Introduction
So what is AIF, anyway? Perhaps not surprisingly, there are three main
elements to AIF:
- Adult
- If there's no adult content, it's just Interactive Fiction (cf.
r*if
newsgroups). In other words, AIF usually involves sex
and sexual situations. Usually lots of them.
- Interactive
- If it's not interactive, it's just Adult Fiction, aka erotica.
The computer offers unique possibilities to create erotica where the player is
part of the action (or, um, "action"). AIF can be even more exciting
than regular erotica.
- Fiction
- If there's no story, it's
"Adult Interactive".
Modern game engines allow a person to create games that tell a whole story,
with multiple characters and plot development (and more sex!). This allows the
player to be drawn further in.
(It's important to note that the authors have nothing against IF, AF, or AI. In
fact, writing any of these genres is highly recommended as good practice for
writing AIF. A good erotic story or AI might be the basis for an AIF game, and
writing IF could help you get over the programming barriers, so you can focus
on other aspects of AIF. But this guide is going to try to describe AIF
specifically.)
Good AIF, then, should contain good erotica, a good interactive relationship
between the player and the game (and the
NPC's therein), and should tell a
good story. The best existing AIF games (or parts thereof) usually involve
combinations of all three.
In the upcoming chapters of the guide, we'll focus on each of the three main
elements of AIF, and talk about how to use each one in creating good AIF,
with (hopefully) useful examples.
Believability
Erotica can be divided into two areas: the realistic and the fantasy. The
characters in fantasy erotica look (smell, sound...) perfect, have superhuman
stamina, and tend to have as much sex as possible with as many partners as
possible, filling every hot, wet orifice with a hard, long thing that fits just
right. Believable erotica may involve fewer characters, who occasionally think
of things other than sex, and end up having sex with spouses (sometimes even
their own spouses) or good friends. AIF will fall somewhere on the spectrum
between fantasy and believability.
AIF allows you to create sexual situations that could never happen in real
life. People can have sex many times in quick succession with multiple partners
without worrying about STD's, hurt feelings, or exhaustion. In these areas,
players will probably be willing to suspend their disbelief. Or perhaps you
do want to worry about some or all of these issues, only allowing your
character to orgasm once per N turns. AIF gives you the opportunity to decide
exactly what balance you want between believability and fantasy.
A James Bond AIF would give the character an excuse to screw anything that
moves; James is considered to be that good looking and that horny. (BJD is
another example that's firmly in the fantasy genre.) That would be fantasy
AIF. But many players also enjoy AIF in which there are fewer, but more
believable, partners. Realistic AIF opens the possibility for more character
and plot development, and perhaps a more compelling story. This is one reason
that Emy is considered a classic.
Attention to Detail
Attention to detail is important in F, IF, and AF, so of course it's important
in AIF as well. Details about your characters will make them more interesting.
Details about location will help mimesis.
Details about sex will make it much more erotic. Details about plot will make
the game more memorable. Finally, side details unrelated to the linear
progression of the game will not only add flavor, but will also make the game
more re-playable.
Unfortunately, attention to detail takes time and planning. Lack of time seems
to be the number one killer of embryonic AIF games. Nonetheless, without
detail, your AIF won't be very fun to play. Planning and writing characters,
locations, and plot before you start coding the game will help immensely.
About This Guide
A few notes before going on.
-
As will be shown later, AIF involves lots of sexual or otherwise erotic
situations which aren't actually sex. It could be argued that the
more erotic situations you include which aren't "just" sex,
the better your AIF will be. So in various places below we'll write
"sex" when what we mean is some sexual or erotic situation.
Whether that situation involves swing dancing, lap dancing, or tap dancing;
clashing personalities (cf. Cheers, Moonlighting,
Star Wars), dashing personalities (James Bond), or slashing
personalities (B movie cheerleader horror AIF, anyone?);
striptease, voyeurism, bondage, playing with food, lingerie, R&B, Kenny G
(ick), or fantasy.... well, that part is up to you! (Read on for even more
ideas.)
-
The guide contains a number of examples from existing AIF games. We try hard
not to make them spoilers, however. Any budding AIF author should of course
try and play lots of AIF, to see what has come before, to learn about standard
motifs and expectations of the genre, and to get ideas. Almost all the game
names are abbreviated; check the glossary
for elucidation.
-
The guide also contains a bunch of quotes from newsgroup postings.
Spelling has been fixed rather than littering the document with [sic]'s.
- We're using "he" for players and "she" for NPC's
because English doesn't have a good gender neutral pronoun. We're certainly
not trying to imply that NPC's should always be female, or that players should
always be male (how bland!).
-
The glossary explains the acronyms and some other
terms, and links within the document are generally to the
links section at the end, rather than directly to
foreign URLs, to keep this document easily updatable.
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