| Ace Hodges "Ace" 25 Str 10 OCV: 10 30 Dex 60 DCV: 10 20 Con 20 ECV: 5 15 Bod 10 15 Int 5 PD: 17/12 15 Ego 10 ED: 16/12 20 Pre 10 Mental Def: -- 10 Com -- Power Def: -- 5 PD -- Flash Def: -- 4 ED -- 6 Spd 20 Run: 14" 10 Rec 2 Swim: 2" 60 End 10 Flight: 10" 50 Stn 12 Total: 169 Points: Powers: 11 Elemental Control "Suit Abilities" 25 Points, OIF (-1/2), OIHID (-1/4), Req Ego Roll (-1/2) 44a 4d6 HKA, Armor-Piercing x2 (+1), Penetrating x2 (+1), Str doesn't add (-1/2) "Claws" 14b Regeneration: 5 Body per Turn 13c 50% Resistant Damage Reduction: Physical & Energy, Visible vs Hearing & Mental Groups (-1/2) 5a 12/12 Armor, Hardened x2 (+1/2) 9 +3 to all Perception Rolls 7 +8" Running, OIF (-1/2), OIHID (-1/4), 14- Activation Roll (-1/2) "Experimental Boot Jets" 20 10" Flight, 0 End (+1/2), OIF (-1/2) "Flying Card" 60 Martial Art: Nito-Ryu Knejutsu (use with claws, 3 DC added in) (4) Parry: +2/+2: Block (4) Evade: --/+5: Dodge (4) Disarm: -1/+1: +10 to Str roll (50 Strength) (4) Bind: +1/--: +10 to Str roll (50 Strength) (4) Lightning Stroke: +2/--: Str + 2d6 (10d6) (5) Running Stroke: +1/--: Weapon + v/5 (15d6 + v/5) (5) Sacrifice Stroke: +1/-2: Str + 4d6 (12d6) (5) Slashing Stroke: -2/+1: Str +4d6 (12d6) (5) Takeaway: --/--: +10 Str to Takeaway weapon (50 Strength) (5) Thrust: -2/--: 1/2d6 HKA (5 1/2d6 w/Claws, 6d6 w/Claws & Strength) 9 Acrobatics, 18- 9 Breakfall, 18- 9 Climbing, 18- 3 Combat Driving, 15- 3 Combat Piloting, 15- 11 Disguise, 15- 9 Interrogation, 16- 13 Shadowing, 16- 9 Stealth, 18- 3 Lockpicking, 15- 7 Streetwise, 15- 7 Tracking, 14- 3 Ambidexterity 3 Bump of Direction 13 Combat Sense, 17- 2 WF: Off-Hand 2 WF: Small Arms 2 WF: Common Missile Weapons 2 WF: Common Melee Weapons 2 TF: Ground 2 TF: Air 2 TF: Water 3 KS: Project: Genesis, 12- 5 KS: Military World, 14- 4 KS: Criminal World, 13- 24 3 All Combat Levels 20 4 Hand-To-Hand Combat Levels 12 4 Levels with Claws 9 6 Levels to offset Hit Location Penalities, Only with Claws (-1) 169 Characteristics Total 383 Powers Total 552 Total Cost Points: Disadvantages: 15 Secret Identity 15 Dist Feat "Costume" E Conc, Extreme 15 Watched "Royal Family" More Pow, Non-Combat Influence, 14- Appear 15 Hunted "Government" As Pow, Non-Combat Influence, 11- Appear 30 Hunted "Circus of Crime" More Pow, Non-Combat Influence, 14- Appear 30 Hunted "Criminal Syndicate" More Pow, Non-Combat Influence, 14- Appear 30 Hunted "Project: Genesis" More Pow, Non-Combat Influence, 14- Appear 20 Reputation "Royal Family member" Extreme, 14- Occur 25 Psych "Fearless" Very Com, Total 20 Psych "Vengeful" Very Com, Strong 25 Psych "Protective of Royal Family" Very Com, Total 25 Psych "Loyal to Royal Family" Very Com, Total 25 Psych "Casual Killer" Very Com, Total 20 Psych "Feels it's his duty to destroy the Circus of Crime" Very Com, Strong 15 Enraged in combat, Very Com, 14- Occur, 11- Recover 5 Rival "Jack" Professional 330 Disadvantages Total Ace Hodges joined the military right after college, and years later joined Project: Genesis. He rose the ranks quickly, and became a commander. He was given a suit that enabled certain powers, but it required concentration from the wearer to activate the powers (hence the Ego roll requirement). Ace decided that he didn't want to be a part of the Project, so he went to leave, but Project: Genesis didn't want him to. He escaped, and they captured his brother Jack, believeing that this would lead Ace back into the Project. Instead, Ace exausted his supply of contacts and attack the Project: Genesis base that held Jack. After Jack's rescue, Ace had his suit repaired. Since then, he has been part of the Royal Family Gang. I was going to give Ace a bunch of contacts, but he exausted them all when he rescued his brother. If you want, you can write up a few contacts & favors to arms dealers and military commanders. |