Get used to it, It's on every page

Classes
Characters
Equipment
Feats
Spells
Contact
Home
Links
Quizzes

Death
Evocation
Level: Sorcerer/Wizard 5
Components: S
Casting Time: 1 standard action
Range: Depends on the weapon
Effect: see text
Duration: Instanteneous
Saving Throw: reflex negates
Spell Resistance: No
As part of the casting, the caster makes an attack with her chosen weapon though no attack roll is made. The enemy instead must make a reflex save. If that save fails, the enemy is slain instantly.

Foi
Evocation [Fire]
Level: Sorcerer/Wizard 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 + 5 ft./2 levels)
Effect: 1 fire bolt
Duration: Instanteneous
Saving Throw: None
Spell Resistance: No
The caster raises their hand up and a fiery bolt speeds towards the intended target. The bolt deals 1d4+1 points of fire damage per caster level (max: 5d4+5).

Gifoi
Evocation [Fire]
Level: Sorcerer/Wizard 3
Components: V, S
Casting Time: 1 standard action
Range: Close (25 + 5 ft./2 levels)
Effect: 1 fire bolt
Duration: Instanteneous
Saving Throw: None
Spell Resistance: No
The caster raises their hand up and a fiery bolt speeds towards the intended target and makes a small explosion around the target. The bolt deals 1d4+1 points of fire damage per caster level (max: 10d4+10).

Nafoi
Evocation [Fire]
Level: Sorcerer/Wizard 5
Components: V, S
Casting Time: 1 standard action
Range: Close (25 + 5 ft./2 levels)
Effect: 1 fire bolt
Duration: Instanteneous
Saving Throw: None
Spell Resistance: No
The caster raises their hand up and an explosion manifests around the intended target. The fire storm deals 1d4+1 points of fire damage per caster level (max: 15d4+15).

Moonshade
Evocation
Level: Sorcerer/Wizard 3
Components: S
Casting Time: 1 standard action
Range: Depends on the weapon
Effect: see text
Duration: 2 rounds/level
Saving Throw: reflex negates
Spell Resistance: No
As part of the casting, the caster makes an attack with her weapon though she makes no attack roll. The opponent makes a reflex save instead. If the enemy should fail her saving throw then her initiative is reduced by 1 per caster level (max: 10). This effect on initiative begins on the next round.

Ner
Transmutation
Level: Sorcerer/Wizard 1
Components: V, S
Casting Time: 1 standard action
Range: Personal
Effect: see text
Duration: 2 rounds/level
Saving Throw: None
Spell Resistance: No
The caster throws her arm in the air and through magical energies that manifest as a glowing aura around the caster alters her initiative score. The number is increased by 1 per caster level (max: 10). This effect begins on the following round when the caster uses the new score.

Shift
Transmutation
Level: Sorcerer/Wizard 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 + 5 ft./2 levels)
Effect: see text
Duration: 2 rounds/level
Saving Throw: None
Spell Resistance: No
The caster raises their hand up and small electrical bolts rising up surround the intended target who then recieves a +1 bonus to damage rolls per caster level (max: +5) for the duration of the spell.

Saner
Transmutation
Level: Sorcerer/Wizard 3
Components: V, S
Casting Time: 1 standard action
Range: one creature/level witin 30 ft. of caster
Effect: see text
Duration: 2 rounds/level
Saving Throw: None
Spell Resistance: No
The caster throws her arm in the air and through magical energies that manifest as a glowing aura around the intended targets alters their initiative scores. The number is increased by 1 per caster level (max: 10). This effect begins on the following round when the targets use their new score.

Vortex
Evocation
Level: Sorcerer/Wizard 2
Components: S
Casting Time: 1 standard action
Range: Depends on weapon
Effect: see text
Duration: Instanteneous
Saving Throw: None
Spell Resistance: No
The caster makes an attack with her chosen weapon (included in the spell casting time) and if the strike is successful deals x3 the normal damage. The range depends on the weapon used. This spell cannot deal a critical hit, it always deals x3 damage as though it was a critical hit already. As a special circumstance bonus any Evocation type focuses due to feats or other affects add to the to hit roll of this attack only.

Zan
Evocation [Wind]
Level: Sorcerer/Wizard 2
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 + 10 ft./level)
Effect: one creature/level within 30 ft of each other
Duration: Instanteneous
Saving Throw: None
Spell Resistance: No
The caster throws her arm in the air and creates a small tornado for each intended target (1 target/level; max 5) that deals 1d6+1 points of damage per caster level (max: 5d6+5) that manifests itself as tiny lacerations all over the victims body.

Gizan
Evocation [Wind]
Level: Sorcerer/Wizard 4
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 + 10 ft./level)
Effect: large sized tornados in a 30 ft. area
Duration: Instanteneous
Saving Throw: None
Spell Resistance: No
The caster throws her arm in the air and creates multiple large sized tornados that deal 1d6+1 points of damage per caster level (max: 10d6+10) over a 30 ft. area.

Nazan
Evocation [Wind]
Level: Sorcerer/Wizard 6
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 + 10 ft./level)
Effect: a giant tornado affecting a 60 ft. area
Duration: Instanteneous
Saving Throw: None
Spell Resistance: No
The caster throws her arm in the air and creates a giant tornado that deals 1d6+1 points of damage per caster level (max: 15d6+15) over a 60 ft. area.
Hosted by www.Geocities.ws

1