|
|
|
How does support materia work with attached materia? Support materia works by attaching a support materia and a supported materia together in a linked spot on your weapon or armor. This linkage combines the effects of both materia. All attached materia linked to support materia are used to the best of their abilites automatically. For example, if you attach a Restore materia that has Cure, Cure2, and Cure3 to a Final Attack materia, Cure3 will be used. This also applies for offensive materia as well; the strongest available spell or command function will be used. Added Cut Attacks the same enemy attached materia was previously used on. Attack is random if materia used inflicted all enemies. Supported Materia: All Magic All Summon Steal Deathblow Morph Mime Sense Manipulate Throw Master Command Added Effect Adds offensive or defensive status ailment of the attached materia, depending on whether it's equipped by weapon or armor. Supported Materia: Poison Transform Time Contain Odin Seal Mystify Destruct Choco/Mog Hades All Attached materia effects all enemies/characters. 1 use 2 uses 3 uses 4 uses 5 uses Supported Materia: Restore Heal Seal Poison Gravity Barrier Destruct Transform Mystify Time Ice Fire Lightning Earth Revive Master Magic Counter Counter attack with attached command materia 30% 40% 60% 80% 100% Supported Materia: Steal Deathblow Morph Mime Sense Manipulate Throw Elemental Adds offensive or defensive element of the attached materia, depending on whether it's equipped by weapon or armor. Half(Armor) Null(Armor) Absorbed(Armor) Supported Materia: Fire Ice Earth Choco/Mog Ifrit Titan Alexander Typoon Lightning Poison Gravity Shiva Ramuh Leviathan Phoenix Final Attack Attached materia is cast when character is swooned\knocked out. 1 use 2 uses 3 uses 4 uses 5 uses Supported Materia: All Magic except: Master Magic All Summon except: Master Summon All Command except: Slash All W-Item W-Magic Double Cut W-Summon Master Command HP Absorb Absorbs 1/10th of damage dealt to a target if the attached materia can inflict damage. The effect reverses if it heals the target. Supported Materia: All Summon Fire Ice Revive Poison Comet Full Cure Master Magic Steal Morph Master Command Lightning Restore Earth Gravity Contain Ultima Throw Mime Deathblow Magic Counter Counter attack with attached magic or summon materia. 30% 40% 60% 80% 100% Supported Materia: All Magic except: Master Magic All Summon except: Master Summon MP Absorb Returns 1/100th worth of damage dealt to the enemy in MP to the user. Effect reverses if the target is healed. Supported Materia: All Summon Fire Ice Revive Poison Comet Full Cure Master Magic Steal Morph Master Command Lightning Restore Earth Gravity Contain Ultima Throw Mime Deathblow MP Turbo Attached materia becomes stronger, but costs more MP by the effective amount of the Materia's AP Level 10% 20% 30% 40% 50% Supported Materia: All Magic All Summon Quadra Magic Attached materia is cast four times at random opponents, or all opponents if the spell naturally targets them all without the All materia, with no added MP loss. Attached materia effectiveness drops to 2/5ths its normal strength for each of the four automatic castings. This materia can't be used in conjunction with the All or Mega All materia. 1 Use 2 Uses 3 Uses 4 Uses 5 Uses Supported Materia: All Magic All Summon except: Knights of Round Sneak Attack Equipped character will cast the attached materia before the first round of battle. Chances of a 'sneak attack' depend on the effectiveness of the materia based on the AP Level. 20% 35% 50% 65% 80% Supported Materia: All Magic All Summon Steal Deathblow Morph Mime Sense Manipulate Throw Steal As Well Makes a steal attempt while using the attached materia. Supported Materia: All Magic All Summon Steal Deathblow Morph Mime Sense Manipulate Throw |