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|
Mace
Mastery (Passive) |
| |
| No
Skill Requirements |
| Increases the attack
power when using a mace. The correction value is added
to the original damage, ignoring the defense of the
enemy. |
|
Impositio
Manus (Active) |
| |
| No
Skill Requirements |
| This skills is in effect
a prayer which increases the attack power of someone's
weapon for 40 seconds. Seconds do not add on if you use
more than once - it begins at 40 again. |
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|
Suffragium
(Active) |
| |
| Requires
Impositio Manus Lvl 2 |
| By praying for another
person, the speed of a skill is hastened once. |
|
Aspersio
(Active) |
| |
| Requires
Aqua Bened. Lvl 1 and Impositio Manus Lvl 3 |
| A blassing using holy
water: During the time that the skill lasts (determined
by level), a holy attribute is given to the target's
weapon. There is a fixed damage of 40 when used on
undead/demoniac monster - the same as simply throwing
holy water on them. Requires one holy water item. |
|
|
Holy
Body Descending (Active) |
| |
| Requires
Aspersio Lvl 5 and Grolria Lvl 3 |
| a holy attribute it
granted to all allies within the spell's target range.
The time for which the skills works changes according to
skill level. This skill requires an Acolyte on each
sides of Priest to be use. NOTE: This skill also use
small amounts of SP from the two surrounding Acolytes. |
|
Sanctuary
(Active) |
| |
| Requires
Heal Lvl 1 |
| Creates a holy field by
descending a holy spirit into the battlefield. When
entered into by a player, the Heal effect occur. When
used, Priest can not move from the field. When
undead/demonic monsters enter the affected area, damage
occurs and they are pushed away. Takes about 5 seconds
to recite this spell. Requires one blue gemstone item. |
|
|
Recovery
(Active) |
| |
| No
Skill Requirements. |
| Fixes status
abnormalities. When used on an undead monster, it causes
darkness. |
|
Slow
Poison (Active) |
| |
| Requires
Recovery Lvl 1 |
| Advancement of the poison
is stopped during the time that the spell lasts (not
cured). Good for use when you cannot heal poison but
don't wish to die!!! |
|
|
Resurrection
(Active) |
| |
| Requires
SP Recovery Power Improvement Lvl 4 |
| Resurrect the deceased or
a monster. The ammount of HP recovered depends on the
level, and no SP is recovered. Any monster that gets
revived does not give EXP or any items. Requires one
blue gemstone item. |
|
Safety
Wall (Active) |
| |
| Requires
Aspersio Lvl 4 |
| Requires one blue
gemstone item. |
|
|
Kyrie
Eleison (Active) |
| |
| Requires
Angelus Lvl 2 |
| Protect your entire party
with a barrier that completely defends them for one
attack. Duration depends on skill lvl. When use is
repeated, the effect does not accumulate, the timer is
just reset. |
|
Magnificat
(Active) |
| |
| No
Skill requirements |
| A praise type skill which
doubles your party's natural recovery speed. Duration
depends on the skill's level. |
|
|
Gloria
(Active) |
| |
| Requires
Kyrie Eleison Lvl 4 and Magnificat Lvl 3 |
| 30 status points are
added to the user and his/her party for the duration of
the spell, which of course depends on its level. |
|
Lex
Divina (Active) |
| |
| Requires
Ruwach Lvl 1 |
| Silence an enemy for the
duration of the spell, which is determinded by the
skill's level. When in this state, an enemy cannot use
any skills. |
|
|
Turn
Undead (Active) |
| |
| Requires
Resurrection Lvl 1 and Lex Divina Lvl 3 |
| Kills an undead monster
with only one attack, if not very heavy damage. |
|
Lex
Aeterna (Active) |
| |
| Requires
Lex Divina Lvl 5 |
| By decreasing the defense
of an enemy, attacks will take off twice the usual
damage. |
|
|
Magnus
Exorcismus (Active) |
| |
| Turn
Undead, Lex Aeterna Lvls3, and Safety Wall Lvl1 |
| Sets a mine with a
similar effect to that of Fire Pillar or Thunder Storm.
It will only work against undead monsters. At the time
that the mine is set, all undead monster in the area
will receive multiple damage. Total damage depends on
the skill's level. Requires one blue gemstone item |
|
Fast
SP Recovery |
| |
| Requires |
| Every ten seconds you
will receive a certain amount of SP. It starts at +3 SP,
and an additional 3 SP is added for every level above
it. Thus, level 3 will give you +9 SP every ten seconds. |
|