| Jack Hodges "Jack" 15 Str 5 OCV: 9 28 Dex 54 DCV: 9 12 Con 4 ECV: 12 13 Bod 6 20 Int 10 PD: 9/6 36 Ego 52 ED: 8/6 18 Pre 8 Mental Def: 20 14 Com 2 Power Def: -- 3 PD -- Flash Def: -- 2 ED -- 5 Spd 12 Run: 6" 5 Rec -- Swim: 2" 30 End 3 Flight: 10" 40 Stn 13 Total: 169 Points: Powers: 5 Elemental Control "Mental Powers" 15 Points, Gestures (-1/4), Req Ego Roll (-1/2), Full Phase (-1/2), x3 Endurance Cost (-1) 14a 6d6 Ego Attack (18 End) 9b 4d6 Ego Attack, Damage Shield (+1/2) (18 End) 11c 10d6 Mental Illusion (15 End) 9d 30 Strength Telekinesis (12 End) 8e 6d6 Telepathy, 0 Endurance Cost (no x3 End Cost bonus, +1/2) 25f 20pt Missile Deflection, +4 to roll (8pts), Reflect at any target (30pts), At Range (+1) (33 End) 8g 20/20 Forcefield (12 End) 18h 15/15 Forcewall (21 End) 18i 4d6 Entangle, Based on ECV (+1) (24 End) 25 300 Endurance Reserve, 20 Recovery per Turn, Only for Mental Powers (-1) 20 20pts Mental Defense 10 6/6 Armor, Hardened (+1/4), OIF (-1/2), 14- Activation Roll (-1/2) 6 +4d6 Hand Attack, OAF (-1) "Cane" 15 2d6 RKA, 16 Charges (0), OAF (-1) "Laser Pistol" 20 10" Flight, 0 End (+1/2), OIF (-1/2) "Flying Card" 39 Martial Art: Kobujutsu (Use with Cane, 3 DC added in) (4) Parry: +2/+2: Block (4) Evade: --/+5: Dodge (4) Disarm: -1/+1: +10 Str to Disarm (40 Strength) (4) Strike: --/+2: Str + 2d6 (8d6, 12d6 w/Cane) (5) Spin Strike: -2/+1: Str + 4d6 (10d6, 14d6 w/Cane) (3) Sweep: +2/-1: Str + 1d6; target falls (7d6, 11d6 w/Cane) (15) 3 Damage Classes 3 Acrobatics, 15- 3 Breakfall, 15- 9 Computer Programming, 16- 3 Disguise, 11- 11 Electronics, 15- 5 High Society, 14- 3 Shadowing, 11- 7 Stealth, 17- 9 Streetwise, 16- 2 WF: Common Melee 2 WF: Small Arms 2 TF: Air 3 Mental Awarness 16 2 All Combat Levels 10 2 Hand-To-Hand Combat Levels 12 4 Levels with Staff 169 Characteristics Total 360 Powers Total 529 Total Cost Points: Disadvantages: 15 Secret Identity 15 Dist Feat "Costume" E Conc, Extreme 15 Watched "Royal Family" More Pow, Non-Combat Influence, 14- Appear 15 Hunted "Government" As Pow, Non-Combat Influence, 11- Appear 30 Hunted "Circus of Crime" More Pow, Non-Combat Influence, 14- Appear 30 Hunted "Criminal Syndicate" More Pow, Non-Combat Influence, 14- Appear 30 Hunted "Project: Genesis" More Pow, Non-Combat Influence, 14- Appear 20 Reputation "Royal Family member" Extreme, 14- Occur 25 Psych "Fearless" Very Com, Total 20 Psych "Vengeful" Very Com, Strong 25 Psych "Protective of Royal Family" Very Com, Total 25 Psych "Loyal to Royal Family" Very Com, Total 25 Psych "Casual Killer" Very Com, Total 20 Psych "Takes insults against Royal Family as personal" Very Com, Strong 5 Rival "Ace" Professional 265 Disadvantages Total Jack Hodges has shown himself to be a valuable addition to the Royal Family. After his rescue, he found that he had mental powers! It took him a long time to focus them to the point that they are at now. Even so, because the powers were a result of experiments and tests, he doesn't know how to use the mental powers the way they were intended. Becuase the experiments were not fully completed, Jack must focus more then the mental agents that Project: Genesis produces now, and as such, it puts a greater strain on Jack. Jack is very protective of the Royal Family, a bit more so then any other member (possibly except King). However, Jack is not very fond of Trump. Jack only puts up with Trump for Ace's sake. Jack respects Trumps's immense physical strength, but as Jack's trademark saying goes: "It's a simple equasion of mind over matter. When I use my mind, you no longer matter!" |