Spirit by Gottlieb

    PICTURE
    GALLERY


Even from a distance Spirit has presence of being that attracts the eye.

The backglass artwork is nicely brought to life by a spinning disk that creates an effect of radiating light around the sphere. This disk forced the designer to set the bonus display into the playfield.

No bonus display on the whitewood playfield. The multiplier and SPIRIT lamps were relocated for that. There was a kicking target originally to the left of the pop-bumper. John Trudeau told SNP that "It didn't play well and was removed for economy's sake too".

There's a hint of Matisse's Icarus in the Spirit artwork.

A player's view of Spirit's unusual playfield layout. The upper playfield is in the top right corner.

The colours are vibrant and striking against the black. Note the bonus display set into the centre of the playfield and the mini-flipper in the corner of each outlane.

Steve Charland, well-known System 80 fanatic, with his own Spirit and 3 more that were gathered together for the 2003 Pin-A-Go-Go in California. Quite a rare sight!

The upper half of the playfield is a maze of channels, lanes and roundabouts, with captive holes, the lone central pop-bumper and the bank of 3 drop-targets being the main features between.

The upper playfield is small with just 1 flipper, 3 drop-targets, a spot target and a rollunder. Note the Stargate ramp in the raised position, allowing a ball under to a hole - 1 way to multiball mode.

The upper playfield is connected to the main playfield by 2 ramps. The player doesn't have any upkickers to overcome gravity and it takes a great shot to make it up the steeper Stargat ramp to the rear.


Thanks to Craig Hassell for the game photos and Matt Christiano for the Pin-A-Go-Go photo.
Thanks to John Trudeau for Whitewood photo and his input
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Last updated: 12.November 2006
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