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<------ Drink Games ------>
Given below are my favourite drink games. Feel free to download and try them out.
By the way, they are meant to be played at house parties or at a friend's place.... not at pubs, bars or discs !!!
Drug Dealer
Three man
Thumper drunk
Drunk driver
Asshole
Spoons
Up and down the river
Drug dealer:
Number of Players: 3 - 10
Quite a simple game actually, with a low-mid boot factor. We learned this on the East Coast. This is a game to play while doing other things at a party. To play the game you need one playing card for each participant. You always need one King and one Ace, and a variety of numbered cards some low, some mid, some high, but just one card per player. The cards are dealt face down, take a quick peek. The person who gets the King is the cop, the person who gets the ace is the drug dealer, everyone else are bystanders. It is the drug dealers job to very, VERY discreetly wink at another player, this person while eventually say 'the deal has been made.' At this time the cop identifies him/herself and tries to figure out who the dealer is. The cop chooses a player, if wrong the cop drinks the number shown on the card, and then chooses again, if wrong again, he drinks the number on that card. When the cop chooses correctly, the drug dealer drinks the NUMBER OF CARDS remaining NOT the total of the numbers on the cards. After that, the cards are redealt and the game goes on. This is a great game for when people don't feel like playing a game because it's the regular socializing that helps disguise any winks and keep the cop on his/her toes. However, it helps a lot if the players do sit in a circle while playing, and not spread around a room. Obviously if you want to increase the boot factor, play with high numbered cards.
Three man:
Number of Players: 3 - 10
A most excellent good time dice game.
Supplies needed are the standard people and beer, plus dice.
Everyone sits in a circle. The first order of business is to determine the Three Man. This is done by each player rolling a die in turn. The first to roll a three becomes the Three Man (see below for game with the Beer Helmut.) The player to the left of the Three Man goes first, and play continues in a clockwise direction.
The player then rolls both dice and acts according to the following combinations:
1:1 Doubles - see below
1:2 Three man drinks (sum to 3)
1:3 Three man drinks (three on die)
1:4 Thumb to table or floor (playing surface)
1:5 Index finger to side of nose.
1:6 Player to left of roller drinks (7 left/11 right)
2:2 Doubles - see below
2:3 Three man drinks (three on die)
2:4 Pass turn
2:5 Player to left of roller drinks (7 left/11 right)
2:6 Pass turn
3:3 Doubles - see below; three drinks twice
3:4 Three man drinks; player to left of roller drinks
3:5 Three man drinks
3:6 Three man drinks; Social
4:4 Doubles - see below
4:5 Social 4:6 Pass turn
5:5 Doubles - see below
5:6 Player to right of roller drinks (7 left/11 right)
6:6 Doubles - see below
However, if on the Three Man's turn, s/he rolls a three or combination thereof, s/he is no longer the Three Man and then can designate any other player as the new Three Man. (This also includes if the Three Man rolls during a doubles give; see below)
Social: Everybody drinks
Doubles: The roller has the option of giving both dice to one player or one dice to two players. Whatever the case, the dice are rolled and the number on the dice is what that person(s) have to drink. (ie. roller gives the dice to Y and Z. Y rolls a 3 and Z rolls a five, Y drinks 3, Z drinks 5. Or Y gets both both dice and rolls a 3:5, Y then drinks 8.) However, if the given dice roll to doubles, the original roller has to drink that amount. But the original roller also keeps the turn.
To condense everything:
Total of 7 - player to right of roller drinks
Total of 11- left
Total of 9 - Social
Any 3 or sum to 3 - Three man drinks
1 and 4 - thumb on floor
1 and 5 - finger on nose
Doubles - give 'em away
Variation with the Beer Helmut:
To make the visual effect of the game more interesting, the Three Man should have to were some of strange hat, the Beer Helmut. The Helmut could be almost anything that can be worn on the head, orange hunters' hat, lampshade, undergarments, etc. But tradition holds that the Helmut be made from a discarded case of beer, cut so the handle serves as eyepieces and a nose bridge. Other ornamentation may be freely added, such as a plume from other cardboard or feathers. It should look like something worn into battle. Thus the name, Beer Helmut. When the Three Man no longer is the Three Man due to skillful rolling, part of the ceremony is the passing of the Helmut onto the new Three Man.
Thumper Drunk:
Number of Players: 3 - 10
Learned this game at The Universit o fConnecticut. At the beginning of the game, each player chooses a signal - rubbing a belly, waving moose antlers with both hands at the forehead, picking the nose, the bird, peace, etc. Players sit in a circle and thump twice on their knees or the table and clap twice. Done right, this should create a rhythm. One player asks, "What is the name of the game?"All players yell, "Thumper!" The original player asks, "How do you play?"Everyone answers, "Signs!"Then the player gives his sign during the thumping beats, and another player's sign during the clapping beats. That's the tag. The player whose sign he chose gives their sign during the thumping, and signs another's during the claps. And so on until someone breaks the rhythm by forgetting their sign or mishandling someone else's'. After that person finishes drinking, they re-start the game by asking the question, "What is the name of the game?"Everyone not signing must be thumping at all times. The faster the beat, the more difficult the game
Drunk Driver:
The rules for this are easy, there is a dealer and one 'driver.' The dealer deals 6 cards (more for a greater challenge, less for an easy road) face down to the driver. The driver turns over a card and one of the following will happen: If the card is a non-face card or ace, nothing happens and the driver moves onto the next card. If the card is a face card or ace, the driver is dealt additional cards based on which card; Jack = +1 card, Queen = +2 cards, King = +3 cards, and Ace = +4 cards. As well, as being dealt more cards, the driver also has to have a drink for each additional card. (ace turned over --- 4 cards and 4 drinks). The game continues until the driver has successfully made it off the road (gone through all cards dealt). If the dealer runs out of cards, simply reshuffle the cards already played.
P.S. Not to be confused with real jackasses that Drink n' Drive their cars!
Asshole:
Requires at least 3 players:
The first hand is used to determine everyone's rank during the following hands. Deal out all the cards. The person to the left of the dealer starts off. The object of the game is to get rid of all your cards. When starting you can lay down any card or cards with the same face value. The person following you must lay down a card of equal or greater value. They must also use the same amount of cards as you did. If you lay down two 9's then they would have to lay down two of something equal or greater. If the player lays down the same card as the previous player then the next player is skipped and must drink. Also if you can't play any of your cards than you must skip and drink. Cards are cleared if everyone skips or a two is played. Play continues like this until all the cards have been played. After the first hand is when the fun really begins.
There is a ranking system which is as follows:
President, Vice-President, Secretary, Asshole.
Whoever goes out first becomes the new President for the next game, the second person becomes the Vice-President, etc... For the following rounds, anyone who ranks higher then you can tell you to drink whenever they want to. Special Rules: The Asshole must always deal and clear the cards. Also the Asshole must give the two best cards in their hand to the President. The President gives the two worst cards in their hand to the Asshole. If the President remains President for three consecutive rounds they can create special rules, such as the word "drink"cannot be used. If these rules are broken then the offender must drink.
Spoons:
Number of Players: 5 - 10
First, pull certain numbers from the deck, depending on how many people are playing. If there are 5 people, pull the Aces, Kings, Queens, Jacks, and 10s. If 6, then pull those plus the 9s. If 4, then leave behind the 10s. Easy enough. Then, get enough spoons for everyone but one player...like 5 players, 4 spoons. Lay them out in the middle of the circle of players. Deal out all of the cards. Everyone picks up their cards, and then the dealer starts calling "Pass!". When s/he says pass, each player must take one card from their hand and pass it to the left. (The dealer may also choose to switch direction by saying something akin to "Pass right!".) It works best if the dealer calls this every 3-4 seconds, so no one really has a chance to relax with their cards. This continues until someone gets four-of-a-kind, and then that player grabs a spoon and puts down their cards. All the other players then have to grab for a spoon, the loser being the one left out. Now, here's the variations on rules: Number of drinks: This pretty much is up to the players. You can play it that the loser has to drink the value of the cards that the four-of-a-kind holder had...like four jacks = 11 drinks. Another is drink the amount of players, or for as many seconds as there are players. As I said, it's really up to you. Fight over last spoon: This depends on how painful you want the game to get. Some people play that, if two people have the last spoon, whoever has the big end wins. It's entirely more entertaining, however, if you just let the two of them wrestle for it until one of them can get it away from the other player. I've personally been dragged across a dining room table and more or less flipped to the floor while holding onto the spoon by a much larger player. Hurt like hell, but it was entertaining. Points: You can play for points, i.e., when you lose, you get a point, and it keeps going until someone hits the point limit. Then, force them to drink some arbitrary amount
Up and Down The River:
Number of Players: 3 - 10
Quite an excellent game with a potentially very high buzz factor. Required materials: many people and at least two decks of cards. A good rule of thumb is one deck for six people, than an additional deck for every additional eight to ten people. Everyone sits in a circle, one player is the dealer as well as a participant. Each player is dealt four cards face up, to be kept in front of that player. The dealer then starts 'up the river' by turning over the first card, each player with the same card in front of him/her (suit doesn't matter), must take one drink. If the person has more than one of the same card, it is a drink for each card. The dealer then turns over the next card. Same thing, except this time it is two drinks. The next deal is three drinks, and the last is four drinks. After the fourth card, the dealer returns 'down the river' by dealing the next card on top of the fourth card dealt. Players with matching cards now give four drinks away in any combination; four to one player, or maybe one drink to four different players. Same situation of the player has more than one of the same card; the player gives drinks for each card. The dealer continues back 'down the river' by dealing the next card on top of the third card dealt. This time players give three cards for each matching card. The next deal is a give of two drinks, and the last deal is a give of one drink. After all the cards are dealt, simply shuffle and deal again. Play continues until everyone is sick of the game, or sick from the beer.
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