Q*Bert's Quest by Gottlieb

    TECHNICAL
    INFORMATION


SPEECH REPERTOIRE
    ROMs & CHECKSUMS
  • "Random Mumbling" - (Gottlieb's term) throughout the game.
  • "Bye-bye!" (in squeaky high pitch) at Game Over.
    • Game ROM 677 = 0x1677 [16]
    • Sound ROM 677-S1 = 0xA4C9 [16]
    • Sound ROM 677-S2 = 0x11EE [16]
    Hit the drop-targets above to see the drop-target graphics and some playfield insert graphics.

    QABINET FUSES
      PLAYFIELD FUSES
    F1 - Sound/speech power supply - 12VAC, 0.5A
    F2 - Power supply, 10VAC, 5A S-B
    F3 - Displays, 60VAC, 0.25A S-B
    F4 - Solenoids, 25VAC, 8A S-B
    F5 - Qontrolled lamps, 8VAC, 10A
    F6 - Playboard illumination, 6.3VAC, 5A
    F7 - Lightbox illumination, 6.3VDC, 8A
    F8 - Sound/speech power supply, 24VDC, 7.5A S-B
    F9 - Primary fuse, 110VAC, 5A S-B, or 220VAC 2.5A S-B
      F10 - Right pop-bumper - 2A S-B
      F11 - Left pop-bumper - 2A S-B
      F12 - Left & right kickers - 2A S-B
      F13 - Outhole, left & right 3 drop-target banks - 1A S-B

    SWITCH MATRIX

    Returns
    Strobes
    0
    1
    2
    3
    4
    5
    6
    7
    0
    SW.00
    #1 left
    drop-target
    SW.01
    #1 left
    spot target
    SW.02
    #1 right
    spot target
    SW.03
    Left return
    rollover
    SW.04
    Right
    Shooter
    SW.05
    Top centre
    spot target
    SW.06
    Pop-bumpers (3)
    1
    SW.10
    #2 left
    drop-target
    SW.11
    #2 left
    spot target
    SW.12
    #2 right
    spot target
    SW.13
    Right return
    rollover
    SW.14
    Left captive
    loop rollover
    SW.15
    Top
    rollover
    SW.16
    10 points (3)
    & kicking
    rubbers (3)
    2
    Strobe 2 not used
    3
    Strobe 3 not used
    4
    Strobe 4 not used
    5
    SW.50
    #1 right
    drop-target
    SW.51
    #3 left
    spot target
    SW.52
    #3 right
    spot target
    SW.53
    Bottom centre
    rollover
    SW.54
    Left
    shooter
    SW.55
    Top right
    rollover
    SW.57
    Tilt
    6
    SW.60
    #2 right
    drop-target
    SW.61
    Bottom left
    rollunder
    SW.62
    Bottom right
    rollunder
    SW.63
    Top left
    rollunder
    SW.64
    Top right
    rollunder
    SW.65
    Top left
    rollover
    SW.67
    Outhole
    7
    Strobe 7 not used


    TRANSISTOR LAMP/SOLENOID ASSIGNMENT

    Q1 - Game over relay
    Q2 - Tilt relay
    Q3 - Coin lockout relay
    Q4 - L2 & L3 - Shoot Again

    Q5 - L4 - #1 Pyramid
    Q6 - L5 - #2 Pyramid
    Q7 - L6 - #3 Pyramid
    Q8 - L7 - #4 Pyramid
    Q9 - L8 - #5 Pyramid

    Q10 - Sound 16
    Q11 - L11 - High Game to Date lamp *
    Q12 - L10 - Game Over lamp *

    Q13 - L12 - Left Villain position #1
    Q14 - L13 - Left Villain position #2
    Q15 - L14 - Left Villain position #3
    Q16 - L15 - Left Villain position #4
    Q17 - L16 - Left Villain position #5
    Q18 - L17 - Left Villain position #6
    Q19 - L18 - Left Villain position #7

    Q20 - L19 - Centre Villain position #1
    Q21 - L20 - Centre Villain position #2
    Q22 - L21 - Centre Villain position #3
    Q23 - L22 - Centre Villain position #4
    Q24 - L23 - Centre Villain position #5
    Q24 - L24 - Centre Villain position #6
    Q26 - L25 - Centre Villain position #7

    Q27 - L26 - Right Villain position #1
    Q28 - L27 - Right Villain position #2
    Q29 - L28 - Right Villain position #3
    Q30 - L29 - Right Villain position #4
    Q31 - L30 - Right Villain position #5
    Q32 - L31 - Right Villain position #6
    Q33 - L32 - Right Villain position #7

      Q34 - L33 - #1 Pyramid Qube
      Q35 - L34 - #2 Pyramid Qube
      Q36 - L35 - #3 Pyramid Qube
      Q37 - L36 - #4 Pyramid Qube
      Q38 - L37 - #5 Pyramid Qube
      Q39 - L38 - #6 Pyramid Qube

      Q40 - L39 - 1st Villain hit
      Q41 - L40 - 2nd Villain hit
      Q42 - L41 - 3rd Villain hit

      Q44 - L43 - Super Pyramid (100'000)
      Q45 - L44 - Special

      Q46 - L45 - Top right outer rollover
      Q47 - L46 - Top right inner rollover

      Q48 - L47 - Left return rollover
      Q52 - L51 - Right return rollover

      Q53 - S8 - Knocker
      Q57/Q58 - S2 - Right kicker
      Q59 - S9 - Outhole kicker
      Q60 - S1 - Left kicker
      Q61/Q62 - S5 - Left drop-target bank reset
      Q63/Q64 - S6 -Right drop-target bank reset

      Notes:
      1. Q43, Q49-51 & Q54-56 inclusive are not used.
      3 * For all System 80/80A games, Q11 and Q12 drive
      L11 (High Game to Date) and L10 (Game Over)
      respectively, no matter what the manual shows!


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    Last updated: 24.November 2007 1
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