T. Awards Special when lit.

    BALL SAVE SPOT TARGETS (2)

  • Score 2000 points when unlit.
  • Score 4000 points and open STARGATE when lit (if not in multiball).

    SPOT TARGET

  • Score 1000 points when both "B" & "A" lamps are unlit. Flashes both lamps alternately.
  • Score 5000 points when both lamps are flashing. Turns on "B" lamp and flashes "A" lamp.
  • Score 10000 points when "A" lamp is flashing. Turns on right "A" lamp.
  • Score 5000 points when both lamps are lit.

    # 1-4 SPOT TARGETS

  • Score 5000 points and add bonus when lit. Turns out lamp.
  • Score 1000 points when unlit.
  • Completing the 1-4 sequence resets the sequence and lights green "X" of Roundabout.

    ROUNDABOUT

  • Score 2000 points when unlit.
  • Score 10000 points AND OPEN stargate when green "X" is lit (if first ball is in play).

    POP-BUMPER - Score 1000 points when lit or 10000 points when flashing.

    RIGHT ROLLUNDER - Score 10000 points unlit or 50000 points and advance Bunus Multiplier when lit.

    TOP LEFT ROLLOVERS (3)

  • Score 1000 points unlit or 5000 points when lit.
  • Centre rollover flashes Pop-Bumper for 15 switch closures.
  • Completing the sequence advances the Bonus Multiplier and resets sequence.

    TOP CENTRE CAPTIVE HOLE - Score 20000 points and close STARGATE.

    KICK-OUT/CAPTIVE HOLES (3)

  • Score 5000 points unlit or score 10000 points and capture ball when lit.
  • Enter 3-ball multiball if all 3 holes have captive balls.

    LEFT & RIGHT RETURN ROLLOVERS - Score 1000 points unlit or 20000 points when lit.

    LEFT & RIGHT OUTLANE ROLLOVERS - Score 100 points unlit or 1000 points and adds light blue "X" of Right Rollunder when lit.

    SHOOTER LANE SWITCH - Releases captive ball in top centre hole when entering 2-ball multiball.

    10-POINT SWITCHES (5)

  • Score 10 points.
  • Rotate capture light around unoccupied Captive Holes.
  • Rotate Ball Save target and outlane rollover lane lights.
  • Toggle return rollovers when in Multiball.
  • Close STARGATE after 15 switch closures.

    OTHER FEATURES:

  • Right flipper button rotates top left rollover lights.
    Return to SPIRIT
    Last updated: 01.October 2006
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