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| Card Name | Card Type | Destiny | Description |
| Cantina Brawl R1 | Lost Interrupt | 5 | 2 force to cause a fight in Cantina. Both players draw destiny. All characters at cantina with ability = either destiny is lost. |
| Don't Get Cocky R1 | Lost Interrupt | 5 | If Luke and Han are in battle together, add 2 battle destiny, or if opponent just initiated battle at a system, lose 1 TIE fighter present of your choice. |
| *Full Throttle R2 | Lost Interrupt | 4 | If any pilot (even permanent) is defending alone in battle at a system, add 1 battle destiny, or if Luke is defending alone in battle at a system, add 1 to power and 1 battle destiny. |
| *Gift of the Mentor R1 | Lost Interrupt | 5 | If Luke and Obi-Wan or Yoda are in battle together, may add 2 battle destiny, or use 1 force to look through reserve deck and place any lightsaber into hand. Reshuffle and cut deck. |
| Help Me Obi-Wan Kenobi R1 | Used Interrupt | 3 | Hologram; If Obi-Wan is at a site you control, you may apply any amount of his ability toward drawing battle destiny at another location (Ability used this way cannot be used again this tur n), or move 1 rebel to battle at adjacent site. |
| Into the Garbage Chute, Flyboy R2 | Used Interrupt | 6 | Cancel any battle just initiated on Death Star and move characters involved for free to Trash compactor (if on table). |
| Jedi Presence R1 | Lost Interrupt | 3 | If one of your Jedi is present at battle, use 1 force to cause Rebels there to battle at double power. |
| *Krayt Dragon Howl R1 | Lost Interrupt | 4 | If Obi-Wan is defending alone in battle, power +1 and add 1 battle destiny, or if rebel defending alone in battle, add 1 battle destiny. |
| Move Along R1 | Used Interrupt | 3 | 1 force to suspend battle initiated (if one of your Jedi present). Draw destiny. Destiny = number of opponents characters with ability = 1 that must move away or immediately be lost. Continue battle. |
| Noble Sacrifice R2 | Lost Interrupt | 3 | Sacrifice (out of play) from table character (even captured characters) with same power as character just deployed by opponent, and retrieve lost force equal to sacrificed character's forfeit value. |
| On the Edge R2 | Lost Interrupt | 2 | 1 force to target rebel with ability > 2. Choose from 1 to 6. Draw destiny. If destiny > chosen number, character is lost. Otherwise, retrieve lost force equal to chosen number. |
| *Skywalkers R1 | Lost Interrupt | 5 | If Luke and Leia are in battle together, add 2 battle destiny, or cancel Imperial Barrier, Wrong Turn, or Retract the Bridge. |
| *Solo Han R2 | Lost Interrupt | 4 | If Han is defending alone in battle add 2 battle destiny or if any alien is defending alone in battle add 1 battle destiny. |
| Thank The Maker R2 | Lost Interrupt | 3 | 1 force during opponents control phase if you have a droid on table and were drained > 4 force. Draw destiny. That number of cards are randomly retrieved from lost pile. |
| The Force is Strong with This One R2 | Lost Interrupt | 5 | If Luke and an Imperial with ability > 2 are in same battle, add 1 battle destiny, or 2 if Imperial is Vader. |
| Utinni! R1 | Used Interrupt | 4 | If Jawa is at same site as any utinni effect, may steal effect into your hand to use or lose as your own, or cancel any interrupt or effect with ''Jawa' in the card name. |
| *Warrior's Courage R2 | Lost Interrupt | 4 | If any warrior is defending alone in battle add 1 battle destiny or if Leia is defending alone in battle add 2 battle destiny. |
| Alter U1 | Used Interrupt | 4 | Cancel Effect by drawing destiny < ability of your highest-ability deployed character, or cancel sense card just played. |
| Beru Stew U2 | Lost Interrupt | 4 | Each player immediately activates 2 force, and you may activate 1 additional force for each Owen Lars, Beru Lars, or Hydroponics station on table. |
| Escape Pod U2 | Used Interrupt | 6 | Relocate all characters, weapons and devices aboard any just lost capital ship to any planet site. |
| Han's Back U2 | Lost Interrupt | 3 | 1 force to retrieve Han from lost pile, or 3 force to search through reserve to take Han into your hand. Shuffle and cut deck. |
| How Did We Get Into This Mess? U2 | Used Interrupt | 4 | If you have a droid at Dune Sea or scomp link, use 1 force to discard hand to used pile, and draw same number of cards from reserve. If droid is C-3PO or R2-D2, draw 1 extra card. |
| Leia's Back U2 | Lost Interrupt | 3 | 1 force to retrieve Leia from lost pile, or 3 force to search through reserve to take Leia into your hand. Shuffle and cut deck. |
| Luke's Back U2 | Lost Interrupt | 3 | 1 force to retrieve Luke from lost pile, or 3 force to search through reserve to take Luke into your hand. Shuffle and cut deck. |
| Nabrun Leids U2 | Used Interrupt | 4 | Draw destiny. Use that much force to move to any other site, or decline to pay and Nabrun is lost. |
| Out of Nowhere U2 | Used Interrupt | 5 | If opponent initiates battle at system where you have a ship with maneuver > 3, use 1 force to add 1 battle destiny. |
| Panic U1 | Used Interrupt | 4 | If opponent initiates battle where opponent has more than double your power, draw up to 3 cards from reserve. From those 3, deploy for free any characters, weapons, devices, vehicles, or starships anywhere. Any others are l ost. |
| Return of a Jedi U2 | Lost Interrupt | 3 | 1 force to retrieve Obi-Wan from lost pile, or 3 force to search through reserve to take Obi-Wan into your hand. Shuffle and cut deck. |
| Sense U1 | Used Interrupt | 3 | Cancel one interrupt or react by drawing destiny < of your highest-ability deployed character, or cancel Alter just played. |
| Spaceport Speeder U2 | Used Interrupt | 6 | 'Sell' vehicle or droid at Mos Eisley or same site as Wioslea. Draw 2 destiny (3 if Luke's X-34). Lose vehicle or droid and activate force = total destiny. |
| This is All Your Fault U1 | Used Interrupt | 4 | Forfeit a droid to cancel all attrition against you at same site, or re-target opponents weapon to droid at same site. If droid is lost, use original character's forfeit number. |
| A Few Maneuvers C2 | Used Interrupt | 6 | Add 2 to hyperspeed and maneuver of any starfighter for remainder of the turn. |
| Collision C2 | Lost Interrupt | 4 | 1 force to use where opponent has at least 2 starships and draw destiny. If destiny < number of opponent's ships there, one is lost. |
| Combined Attack C2 | Lost Interrupt | 4 | During battle at any system, target starship by combining destiny draws of two or more of your starship weapons there. |
| Don't Underestimate Our Chances C1 | Lost Interrupt | 4 | If opponent just initiated battle, triple damage for loser, or triple results of You Overestimate Their Chances. |
| Droid Shutdown C2 | Used Interrupt | 6 | Cancel attempt to steal destroy or capture droid; Droid is protected for remainder of turn. |
| Friendly Fire C2 | Lost Interrupt | 4 | Play at beginning of battle where opponent has at least 2 characters and 1 weapon present, and draw destiny. If destiny < number of opponents characters there, one is lost. |
| Han's Dice C2 | Used Interrupt | 3 | If character with ability > 2 is in battle, use 1 force to draw another destiny instead of the one you last drew. |
| Hear Me Baby, Hold Together C2 | Used Interrupt | 5 | Use if opponent just fired a starship weapon against one of your starships. Each of opponents weapon destiny draws are -2. |
| Hyper Escape C2 | Used Interrupt | 5 | Cancel battle at any system by moving away all starships from there to another system (At normal cost). |
| I've Got A Bad Feeling About This C2 | Used Interrupt | 4 | Initiate battle where you have less power than opponent. If you lose, no result, but if you win, opponents loses are doubled (Tripled if Han is present). |
| It Could Be Worse C2 | Used Interrupt | 4 | Use X force to reduce force loss by X. |
| Narrow Escape C2 | Used Interrupt | 5 | Cancel battle at any site where rebel with ability > 2 is present by moving away all characters from there (At normal cost). |
| Old Ben C2 | Lost Interrupt | 3 | Re-deploy for free any character (except Obi-Wan) just forfeited from any Tatooine site. |
| Radar Scanner C2 | Used Interrupt | 3 | If you have at least one vehicle or starship deployed, use 1 force to go through opponent's hand for 10 seconds, moving any Jawa (Except Dathcha) or Tusken Raider to opponent's used pile. |
| Rebel Barrier C2 | Used Interrupt | 4 | 1 force to prevent opponent's character or starship just deployed from battling or moving this turn. |
| Rebel Reinforcements C1 | Lost Interrupt | 4 | If opponent outnumbers you in total characters and starships, use 1 force to draw destiny. Destiny = number of Rebel Troopers and/or Y-wings you may retrieve from lost pile. |
| Scomp Link Access C2 | Used Interrupt | 3 | If one of your 'R' units at scomp link, you may: look through reserve deck for 20 seconds, shuffle and cut; Or if at Death Star, may cancel Boring Conversation Anyway or We're All Gonna Be A Lot Thinner. |
| Surprise Assault C1 | Lost Interrupt | 3 | 1 force to cancel force drain at any location. Draw destiny for each character, vehicle, and starship opponent has present, and compare to opponents power total. Player with lowest total pays the difference in force. |
| The Bith Shuffle C2 | Used Interrupt | 5 | Shuffle any player's Reserve, Lost, or Used Pile. |
| We're Doomed! C2 | Lost Interrupt | 5 | If you have less than 15 Life Force, for remainder of turn if you must lose force, cut loss in half round up (round down if R2-D2 or C-3PO deployed). |