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The Church of HEAD part 3

Let's go for a Swim

Damon Notlock, following the advice of the magic bush, leads his fellow Kender toward the promised land of Sosaria. However standing in his way is a large body of water. Confounded as to how to get across since for some reason, nobody can swim in this strange land, Damon screams his frustration.
"Stupid programmers, how dare they put this body of water here and not provide us with the ability to swim across. This is what I get for listening to a stupid bush." Damon yells.
"Look down you stupid door knob of a Kender and see my gift to you. Use it wisely and you shall find a way across the ocean to Sosaria." A voice that sounds mysteriously like the magic bush yells out from nowhere.
**Damon looks down and notices a skull. Being curious he picks it up. Damon carefully examines the skull but finds nothing of interest to it.**
"Stupid skull, you are a useless skull. How can you possibly help me?" Damon wonders.
**Damon in disgust, throws the skull into the ocean. As a weird chance of fate, the skull lands atop a secret lever and pushes it down. This opens a secret drain at the bottom of the ocean, causing a great deal of water to drain away. A path opens up in the ocean that will allow the Kender to cross to Sosaria.**
The Kender all stare in amazement at the magic of the skull that somehow caused a path to form in the water as well as the genius of Damon to throw the skull into the water in the first place.
"Now that was certainly using my head!" Damon proudly declares as he leads the Kender to the promised land.

The 10 Commandments

The Kender finally reach the promised lands of Sosaria outside the town known as Moonglow. As they arrive they are accosted by strange hummies who do not appear to know what Kender are.
"Get otta here newbies before I kill ya." A strange hummie yells out.
"I am gonna Pk your newbe asses if you don't get otta my way." Another hummie yells.
The Kender are confused at the hummies strange manner of speech. They also can not believe that all of them seem to look and act the same.
Damon leads the Kender outside the town toward the forest. Outside the town limits the group of Kender are quickly killed by several hummies who are all laughing at killing the newbies. Unfortunately the Kender have nothing of interest for the hummies to get as all they have are newbe items. The stupid hummies in anger turn on themselves and kill each other.
A strange, brown robed hummie returns the Kender to their bodies, while ignoring the pleas of the hummies. The Kender happily distribute the hummies belongings amongst themselves. As they are enjoying their new possessions a strange figure appears before them wearing a skull helm that looks just like the skull that Damon threw into the water.
"Hey hummie, your head looks rather ugly." Damon says.
"Shut up Kender for it is I who saved you from your enslavement. I was the magic bush that was speaking to you and I gave you the magic skull that created a path in the ocean for you. I am HEAD!" HEAD says.
"HI HEAD, pleased to meet you. You sure have a hairy bush." A Kender says causing all the Kender to fall over laughing.
"Thanks for the skull as you certainly give good HEAD" Another Kender says, again causing the Kender to laugh uncontrollably.
"ENOUGH Kender! Now that I have brought you here you must help me stop the plans of the evil goat king and his minions. In addition I have 10 commandments for you all to follow as you spread the word of HEAD to all the silly hummies." HEAD says.
HEAD hands Damon two tablets with writing on them. The sacred HEAD tablets teach the Kender the following 10 commandments:

Thou shall not steal. Borrowing is acceptable.

Thou shall play music at all times, no matter if it is asked for or not.

Thou shall kill all goats that you can.

Thou shall ask as many questions as you can.

Thou shall wear as many different colors as possible so you will always stand out.

Thou shall never allow yourself to get bored.

Thou shall always unlock all doors as locks are insulting to the door.

Thou shall wander to new places and send postcards to HEAD.

Thou shall always have an empty pouch in case you find something interesting to carry.

Thou shall make fun of all silly hummies.

"Now my Kender, carry my teachings to all hummies and spread the word of HEAD."
Damon Notlock, becomes the first official Senshal for HEAD, leads the Kender to construct the first official church of HEAD. These Kender go off on their separate ways and spread the word of HEAD, following his commandments at all times, and kill as many goats as possible while having a great deal of fun.

© 2000 Douglas Schonenberg. Used with permission.

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