Siam Ga~Me

 

 

 

 Divine Protection
 
Increases defence strength against the undead.
Level 1 DEF +3
Level 2 DEF +6
Level 3 DEF +9
Demon Bane, Angelus Available.
Level 4 DEF +12
Level 5 DEF +15
Blessing Available.
Level 6 DEF +18
Level 7 DEF +21
Level 8 DEF +24
Level 9 DEF +27
Level 10 DEF +30
 Demon Bane
 
Requires Devine Protection Level 3
Increases attack strength against the undead.
Level 1 ATT +3
Level 2 ATT +6
Level 3 ATT +9
Signum Crucis Available.
Level 4 ATT +12
Level 5 ATT +15
Level 6 ATT +18
Level 7 ATT +21
Level 8 ATT +24
Level 9 ATT +27
Level 10 ATT +30
 Angelus (Active)
 
Requires Devine Protection Level 3
Increases your defense level, as well as that of any party members around you. Uses 40 SP.
Level 1 DEF +3 for ~1 min
Level 2 DEF +6 for ~1 min
Level 3 DEF +9 for ~1 min
Level 4 DEF +12 for ~1 1/2 min
Level 5 DEF +15 for ~1 1/2 min
Level 6 DEF +16 for ~1 1/2 min
Level 7 DEF +18 for ~1 1/2 min
Level 8 DEF +21 for ~2 min
Level 9 DEF +24 for ~2 min
Level 10 DEF +27 for ~2 min
 Blessing (Active)
 
Requires Devine Protection Level 5
Increases STR, INT and DEX attributes temporarily as well as cures cursed players. Can be used as curse spell on the undead. Uses 23 SP for level 1, and +3 SP for every additional level above it.
Level 1 DEX,INT,STR +1 for 1 min
Level 2 DEX,INT,STR +2 for 1 min
Level 3 DEX,INT,STR +3 for 1 min
Level 4 DEX,INT,STR +4 for 1 min
Level 5 DEX,INT,STR +5 for 1 min
Level 6 DEX,INT,STR +6 for 1 min
Level 7 DEX,INT,STR +7 for 1 min
Level 8 DEX,INT,STR +8 for 1 min
Level 9 DEX,INT,STR +9 for 1 min
Level 10 DEX,INT,STR +10 for 1 min
 Signum Crucis (Active)
 
Requires Demon Bane Level 3
The defense of all undead characters is lowered that are within you field of vision. The skill will operate until the target is dead.
 Ruwach (Active)
 
Both uncovers and damages hidden enemies. Uses 10 SP.
  Pneuma (Active)
 
Requires Ruwach Level 5
Renders all long-range weapons in the player's field of vision useless. Note: This is not currently inplemented.
 Heal (Active)
 
Allows you to heal others or yourself. Level 1 uses 13 SP, and every level above it uses an extra 3 SP. Effectiveness is determined by the healer's intelligence.
 Teleportation (Active)
 
Requires Ruwach Level 3
Allows you to randomly teleport around the map at lower levels, and allows you to teleport to a designated spot of your choice in the higher levels. Uses 10 SP.
Level 1 Random Teleport
Level 2 Random Teleport
Level 3 Random Teleport
Level 4 Random Teleport
Level 5 Spawn point + random teleport
Level 6 Spawn point + random teleport
Level 7 Spawn point + random teleport
Level 8 Spawn point + random teleport
Warp Portal Available.
Level 9 Spawn point + random teleport
Level 10 Spawn point + random teleport
 Warp Portal (Active)
 
Requires Transportation Level 8
Allows you to set up a portal with which you are your party members can be warped to a designated location. Every protal you set up has a time and passage limit, and once reached, the portal will close. A blue gemstone is needed everytime you use this skill.
Level 1 N/A
Level 2 N/A
Level 3 N/A
Level 4 N/A
Level 5 N/A
Level 6 N/A
Level 7 N/A
Level 8 Skill Activated
Level 9 Skill Activated
Level 10 10 people can be warped.
 Increase Agility (Active)
 
Requires Heal Level 1
Temporarily increases your agility. Level 1 requires 23 SP and every level above that requires an extra 3 SP.
Level 1 AGI +3
Decrease Agility Available.
Level 2 AGI +6
Level 3 AGI +9
Level 4 AGI +12
Level 5 AGI +15
Level 6 AGI +18
Level 7 AGI +21
Level 8 AGI +24
Level 9 AGI +27
Level 10 AGI +30
 Decrease Agility (Active)
 
Requires Increase Agility Level 1
Temporarily decreases targeted enemy's agility. Level 1 requires 23 SP and every level above that requires an extra 3 SP.
Level 1 AGI -3
Level 2 AGI -6
Level 3 AGI -9
Level 4 AGI -12
Level 5 AGI -15
Level 6 AGI -18
Level 7 AGI -21
Level 8 AGI -24
Level 9 AGI -27
Level 10 AGI -30
 Cure (Active)
 
Requires Heal Level 2
Heals a target of status ailments. Uses 15 SP.
 Aqua Benedicta (Active)
 
Requires Heal and Divine Pro. Level 3
Creates holy water for use against an enemy. Requires an empty bottle. Note: This is not currently inplemented.
 
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Copyright © 2002 Karnokmatd Jirayupong
Last modified: August 25, 2002

 

 

 

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