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Name: Saito Hajime Age: ?? Height: ?? Weight: ?? Eyes: ?? Hair: ?? HP set at: 75% Series: Rurouni Kenshin Saito Hajime: Male human Fighter 14/ Rogue 4; CR 18; Medium Humanoid; 14d10+56 plus 4d6+16; hp 177; Init +6; Spd 30 ft; AC 12, touch 12, flat-footed 12; Base Atk +17; Grp +22; Atk +25 melee (1d10+9/17-20 MW Katana); Full Atk +25/+20/+15/+10 melee (1d10+9/17-20 MW Katana); SA Sneak Atk +2d6; SQ human traits, trapfinding, evasion, uncanny dodge, trap sense +1, bonus feats; AL CG; SV Fort +14, Ref +10, Will +8; Str 20, Dex 14, Con 18, Int 16, Wis 16, Cha 10. Skills and Feats: Balance +9, Bluff +7, Climb +12, Disable Device +10, Gather Information +9, Intimidate +12, Jump +22, Listen +15, Move Silently +9, Open Lock +9, Search +10, Sense Motive +20, Spot +15, Swim +11, Tumble +9; Improved Unarmed Strike, Weapon Focus (Katana), Power Attack, Combat Expertise, Improved Initiative, Gatotsu, Weapon Specialization (Katana), Gatotsu "True", Improved Critical (Katana), Greater Weapon Focus (Katana), Gatotsu "Anti-Air", Improved Feint, Improved Sunder, Greater Weapon Specialization (Katana), Gatotsu "Zero Stance", Improved Bull Rush. Human Traits: As a human, Saito gains an additional feat and 4 skill points at 1st level. At every level thereafter he gains an addtional skill point. Sneak Attack: Any time Saito can flank an opponent or deny that opponent his dexterity bonus to AC, Saito deals an extra 2d6 points of damage. Creatures immune to critical hits are not affected by sneak attacks. Trapfinding: As a rogue Saito can search for and disable traps with a DC above 20. Evasion: Any attack that allows a reflex save for half does no damage to Saito on a successful save. Uncanny Dodge: Saito retains his dexterity bonus to his AC even if he is flat-footed. He is still considered flat-footed for any purpose other than AC. Trap Sense: Saito has a +1 to saves made against traps. Languages: Common Possesions: masterwork katana, clothes |