Rebel Characters

Rebel Characters

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Card Name Card Type Destiny Power/Ability; Cost/Forfeit; Abilities
*Biggs Darklighter R2 Rebel 2 2/2; 2/5; Warrior; Pilot; Adds 2 to power of starship, also 1 to maneuver on Red 3 and able to draw battle destiny.
*C-3PO (See-Threepio) R1 Droid 3 1/0; 3/4; total power at site is +2 for each droid/rebel pair present, including C-3PO; R2-D2 is forfeit +2 when present.
*Dice Ibegon R1 Alien 2 2/3; 4/3; If present when opponent fires weapon, may use 1 force to use stinger - target character and draw destiny. Target hit if destiny = ability.
*Dutch R1 Rebel 1 2/2; 2/5; Warrior; Pilot; Adds 2 to power of starship, also 1 to maneuver on Gold 1 and able to draw battle destiny; Gold Squadron pilots at same location forfeit +1.
*Han Solo R1 Rebel 1 3/3; 3/6; Smuggler; Gambler; Warrior; Pilot; Use 1 force to redraw destiny; Adds 2 to power of starship, also 2 to maneuver if on Millenium Falcon and able to draw bat tle destiny.
*Kal'Falnl C'ndros R1 Alien 2 1/1; 0/5; Pilot; If Kal present for battle destiny and yours is higher, opponent's reduced to 0; Landspeed 3; Adds 2 to capitol starship; Can not board starfighters or enclosed vehicles.
*Leesub Sirln R2 Alien 4 1/3; 3/3; Each turn during your control phase may use 1 force to guess a card type and pick card from opponent's hand. If guessed correctly, card is lost.
*Leia Organa R1 Rebel 1 3/3; 3/6; Spy; Leader; Warrior; Adds 1 to power of each rebel present with her at Death Star site; Immune to attrition < 2.
*Luke Skywalker R1 Rebel 1 3/4; 3/7; Warrior; Pilot; May activate 1 extra force if not on Tatooine; Adds 3 to power of starship, also 2 to maneuver on Red 5; Immune to attrition < 3.
*Obi-Wan Kenobi R1 Rebel 1 5/6; 5/9; Warrior; At start of battle, may use 1 force to cause opposing character of ability = 1 (your choice) to move away for free or is lost; Immune to attrition < 5.
*Red Leader R1 Rebel 1 2/2; 2/5; Warrior; Pilot; Adds 2 to power of starship, also 1 to maneuver on Red 1 and able to draw battle destiny; Red Squadron pilots at same location forfeit +1.
*WED-9-M1 R2 Droid 4 1/0; 2/3; All vehicles and droids at same location are immune to attrition < 2. Also, if at docking bay, all starfighters at related system are immune to attrition < 3 and may cancel lateral damage.
2X-3KPR U2 Droid 3 0/0; 2/2; If under "nighttime conditions", your rebels and aliens at same site are power +2 and immune to attrition < 3 if a hydroponics station is present.
*Beru Lars U2 Rebel 2 1/1; 1/3; Forfeit +1 is at same site as Owen Lars or hydroponics station; If lost on opponents turn, Luke is power +3 until the end of your next turn.
*BoShek U1 Alien 1 2/4; 4/3; Pilot; Adds 3 to power of starship; May make a Kessel Run in place of a smuggler; Immune to attrition < 3.
*Figrin D'an U2 Alien 2 1/1; 2/4; Musician; Gambler; Each turn during your control phase, may use 1 force to 'wager'. Draw 3 destiny, opponent draws 2 destiny. Winner randomly retrieves 1 lost card.
*General Dodonna U1 Rebel 2 2/2; 3/5; Leader; Warrior; Increases Rebel Planners by 1, doubles if at same site; May use 1 force to cancel Wrong Turn; Rebels with him at Yavin 4 sites are power +1
*Jek Porkins U1 Rebel 2 2/2; 2/4; Warrior; Pilot; Adds 2 to power of starship, also 1 to maneuver on Red 6 and able to draw battle destiny.
*Kabe U1 Alien 3 1/1; 2/3; Thief; During your control phase may target one opponent's weapon or device at same site. Draw destiny. If destiny < target's destiny number, steals device. May transfer weapon to warrior at same site for free.
*Momaw Nadon U2 Alien 3 1/3; 2/3; Spy; During your control phase, may steal 1 Bantha, Dewback, Wampa, Rancor, Bubo, or Dragonsnake at same site.
*Owen Lars U1 Rebel 3 1/3; 2/4; Deploys free at Lar's Moisture Farm; Power +2 if at same site as Beru Lars or Vaporator; If lost on opponents turn, Luke is power +3 until the end of your next turn.
*Pops U1 Rebel 2 2/2; 2/4; Warrior; Pilot; Adds 2 to power of starship, also 1 to maneuver on Gold 5 and able to draw battle destiny.
*Wioslea U1 Alien 3 2/1; 1/2; Gambler; During your control phase, may target an opponents vehicle at same site. Draw destiny. If destiny > target's destiny number, force equal to target's deploy to take target.
CZ-3 (Seezeethree) C1 Droid 3 1/0; 3/4; May react to battle or force drain at same sight by deploying cards at normal use of the force.
Jawa C2 Alien 3 1/1; */1; * Requires 1 force from each players' force pile; Deploys only on Tatooine, but may move elsewhere.
LIN-V8K (Elleyein-Veeatekay) C1 Droid 3 0/0; 2/4; Lays mines, or at any point in your turn may diffuse mine at same site for 1 force.
R2-X2 (Artoo-Extoo) C2 Droid 4 1/0; 1/3; Adds 1 to power, maneuver, and hyperspeed while onboard a starfighter.
R4-E1 (Arfour-Eeone) C2 Droid 4 1/0; 1/3; Deploy on vehicle (except creature vehicle), adds 1 to power, maneuver, and landspeed. May remain aboard and drive without presence; No astromech capability.
Rebel Guard C2 Rebel 3 */1; 2/1; * Power = 0 when offensive, but 4 when defensive; Cannot move.
Rebel Trooper C2 Rebel 1 1/1; 1/2; Warrior; Deploys free to site containing Rebel with ability > 2.
Rebel Pilot C2 Rebel 3 */2; 2/2; Pilot; * Power = 0 when at any site, but adds 2 to power to of starship.
***Shistavanen Wolfman C2 Alien 2 2/1; 3/2; Scout; Warrior; May move to adjacent site as a react.
***Talz C2 Alien 3 1/1; 1/4; May forfeit instead of another character at same site; Power +2 under "nighttime conditions"

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