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Name: Davian Swordhand
Age: 25
Height: 6'0
Weight: 256 lbs
Eyes: Blue
Hair: White
HP set at: 75%
Davian Swordhand: Male half-dragon Sorcerer 10/ Dragon Disciple 10; CR 20; Medium Humanoid; 10d4+60 plus 10d12+60; hp 240; Init +7; Spd 30 ft, fly 60 ft; AC 30, touch 18, flat-footed 27; Base Atk +12; Grp +23; Atk +23 melee (1d6+11, Bite) or +23 melee (1d6+11, Claw); Full Atk +23 melee (1d6+11, Bite) and +18/+18 melee (1d6+11, Claws); SA spells, bite and claws, breath weapon (6d8 3/day); SQ human traits, natural armor (+4), ability boost (+2 int, +8 str, +2 con, +2 cha), familiar benefits, pseudodragon familiar, blindsense (60 ft), wings, dragon apotheosis; AL CN; SV Fort +16, Ref +9, Will +15; Str 32, Dex 16, Con 22, Int 14, Wis 12, Cha 24.

Skills and Feats: Bluff +20, Concentrate +29, Diplomacy +11, Gather Information +11, Knowledge (arcana) +23, Listen +9, Search +8, Spellcraft +25, Spot +9; Improved Initiative, Extend Spell, Heighten Spell, Empower Spell, Alertness, Improved Natural Attack (Claws), Ability Focus (Breath Weapon), Hover, Flyby Attack.

Human Traits: Davian as a human gains a bonus feat at 1st level. He has chosen Improved Initiative. In addition he gains 4 extra skill points at 1st level and an additional skill point every level thereafter.

Familiar Benefits: Davian has chosen a pseudodragon named Schill as his familiar. When Schill is within 5 feet of him, he gains the benefits of the Alertness feat (included in the statistics above). He also gains the following benefits.

Share Spells: At Davian’s option, he may have any spell (but not any spell-like ability) he casts on himself also affect Schill. Schill must be within 5 feet at the time of casting to receive the benefit.

Empathic Link (Su): Davian has an empathic link with Schill out to a distance of up to 1 mile. Davian cannot see through Schill’s eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content can be communicated.

Deliver Touch Spells (Ex): Schill can deliver touch spells for Davian.

Speak with Master (Ex): Schill can communicate verbally with Davian, though no one else can understand them when speaking in this manner.

Speak with animals of it’s kind (Ex): Schill can communicate with animals of the same type as himself.

Scry on Familiar (Sp): Davian may scry on Schill once per day as per the spell.

Natural Armor (Ex): As a dragon disciple, Davian is an amazingly durable individual reflected by his +4 natural armor bonus to AC.

Bite and Claws (Ex): Davian has begun his transformation from man to dragon and has acquired fangs and claws to aid him in combat through the process.

Ability Boost (Ex): As a dragon disciple, Davian has a +2 to intelligence, +8 to strength, +2 to constitution, and a +2 to charisma. These are gained as if through level adjustment.

Breath Weapon (Su): Three times per day, Davian may breath a cone of cold similar to a white dragon’s cold cone that deals 6d8 points of damage (reflex for half). The DC for this attack is 28 (DC = 10 + DD levels + con).

Blindsense (Ex): Davian has blindsense out to a range of 60 ft.

Dragon Apotheosis (Ex): Davian has assumed the half-dragon template completely. In addition to the abilities mentioned above, he also has darkvision out to 60 ft., low-light vision. He is immune to sleep and paralysis effects and has complete immunity to cold based attacks.

Sorcerer Spells Known (6/8/8/8/7/7/7/7/4; save DC 17 + spell level): 0 -- acid splash, detect magic, ray of frost, ghost sound, prestidigitation, touch of fatigue, mage hand, read magic, arcane mark; 1st -- shield, comprehend languages, true strike, ray of enfeeblement, charm person; 2nd -- acid arrow, scorching ray, mirror image, rope trick, touch of idiocy; 3rd -- hold person, gaseous form, nondetection, vampiric touch; 4th -- shadow conjuration, dimension door, phantasmal killer, stoneskin; 5th -- shadow evocation, telekinesis, break enchantment, hold monster; 6th -- disintegrate, guards and wards, greater dispel magic; 7th -- limited wish, greater shadow conjuration, greater scrying; 8th -- greater shadow evocation, greater prying eyes.

Languages: Common, Draconic

Possessions: bracers of armor +8, ring of protection +5, ring of draconic power (white), amulet of health +6, belt of giant’s strength +6, tome of leadership and influence +2 (read), manual of gainful exercise +5 (read), tome of understanding +2 (read), maximize metamagic rod (lesser), 4 potions of displacement, 4 potions of cat’s grace, 2 potions of heroism, 2 potions of greater magic fang (+3), 6 potions of cure light wounds, 5 potions of cure moderate wounds, 4 potions of cure serious wounds, spell pouch, spell components, handy haversack, bedroll, rations, 615 gp.

Schill, male pseudodragon familiar: CR --; tiny magical beast; HD 2d12+2; hp 120; init +2; Spd 15 ft., fly 60 ft.; AC 31 (+2 size, +2 dex, +4 deflection, +13 natural), touch 18, flat-footed 29; Base Atk +12; Grp +2; Atk +16 melee (1d3-1 plus poison, Tail); Full Atk +16 melee (1d3-1 plus poison, Tail) and +11 melee (1, Bite); Space/Reach 2-1/2 ft./0 ft. (5 ft. w/Tail); SA poison; SQ blindsense (60 ft.), darkvision (60 ft.), immunity to sleep and paralysis, low-light vision, spell resistance 25, telepathy (60 ft.), improved evasion; SV Fort +11, Ref +8, Will +15; Str 6, Dex 15, Con 13, Int 14, Wis 12, Cha 10.

Skills and Feats: Diplomacy +2, Hide +20, Listen +7, Search +6, Sense Motive +7, Spot +7, Survival +1 (+3 following tracks); Weapon Finesse.

Poison (Ex): Injury, fortitude DC 14, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is constitution based and includes a +2 racial bonus.

Blindsense (Ex): A pseudodragon can locate creatures within 60 feet by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues). Opponents the pseudodragon can’t actually see still have total concealment against the pseudodragon.

Telepathy (Su): Pseudodragons can communicate telepathically with creatures that speak Common or Sylvan, provided they are within 60 ft.

Skills: Pseudodragons have a chameleon like ability that grants them a +4 racial bonus on hide checks. In forests or overgrown areas, this bonus improves to +8 (included in the statistics above).

Improved Evasion (Ex): If the familiar makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he takes no damage. He takes half damage on a failed saving throw.

Possessions: ring of protection +4.
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