description of controls

Operating Instructions

The MA-1 is designed to be used with the model 1 Pacification Collar through a wireless hook up. Once the collar has been around the neck of the captive for a long enough period of time (1 to 2 weeks) a map will have been made of the captive's brain. Using that map the MA-1 can introduce emotions, physical sensations, thoughts and a completely new personality into the captive. To aid in the torment of the captive both the cells Gravity and Time flow can be controlled. Gravity can be varied from 1 to 15 and Time can be slowed or sped up by a factor of 4 just by turning the dial. Once the captive is placed into the Conditioning Cell automatic systems will go into operation to keep them docile and aid in the will breaking process.

Controling Emotions

Emotions can be introduced into the captive by means of linkage. From the Emotional Control Console select an emotion, enter in the link you want to that emotion and a power for the emotion. For instance, if you wanted a captive to feel lust when they see a pair of handcuffs, enter in Lust, the word "handcuffs" and then the power of the emotion desired (a number from 1 to 10).
To link an emotion to a physical sensation enter in the emotion, the power of the emotion, and the name of the physical sensation. The sensation can also be linked to an irritant from the Irritant Controls. Just enter in the emotion, the power of the emotion and from the Irritant Controls activate that irritant.
To decrease emotional responses to a specific stimulus or thought, increase the amount of apathy linked to that stimulus or thought. For instance if you wanted to make the captive care less about getting free, you would enter the word "Apathy" and a number from 1 to 10 and then the word "Free".
The word and power rating will be shown on the appropriate Emotional Meter. Emotions are found to be most effectively introduced while the Mental Activity Meter is reading "semi-conscious".

Thought Control

Viewing and changing the Captives thoughts. For interrogation uses the MA-1 will display the captive's thoughts on the Un-adjusted Thought Display. To change these thoughts the Mental Activity Meter must read in the semi-conscious or programmable areas. Thoughts can be edited, erased or introduced simply be entering them onto the Direct Thought Entry Keyboard. Thoughts introduced or erased during the semi-conscious period will be rememberd or forgotten, but the conditioning can be overcome. Thoughts introduced or erased during the programmable area of the meter will be permanent.

Irritating the Captive

Pure irritation can be introduced into the captive through the Irritant Controls. These are preset as Itch, Sneeze, Tickle, Pinch or bug-crawling-on-skin. Enter in the part of the body you want to effect and then press the irritant you wish to inflict.

Modifying or replacing the captives personality

A new development in the field of ET (Evil Technology) is the Personality Filter. Previous attempts at personality manipulation have always been hindered by the subject's will power. The Personality Filter solves this problem. While the PF is operating, the pacification collar sends a continuous electronic signal to the captives mind. This signal stimulates that part of the brain that regulates sleep. With the captive asleep the PF takes over, yet stil has access to the captives subconscious. This allows the PF to be small and self contained, yet still have the nuances of a fully working personality.
Installation of the Personality Filter requires that the subject has been wearing the Pacification Collar for at least 1 week. Also the apathy meter must be at full strength and the Mental Activity Meter must be reading in the programmable section. The chosen filter is selected from the Direct Thought Entry Keyboard and installation proceeds automatically. There are 4 pre-constructed filters to choose from. These 4 personalities are based on the current top ten alternate personalities that supervillains wish in heroines. (This from a poll of 100 supervillains in various prisons across the world). To choose the preset filter simply push the button.

1) Sally the Stripper.

Sally is a low- intelligence level former hippie who has burnt her mind out from too many drugs. In that small part of her mind that still functions on an adult level, Sally considers herself the last surviving flower child and her mission is to bring love to the world. The best way she knows to do is this taking off all of her clothes while music plays. Sally also enjoys sex with almost any partner or partners. Sally will often speak in the language of the late 1960's.

2) Paula the Prostitute.

Paula is a burned out 80's party girl who fried most her brain cells using cocaine. Cynical, bitter, yet desperate for any feeling at all Paula lives only for sex. That people pay her for it amazes her. Paula will tend to dress in 80's punk style if possible. Paula is the most experimental of the Personality Filters as far as sexual styles go. There has been no limit reported on what she will do when ordered. Paula will chew gum if allowed.

3) Excellent Woman.

Excellent is a superheroine who has lost all her powers. Defeated by her enemies she knows that the only way to get her powers back is to experience 10 orgasmic climaxes in 10 minutes. Excellent is constantly looking for someone, anyone, who can do this for her. Her enemy's name defaults to "Mr. Bad" but any name can be substituted in the options menu of the filter. Excellent will often spout cliched superheroine sayings.

4) Mindy the Simple Slave.

All that Mindy remembers is that she is a slave. To serve a master is the only life she has ever known, and the only life she wants to know. If a master is displeased with her Mindy is heartbroken, if he is pleased she is happy. Mindy has trouble with any concept that involves more thought than turning a doorknob to open a door. It is advised that anyone who uses the Mindy PF keep a close eye on her, as she has been known to wander away and forget who her master is. She is easily distracted by pretty shinny things.

Personality Filters can be changed easily, but only if the captive is in the conditioning cell. It can not be done outside of the cell.

If you wish to create you own Personality Filter write up a full biography with likes and dislikes, put it on DVD and push the DVD button. The biography can be as detailed as you like, but it should at minimum include a name, general history of the character and situation and a list of preferences for sexual acts. If the biography is lacking in too many details or has gaps in those details (listing two different sets of parents, forgetting to include a birthdate, lack of favorite foods) the filter can break down and the true personality will re-assume control. If this happens it is your fault and your consequences.

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