 |
|
 |
|
Divine
Protection |
| |
| Increases
defence strength against the undead. |
| Level 1 |
DEF +3 |
| Level 2 |
DEF +6 |
| Level 3 |
DEF +9 |
| Demon
Bane, Angelus Available. |
| Level 4 |
DEF +12 |
| Level 5 |
DEF +15 |
| Blessing
Available. |
| Level 6 |
DEF +18 |
| Level 7 |
DEF +21 |
| Level 8 |
DEF +24 |
| Level 9 |
DEF +27 |
| Level 10 |
DEF +30 |
|
Demon
Bane |
| |
| Requires
Devine Protection Level 3 |
| Increases
attack strength against the undead. |
| Level 1 |
ATT +3 |
| Level 2 |
ATT +6 |
| Level 3 |
ATT +9 |
| Signum
Crucis Available. |
| Level 4 |
ATT +12 |
| Level 5 |
ATT +15 |
| Level 6 |
ATT +18 |
| Level 7 |
ATT +21 |
| Level 8 |
ATT +24 |
| Level 9 |
ATT +27 |
| Level 10 |
ATT +30 |
|
|
Angelus
(Active) |
| |
| Requires
Devine Protection Level 3 |
| Increases
your defense level, as well as that of any party members
around you. Uses 40 SP. |
| Level 1 |
DEF +3 for ~1
min |
| Level 2 |
DEF +6 for ~1
min |
| Level 3 |
DEF +9 for ~1
min |
| Level 4 |
DEF +12 for
~1 1/2 min |
| Level 5 |
DEF +15 for
~1 1/2 min |
| Level 6 |
DEF +16 for
~1 1/2 min |
| Level 7 |
DEF +18 for
~1 1/2 min |
| Level 8 |
DEF +21 for
~2 min |
| Level 9 |
DEF +24 for
~2 min |
| Level 10 |
DEF +27 for
~2 min |
|
Blessing
(Active) |
| |
| Requires
Devine Protection Level 5 |
| Increases
STR, INT and DEX attributes temporarily as well as cures
cursed players. Can be used as curse spell on the
undead. Uses 23 SP for level 1, and +3 SP for every
additional level above it. |
| Level 1 |
DEX,INT,STR
+1 for 1 min |
| Level 2 |
DEX,INT,STR
+2 for 1 min |
| Level 3 |
DEX,INT,STR
+3 for 1 min |
| Level 4 |
DEX,INT,STR
+4 for 1 min |
| Level 5 |
DEX,INT,STR
+5 for 1 min |
| Level 6 |
DEX,INT,STR
+6 for 1 min |
| Level 7 |
DEX,INT,STR
+7 for 1 min |
| Level 8 |
DEX,INT,STR
+8 for 1 min |
| Level 9 |
DEX,INT,STR
+9 for 1 min |
| Level 10 |
DEX,INT,STR
+10 for 1 min |
|
|
Signum
Crucis (Active) |
| |
| Requires
Demon Bane Level 3 |
| The defense of all undead
characters is lowered that are within you field of
vision. The skill will operate until the target is dead. |
|
Ruwach
(Active) |
| |
| Both uncovers and damages
hidden enemies. Uses 10 SP. |
|
|
Pneuma (Active) |
| |
| Requires
Ruwach Level 5 |
| Renders all long-range
weapons in the player's field of vision useless. Note:
This is not currently inplemented. |
|
Heal
(Active) |
| |
| Allows you to heal others
or yourself. Level 1 uses 13 SP, and every level above
it uses an extra 3 SP. Effectiveness is determined by
the healer's intelligence. |
|
|
Teleportation
(Active) |
| |
| Requires
Ruwach Level 3 |
| Allows
you to randomly teleport around the map at lower levels,
and allows you to teleport to a designated spot of your
choice in the higher levels. Uses 10 SP. |
| Level 1 |
Random
Teleport |
| Level 2 |
Random
Teleport |
| Level 3 |
Random
Teleport |
| Level 4 |
Random
Teleport |
| Level 5 |
Spawn point +
random teleport |
| Level 6 |
Spawn point +
random teleport |
| Level 7 |
Spawn point +
random teleport |
| Level 8 |
Spawn point +
random teleport |
| Warp
Portal Available. |
| Level 9 |
Spawn point +
random teleport |
| Level 10 |
Spawn point +
random teleport |
|
Warp
Portal (Active) |
| |
| Requires
Transportation Level 8 |
| Allows
you to set up a portal with which you are your party
members can be warped to a designated location. Every
protal you set up has a time and passage limit, and once
reached, the portal will close. A blue gemstone is
needed everytime you use this skill. |
| Level 1 |
N/A |
| Level 2 |
N/A |
| Level 3 |
N/A |
| Level 4 |
N/A |
| Level 5 |
N/A |
| Level 6 |
N/A |
| Level 7 |
N/A |
| Level 8 |
Skill
Activated |
| Level 9 |
Skill
Activated |
| Level 10 |
10 people can
be warped. |
|
|
Increase
Agility (Active) |
| |
| Requires
Heal Level 1 |
| Temporarily
increases your agility. Level 1 requires 23 SP and every
level above that requires an extra 3 SP. |
| Level 1 |
AGI +3 |
| Decrease
Agility Available. |
| Level 2 |
AGI +6 |
| Level 3 |
AGI +9 |
| Level 4 |
AGI +12 |
| Level 5 |
AGI +15 |
| Level 6 |
AGI +18 |
| Level 7 |
AGI +21 |
| Level 8 |
AGI +24 |
| Level 9 |
AGI +27 |
| Level 10 |
AGI +30 |
|
Decrease
Agility (Active) |
| |
| Requires
Increase Agility Level 1 |
| Temporarily
decreases targeted enemy's agility. Level 1 requires 23
SP and every level above that requires an extra 3 SP. |
| Level 1 |
AGI -3 |
| Level 2 |
AGI -6 |
| Level 3 |
AGI -9 |
| Level 4 |
AGI -12 |
| Level 5 |
AGI -15 |
| Level 6 |
AGI -18 |
| Level 7 |
AGI -21 |
| Level 8 |
AGI -24 |
| Level 9 |
AGI -27 |
| Level 10 |
AGI -30 |
|
|
Cure
(Active) |
| |
| Requires
Heal Level 2 |
| Heals a target of status
ailments. Uses 15 SP. |
|
Aqua
Benedicta (Active) |
| |
| Requires
Heal and Divine Pro. Level 3 |
| Creates holy water for
use against an enemy. Requires an empty bottle. Note:
This is not currently inplemented. |
|