Rebel Effects

Rebel Effects

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Card Name Card Type Destiny Description
*Affect Mind R1 Effect 5 1 force to deploy on one of your Jedi. Opponent's total ability at same site is -2, unless Dark Jedi also present.
*Beggar R1 Effect 3 1 force to deploy on Tatooine site, free if at Beggar's Canyon; May use any amount of force from opponent's force pile; If more than 1 force is used from opponent in a turn, Beggar is lost.
*Death Star Plans R1 Utinni Effect 6 Deploy on Death Star site (except docking bay). Target droid not on Death Star. When target reaches plans, steal them. Once target moves to Yavin 4 site, draw 3 destiny. Retrieve lost force = destiny and lose plans.
Demotion R2 Effect 3 2 force to deploy on imperial except Vader, Palpatine, or stormtrooper. Character is power -2 and cannot use game text.
Disarmed R1 Effect 5 Deploy during any control phase on opponents character if both players have characters with weapons at same site. Target loses weapon, -1 power, and cannot carry weapons. (Immune to Alter)
*K'lor'slug R1 Effect 3 Dejarik; Deploy at your side of table; For each point of ability your have in battle, may use 1 force to raise total power by 1. Ability used in this way cannot draw destiny.
*Kessel Run R2 Utinni Effect 5 Deploy on Kessel and target smuggler at another system. X = parsec difference between the two. When target reaches Kessel, draw destiny, if destiny = 0, starship lost, otherwise retrieve lost force when target reach first s ystem. Kessel Run lost.
*Lightsaber Proficiency R1 Effect 4 Deploy on character with ability > 2 and lightsaber; Power +3 in battles or +1 force drain; Effect is lost when lightsaber lost.
*Mantellian Savrip R2 Effect 3 Dejarik; 3 force to deploy on your side of table or free if C-3Po present; After losing battle: characters, starships, and vehicles may be forfeited from hand to reduce attrition or battle damage.
Obi-Wan's Cape R1 Effect 4 2 force to deploy on Rebel or Alien, which becomes immune to attrition < 5. Also, when present at start of battle, may use 1 force to cause opposing character of ability = 1 (your choice) to move away for free or is lost ;
*Our Most Desperate Hour R1 Utinni Effect 6 Deploy on Alderaan and target rebel on Tatooine. When rebel reaches utinni effect, retrieve 1 lost force for each force-attuned character you have on table, 1 for each force-sensitive or Jedi and lose utinni effect.
*Rebel Planners R2 Effect 4 1 force to deploy at Massassi War room or any docking bay. Adds X to total power of starships at related system where X = number of your starships there.
Revolution R1 Effect 3 3 force to deploy on location. Location switches Light and Dark icons and game text (also Expand the Empire if present). If canceled, location switches back.
*A Tremor in the Force U1 Effect 3 Insert (face up) in opponent's reserve deck during deploy phase, shuffle and cut without looking. When it reaches top it is lost and opponent cannot activate more force that turn (Immune to Alter).
*Crash Site Memorial U1 Effect 5 Deploy on your side. You may places vehicles, droids, weapons and vehicles here instead of lost pile. Once during each of your deploy phases, may exchange 1 hand card for 1 in the Memorial.
Eyes in the Dark U1 Effect 5 Place beside either lost pile, and turn pile face down. Cards cannot be viewed when lost.
*Jawa Siesta U1 Effect 3 3 force from each player to deploy on your side. All Jawas are forfeit +1.
Nightfall U1 Effect 3 Deploy at any planet site for 'nighttime conditions' at related sites: During battle, both sides add 1 destiny to power only, and spies deploy free.
*Plastoid Armor U2 Utinni Effect 5 Deploy on Death Star site where stormtrooper was just lost, target one of your characters not on Death Star. When character reaches utinni effect, 'steal' armor. Character gains spy skill, +2 power, forfeit +2 , and immune to weapon destiny < 6.
*Restricted Deployment U1 Effect 3 3 force to deploy on opponents side. Opponents warriors deploy +1.
Rycar Ryjerd U1 Effect 4 Deploy on character to give smuggler skill, or on smuggler to give power +1 (Immune to Alter).
*Special Modifications U1 Effect 3 1 force to deploy on ship to add 2 to maneuver or armor. Also add 2 to power and forfeit if on Millenium Falcon with Han, Lando, or Chewie piloting.
Traffic Control U2 Effect 3 1 force to deploy on you side. During your control phase, may discard from hand to used pile.
*Tusken Breath Mask U1 Utinni Effect 4 Deploy on Tatooine site where you have just won battle and target character not on Tatooine. Target takes mask when reached, and gains power and forfeit +2 and immunity to attrition < 3 while on Tatooine.
*Yavin Sentry U2 Effect 3 2 force to deploy at any Yavin 4 site and pick one to affect that site and adjacent sites while sentry is present: Opponent's deploy +1; Or opponent's ability required for battle destiny +1; Or your total power +1.
*Yerka Mig U1 Utinni Effect 3 Deploy at any location and moves like a character. Target an opponent's character, who may cancel Mig if at same site. Until then all battles at same site or adjacent site gives opponent -1 to total power.
Ellors Madak C2 Effect 5 Deploy on character to give piloting skill, adding 2 to power of any starship he pilots, or deploy on pilot to add 1 to any starship he pilots (Immune to Alter).
Sai'torr Kai Fas C2 Effect 4 Deploy on character to give warrior skill, or deploy on warrior to add 1 to power (Immune to Alter).

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