 |
 |
Sword
Mastery |
| |
| Increase
your attack strenght while using a one-handed sword. |
| Level 1 |
Attack
Strength +3 |
| Level 2 |
Attack
Strength +6 |
| Level 3 |
Attack
Strength +9 |
| Level 4 |
Attack
Strength +12 |
| Two-Handed
Sword Mastery Available. |
| Level 5 |
Attack
Strength +15 |
| Level 6 |
Attack
Strength +18 |
| Level 7 |
Attack
Strength +21 |
| Level 8 |
Attack
Strength +24 |
| Level 9 |
Attack
Strength +27 |
| Level 10 |
Attack
Strength +30 |
|
Two-Handed
Sword Mastery |
| |
| Requires
Sword Mastery Level 4 |
| Increase
your attack strenght while using a two-handed sword. |
| Level 1 |
Attack
Strength +3 |
| Level 2 |
Attack
Strength +6 |
| Level 3 |
Attack
Strength +9 |
| Level 4 |
Attack
Strength +12 |
| Level 5 |
Attack
Strength +15 |
| Level 6 |
Attack
Strength +18 |
| Level 7 |
Attack
Strength +21 |
| Level 8 |
Attack
Strength +24 |
| Level 9 |
Attack
Strength +27 |
| Level 10 |
Attack
Strength +30 |
|
|
HP
Recovery |
| |
| Extra
HP regenerates while your swordsman is sitting, standing
still, or attacking. |
| Level 1 |
+5 HP every
ten seconds. |
| Level 2 |
+10 HP every
ten seconds. |
| Level 3 |
+15 HP every
ten seconds. |
| Level 4 |
+20 HP every
ten seconds. |
| Level 5 |
+25 HP every
ten seconds. |
| Level 6 |
+30 HP every
ten seconds. |
| Level 7 |
+35 HP every
ten seconds. |
| Level 8 |
+40 HP every
ten seconds. |
| Level 9 |
+45 HP every
ten seconds. |
| Level 10 |
+50 HP every
ten seconds. |
|
|
|
Bash
(Active) |
| |
| Bash is a deadly move
that a swordsman can learn and use to pulverise his/her
enemies to the ground. As you level Bash up, you will
find that extra SP will be consumed at higer levels. |
|
Provoke
(Active) |
| |
| Provoke will temporally
decrease an enemy's defense. As you level up provoke,
more SP will be used continually for the duration of the
fight. |
|
|
Magnum
Break (Active) |
| |
| Requires
Bash Level 5 |
| Nine cells around your
swordsman will receive a shock from the attack, causing
damage to anything within them. As you level Magnum
Break up, more SP will be consumed, however, more damage
will be dealt. |
|
Endure
(Active) |
| |
| Requires
Provoke Level 5 |
| Reduces the delay when
hit by an enemy. As you level Endure up, more SP will be
consumed, however, the delay after being hit by an enemy
will also be decreased. |
|