Q*Bert's Quest

  • Manufactured by D. Gottlieb & Co.
  • Game # 677, System 80A Series
  • Released: March 1983
  • Production run: 884
  • Design: John Trudeau
  • Artwork: David Moore
  • Q*Bert creator: Jeff Lee
  • Q*Bert sounds: David Thiel
  • Theme: Fantasy, derived from video-game
  • IPDB Entry: 1885


Q*Bert


Slick


Sam

Q*Bert's Quest was a spin-off of Gottlieb's highly successful video-game, Q*Bert, our hero, is a cute (or "qute"), armless orange blob with a big nose, trying to avoid 3 villains intent on stopping his qube-qonquering quest: Coily the snake, the boar-like Ugg and Wrong Way, an angry looking coffee bean of a character. Q*Bert has a couple of friends in Slick and Sam, but they don't feature in the pinball game. Much more on the history of the Q*Bert video-game and characters are told by the creator, Jeff Lee and the programmer, Warren Davis on their own websites.

Designer John Trudeau told SNP that Q*Bert's Quest was an attempt to capture the play of the video game into a pinball. John was happy to get "that crazy playfield" to production. "It flows really well. It just looks outrageous!" he added. It's certainly a real oddball pinball, with a mind-bogglingly strange figure of 8 playfield design and cross-over flippers that'll have you jibbering like the game until you get used to them. John Trudeau commented at Pinball Expo 2000 that the idea behind the game was "a battle of the flippers: left versus right".

During gameplay, Q*Bert babbles on nonsensically as the SC-01 speech chip randomly spews out its high-pitched phonomes. Q*bert saves his only intelligible word until the end of the game, when he bids you a squeaky "Bye-bye!"

This pinball game came out at a time when video-games were really king and Q*Bert's Quest is therefore a rare find, particularly in the USA and the game qommands quite a quantity of qash amongst qollectors. Despite its rarity, Q*Bert's Quest even made a movie appearance in "Tightrope".

The game play of the pin mirrors that of the video-game, with Q*Bert collecting qubes to build his pyramid, whilst avoiding the qube-stealing attacks of the villains. The playfield also features a captive messenger ball at the end of the Coily's attack lane: the only captive ball to be found on a System 80/80A game.


Ugg


Coily


Wrong Way


PROMOTIONAL FLYERS
Q*BERT's QUEST PAGES
TECH.INFO.
  • Game Features & Rules
  • Serial # Database
  • Gallery

  • Thanks to John Trudeau for his input
    Jump off this qube back to STORK's NEST PINBALL
    Last updated: 12 July 2006 1
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