Okay, well, you're probably all wondering, "Now what the hell is Dragoneye?" Well, if you've taken the time to browse around the website, then you might have detected a strong sense of.... Forgotten realms? Or at least games! The games damnit!

   But that doesn't answer any questions really, so you're still wondering... and in truth, so are we.

   Well... I lent my friend 8people Baldurs Gate I a few years ago, when we traded games, and borrowed her Black & White (Good game ^_^ ) Anyway! This encouraged her to get into Bioware games, so its my fault. Yes, you can all blame me.

  I've got all the games we cover here and more, and so has 8people, but she fiddles with them, thus the scripting thingy. I just muck around and test them out. She uses WeiDU, which is a scripting language. Teehee, I remember the first bit of scripting 8people made for me - a party of dragons, unfortunately ToB didn't like them much and kept crashing. Besides, they could never fit through the doors at any rate.

  We thought that making modules would be... interesting to say the least. And after much discussion, it was decided that Dragoneye would be a cool name. 8people does all the scripting stuff for the modules while I do all this website stuff. Like... writing this up, for example, but 8people is sat right next to me, so it's not to bad.

   Our ideas are (usually) Original, at least the few scripting things we have going on at the moment,for more information please refer to the "Module info" and "Current Projects" pages.

Statistics:

   The modules are made for Throne of Bhaal, but they might work with just Shadows of Amn installed, we're not sure at the moment. I (frostbite) also dabble in makeing modules for Neverwinter nights. but I need to improve my scripting skills before there'll be anything of worth enough to put up. When we get some stuff up perhaps Beta tetster might be helpful, if theres any small things that we might've missed, like spelling mistakes or some such stuff.
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