Ace Hodges "Ace"
25    Str     10        OCV: 10
30    Dex    60        DCV: 10
20    Con    20        ECV: 5
15    Bod    10
15    Int       5        PD: 17/12
15    Ego    10        ED: 16/12
20    Pre     10        Mental Def: --
10    Com    --        Power Def: --
  5    PD      --        Flash Def: --
  4    ED      --
  6    Spd    20        Run: 14"
10    Rec      2        Swim: 2"
60    End    10        Flight: 10"
50    Stn     12
Total: 169

Points:  Powers:
11        Elemental Control "Suit Abilities" 25 Points, OIF (-1/2), OIHID (-1/4), Req Ego Roll (-1/2)
44a      4d6 HKA, Armor-Piercing x2 (+1), Penetrating x2 (+1), Str doesn't add (-1/2) "Claws"
14b      Regeneration: 5 Body per Turn
13c      50% Resistant Damage Reduction: Physical & Energy, Visible vs Hearing & Mental Groups (-1/2)
  5a      12/12 Armor, Hardened x2 (+1/2)

  9        +3 to all Perception Rolls
  7        +8" Running, OIF (-1/2), OIHID (-1/4), 14- Activation Roll (-1/2) "Experimental Boot Jets"
20        10" Flight, 0 End (+1/2), OIF (-1/2) "Flying Card"

60        Martial Art: Nito-Ryu Knejutsu (use with claws, 3 DC added in)
(4)       Parry: +2/+2: Block
(4)       Evade: --/+5: Dodge
(4)       Disarm: -1/+1: +10 to Str roll (50 Strength)
(4)       Bind: +1/--: +10 to Str roll (50 Strength)
(4)       Lightning Stroke: +2/--: Str + 2d6 (10d6)
(5)       Running Stroke: +1/--: Weapon + v/5 (15d6 + v/5)
(5)       Sacrifice Stroke: +1/-2: Str + 4d6 (12d6)
(5)       Slashing Stroke: -2/+1: Str +4d6 (12d6)
(5)       Takeaway: --/--: +10 Str to Takeaway weapon (50 Strength)
(5)       Thrust: -2/--: 1/2d6 HKA (5 1/2d6 w/Claws, 6d6 w/Claws & Strength)

  9        Acrobatics, 18-                              9         Breakfall, 18-
  9        Climbing, 18-                                 3         Combat Driving, 15-
  3        Combat Piloting, 15-                      11        Disguise, 15-
  9        Interrogation, 16-                          13        Shadowing, 16-
  9        Stealth, 18-                                    3         Lockpicking, 15-
  7        Streetwise, 15-                               7        Tracking, 14-
  3        Ambidexterity                                 3        Bump of Direction
13        Combat Sense, 17-                          2        WF: Off-Hand
  2        WF: Small Arms                             2        WF: Common Missile Weapons
  2        WF: Common Melee Weapons         2        TF: Ground
  2        TF: Air                                          2        TF: Water
  3        KS: Project: Genesis, 12-                 5        KS: Military World, 14-
  4        KS: Criminal World, 13-

24        3 All Combat Levels
20        4 Hand-To-Hand Combat Levels
12        4 Levels with Claws
  9        6 Levels to offset Hit Location Penalities, Only with Claws (-1)

169      Characteristics Total
383      Powers Total
552      Total Cost


Points:  Disadvantages:
15        Secret Identity
15        Dist Feat "Costume" E Conc, Extreme
15        Watched "Royal Family" More Pow, Non-Combat Influence, 14- Appear
15        Hunted "Government" As Pow, Non-Combat Influence, 11- Appear
30        Hunted "Circus of Crime" More Pow, Non-Combat Influence, 14- Appear
30        Hunted "Criminal Syndicate" More Pow, Non-Combat Influence, 14- Appear
30        Hunted "Project: Genesis" More Pow, Non-Combat Influence, 14- Appear
20        Reputation "Royal Family member" Extreme, 14- Occur
25        Psych "Fearless" Very Com, Total
20        Psych "Vengeful" Very Com, Strong
25        Psych "Protective of Royal Family" Very Com, Total
25        Psych "Loyal to Royal Family" Very Com, Total
25        Psych "Casual Killer" Very Com, Total
20        Psych "Feels it's his duty to destroy the Circus of Crime" Very Com, Strong
15        Enraged in combat, Very Com, 14- Occur, 11- Recover
  5        Rival "
Jack" Professional

330      Disadvantages Total

Ace Hodges joined the military right after college, and years later joined Project: Genesis.  He rose the ranks quickly, and became a commander.  He was given a suit that enabled certain powers, but it required concentration from the wearer to activate the powers (hence the Ego roll requirement).  Ace decided that he didn't want to be a part of the Project, so he went to leave, but Project: Genesis didn't want him to.  He escaped, and they captured his brother Jack, believeing that this would lead Ace back into the Project.  Instead, Ace exausted his supply of contacts and attack the Project: Genesis base that held Jack.  After Jack's rescue, Ace had his suit repaired.  Since then, he has been part of the Royal Family Gang.  I was going to give Ace a bunch of contacts, but he exausted them all when he rescued his brother.  If you want, you can write up a few contacts & favors to arms dealers and military commanders.
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