MATERIA



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Blue: Support Materia



How does support materia work with attached materia?

Support materia works by attaching a support materia and a supported materia together in a linked spot on your weapon or armor. This linkage combines the effects of both materia.

All attached materia linked to support materia are used to the best of their abilites automatically. For example, if you attach a Restore materia that has Cure, Cure2, and Cure3 to a Final Attack materia, Cure3 will be used. This also applies for offensive materia as well; the strongest available spell or command function will be used.



Added Cut
Attacks the same enemy attached materia was previously used on. Attack is random if materia used inflicted all enemies.

Supported Materia:
All Magic
All Summon
Steal
Deathblow
Morph
Mime
Sense
Manipulate
Throw
Master Command



Added Effect
Adds offensive or defensive status ailment of the attached materia, depending on whether it's equipped by weapon or armor.

Supported Materia:
Poison
Transform
Time
Contain
Odin
Seal
Mystify
Destruct
Choco/Mog
Hades



All
Attached materia effects all enemies/characters.

1 use
2 uses
3 uses
4 uses
5 uses

Supported Materia:
Restore
Heal
Seal
Poison
Gravity
Barrier
Destruct
Transform
Mystify
Time
Ice
Fire
Lightning
Earth
Revive
Master Magic



Counter
Counter attack with attached command materia

30%
40%
60%
80%
100%

Supported Materia:
Steal
Deathblow
Morph
Mime
Sense
Manipulate
Throw



Elemental
Adds offensive or defensive element of the attached materia, depending on whether it's equipped by weapon or armor.

Half(Armor)
Null(Armor)
Absorbed(Armor)

Supported Materia:
Fire
Ice
Earth
Choco/Mog
Ifrit
Titan
Alexander
Typoon
Lightning
Poison
Gravity
Shiva
Ramuh
Leviathan
Phoenix



Final Attack
Attached materia is cast when character is swooned\knocked out.

1 use
2 uses
3 uses
4 uses
5 uses

Supported Materia:
All Magic except:
Master Magic
All Summon except:
Master Summon
All Command except:
Slash All
W-Item
W-Magic
Double Cut
W-Summon
Master Command



HP Absorb
Absorbs 1/10th of damage dealt to a target if the attached materia can inflict damage. The effect reverses if it heals the target.

Supported Materia:
All Summon
Fire
Ice
Revive
Poison
Comet
Full Cure
Master Magic
Steal
Morph
Master Command
Lightning
Restore
Earth
Gravity
Contain
Ultima
Throw
Mime
Deathblow



Magic Counter
Counter attack with attached magic or summon materia.

30%
40%
60%
80%
100%

Supported Materia:
All Magic except:
Master Magic
All Summon except:
Master Summon



MP Absorb
Returns 1/100th worth of damage dealt to the enemy in MP to the user. Effect reverses if the target is healed.

Supported Materia:
All Summon
Fire
Ice
Revive
Poison
Comet
Full Cure
Master Magic
Steal
Morph
Master Command
Lightning
Restore
Earth
Gravity
Contain
Ultima
Throw
Mime
Deathblow



MP Turbo
Attached materia becomes stronger, but costs more MP by the effective amount of the Materia's AP Level

10%
20%
30%
40%
50%

Supported Materia:
All Magic
All Summon



Quadra Magic
Attached materia is cast four times at random opponents, or all opponents if the spell naturally targets them all without the All materia, with no added MP loss. Attached materia effectiveness drops to 2/5ths its normal strength for each of the four automatic castings. This materia can't be used in conjunction with the All or Mega All materia.

1 Use
2 Uses
3 Uses
4 Uses
5 Uses

Supported Materia:
All Magic
All Summon except:
Knights of Round



Sneak Attack
Equipped character will cast the attached materia before the first round of battle. Chances of a 'sneak attack' depend on the effectiveness of the materia based on the AP Level.

20%
35%
50%
65%
80%

Supported Materia:
All Magic
All Summon
Steal
Deathblow
Morph
Mime
Sense
Manipulate
Throw



Steal As Well
Makes a steal attempt while using the attached materia.

Supported Materia:
All Magic
All Summon
Steal
Deathblow
Morph
Mime
Sense
Manipulate
Throw




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