TOP RED SPOT TARGETS (4)
Location: upper left of playfield, adjacent to "Captive Pit" exit gate
Scoring: 500 when unlit or flashing, 2000 when lit
Extra: completing the sequence twice lights the red Special lamp in the
right outlane, and enables Ball Save
RED DROP-TARGETS (3)
Location: upper right of playfield, in path of ball exiting shooter lane ("skill-shot")
Scoring: 2000 when lit or 300 when unlit
Extra: completing the bank enables the Ball Save, and lights the inside return lanes
YELLOW SPOT TARGETS (2)
Location: Top right corner of playfield above upper flipper
Scoring: info to follow
Extra: info to come
RIGHT RED SPOT TARGETS (4)
Location: right centre of playfield
Scoring: 500 when unlit or flashing, 2000 when lit
Extra: completing the sequence once (3-ball) or twice (5-ball) enables Ball Save
CENTRE DROP-TARGETS (5)
Location: centre of playfield facing flippers
Scoring: 2000 when lit or 300 when unlit
Extra: completing the bank enables the Ball Save, and enables "Capture Cave"
LEFT DROP-TARGETS (5)
Location: left centre of playfield
Scoring: 2000 when lit or 300 when unlit
Extra: completing the bank enables the Ball Save, and enables "Capture Pit"
after a ball has been captured in "Captive Cave"
LEFT YELLOW SPOT TARGETS (2)
Location: left of playfield above out and return lanes
Scoring: 2000
Extra: upper lights right return lanes and lower lights left return lanes
POP-BUMPERS (3)
Location: triangular setting in upper centre of playfield
Scoring: 300 when unlit and 3000 when lit (3-ball), or 100 when unlit and
1000 when lit (5-ball)
LEFT SPINNING TARGET
Location: entrance to "Captive Pit", above left bank of drop targets
Scoring: 300 when unlit, 2000 when litExtra: adds bonus
RIGHT SPINNING TARGET
Location: right of playfield, below exit from plunger lane
Scoring: 300 when unlit, 2000 when litExtra: adds bonus
CAPTIVE CAVE
Location: left side of playfield, behind left drop target bank
Scoring: 5000Extra: Capture enabled when lit
CAPTIVE PIT
Location: left side of playfield, entrance via left spinning target
Scoring: 5000Extra: Capture enabled when lit
IINSIDE RETURN LANES (2)
Location: left and right at bottom of playfield, leading to flippers
Scoring: 500 when unlit, 3000 when lit
Extra: when lit, right lane lights left spinner for 1 shot and left lane
lights right spinner for 1 shot
OUTSIDE RETURN LANES (2)
Location: left and right at bottom of playfield, leading to flippers
Scoring: 500 when unlit, 3000 when lit
Extra: when lit, left lane lights rollunder for 1 shot and right lane
lights Capture Ball for 1 shot - the ball landing in "Capture Cave" is
captured for multi-ball play
10 POINT SWITCHES
Location: island to right of lower right pop bumper
Scoring: 10 points per hit
KICKING RUBBERS (4)
Location: right of playfield beneath bank of 4 red spot targets and above
right out and return lanes; slingshots left and right of bottom of playfield
above flippers; top left of playfield to left of left pop bumper
Scoring: 30 points per hit
BONUS Regular bonus accumulated during play is shown on the bonus display.
When the ball drains, the player receives the bonus x multiplier.
SPECIAL Completing the top 4 red spot targets twice lights the red Special lamp in the right outlane.
EXTRA BALL Completing the 4 red spot targets, right centre of the
playfield, once (3-ball play) or twice (5-ball play) lights the pink Extra Ball lamp in the entrance to the central island, and making the rollunder gate at its exit awards the Extra Ball
BALL SAVE Ball Save is enabled by:
completing the top spot target sequence twice
completing any drop-target bank
completing the 4 red spot targets, right centre of the playfield, once
(3-ball play) or twice (5-ball play)
MULTI-BALL
Completing the centre drop-target bank lights the Captive Cave for capture. Completing the left drop-target bank lights the Captive Pit for capture, after a ball has been captured in the Captive Cave. After a ball has been captured in the Captive Pit, the third ball hitting any switch releases the 2 captive balls for 3-ball multiball play.
After capturing a ball in the Captive Cave due to any one of the multiball return lanes, hitting any switch releases the ball for 2-ball multiball play.
During multiball play, the multi-mode bonus display starts to accumulate
points at the rate 1000x the number of balls in play whilst at least 2 balls are in play on the drop-targets and red spot targets (2000 if 2-ball and 3000 if 3-ball).
At the end of multiball play, the player receives the bonus x multiplier
and if the multi-mode level has not been reached the player receives the 6th
player score times 1x.
MULTI-MODE If the multi-mode levels are reached (50'000 for 2-ball and 70'000 for 3-ball) then the player receives 2- or 3-ball multi-ball for a period of time based on the 6th player display value.
During play in multi-mode, the 6th player display decrements at a slower
rate when more balls are in play. As balls are lost, the display decrements faster. As the display decrements, the player receives these decremental units
as score.
When the multi-ball bonus reaches zero, the playfield goes dead and waits
for the balls to drain. At this time the ball is over and player advances unless the player shooting had previously won an Extra Ball, in which case he shoots again.
MULTIPLIERS
Completing the 3 drop target bank and either of the 5 drop-target banks awards the 2x multiplier.
Completing the 3 and both 5 drop-target banks awards the 3x multiplier. |