Introduction

So what is AIF, anyway? Perhaps not surprisingly, there are three main elements to AIF:
Adult
If there's no adult content, it's just Interactive Fiction (cf. r*if newsgroups). In other words, AIF usually involves sex and sexual situations. Usually lots of them.
Interactive
If it's not interactive, it's just Adult Fiction, aka erotica. The computer offers unique possibilities to create erotica where the player is part of the action (or, um, "action"). AIF can be even more exciting than regular erotica.
Fiction
If there's no story, it's "Adult Interactive". Modern game engines allow a person to create games that tell a whole story, with multiple characters and plot development (and more sex!). This allows the player to be drawn further in.

(It's important to note that the authors have nothing against IF, AF, or AI. In fact, writing any of these genres is highly recommended as good practice for writing AIF. A good erotic story or AI might be the basis for an AIF game, and writing IF could help you get over the programming barriers, so you can focus on other aspects of AIF. But this guide is going to try to describe AIF specifically.)

Good AIF, then, should contain good erotica, a good interactive relationship between the player and the game (and the NPC's therein), and should tell a good story. The best existing AIF games (or parts thereof) usually involve combinations of all three.

In the upcoming chapters of the guide, we'll focus on each of the three main elements of AIF, and talk about how to use each one in creating good AIF, with (hopefully) useful examples.

Believability

Erotica can be divided into two areas: the realistic and the fantasy. The characters in fantasy erotica look (smell, sound...) perfect, have superhuman stamina, and tend to have as much sex as possible with as many partners as possible, filling every hot, wet orifice with a hard, long thing that fits just right. Believable erotica may involve fewer characters, who occasionally think of things other than sex, and end up having sex with spouses (sometimes even their own spouses) or good friends. AIF will fall somewhere on the spectrum between fantasy and believability.

AIF allows you to create sexual situations that could never happen in real life. People can have sex many times in quick succession with multiple partners without worrying about STD's, hurt feelings, or exhaustion. In these areas, players will probably be willing to suspend their disbelief. Or perhaps you do want to worry about some or all of these issues, only allowing your character to orgasm once per N turns. AIF gives you the opportunity to decide exactly what balance you want between believability and fantasy.

A James Bond AIF would give the character an excuse to screw anything that moves; James is considered to be that good looking and that horny. (BJD is another example that's firmly in the fantasy genre.) That would be fantasy AIF. But many players also enjoy AIF in which there are fewer, but more believable, partners. Realistic AIF opens the possibility for more character and plot development, and perhaps a more compelling story. This is one reason that Emy is considered a classic.

Attention to Detail

Attention to detail is important in F, IF, and AF, so of course it's important in AIF as well. Details about your characters will make them more interesting. Details about location will help mimesis. Details about sex will make it much more erotic. Details about plot will make the game more memorable. Finally, side details unrelated to the linear progression of the game will not only add flavor, but will also make the game more re-playable.

Unfortunately, attention to detail takes time and planning. Lack of time seems to be the number one killer of embryonic AIF games. Nonetheless, without detail, your AIF won't be very fun to play. Planning and writing characters, locations, and plot before you start coding the game will help immensely.

About This Guide

A few notes before going on.
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