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| Card Name | Card Type | Destiny | Description |
| Assault Rifle R2 | Character Weapon | 2 | 3 force to deploy on warrior; May fire during a battle at same or adjacent site; Select target for 2 force and draw destiny. Target hit if destiny +1 > ability, maneuver, or armor. |
| Han Seeker R2 | Automated Weapon | 3 | 1 force to deploy at unoccupied site on opponent's side. Moves during control phase like a character for normal cost. If at same site as Han or alien with ability < 3, choose one to be lost and lose seeker. |
| Light Repeating Blaster Rifle R1 | Character Weapon | 2 | 2 force to deploy on warrior; Select target for 2 force if droid or any fusion generator present and draw destiny. Target hit if destiny +1 > ability, maneuver, or armor. |
| Luke Seeker R2 | Automated Weapon | 3 | 1 force to deploy at unoccupied site on opponent's side. Moves during control phase like a character for normal cost. If at same site as Luke or pilot with ability < 3, choose one to be lost and lose seeker. |
| Turbolaser Battery R2 | Starship Weapon | 2 | 3 force to deploy on any Star Destroyer or mobile system; Select target for 2 force and draw 2 destiny. Capital ship hit if destiny -2 > armor, starfighter hit if destiny -5 > maneuver. |
| *Vader's Lightsaber R1 | Character Weapon | 1 | Deploy only on Darth Vader for free; Add 1 to force drain or target a character for free. Draw 2 destiny. If destiny > target's ability, target hit and forfeit = 0. |
| Boosted TIE Cannon U1 | Starship Weapon | 4 | 1 force to deploy on any TIE advanced X1; Target for 1 force and draw destiny. Capital ship hit if destiny -1 > armor, starfighter hit if destiny +1 > maneuver. |
| Dark Jedi Lightsaber U1 | Character Weapon | 2 | X force to deploy on warrior (X = 7 - warrior's ability); Add 1 to force drain or target a character for X force. Draw 2 destiny. Target hit if destiny > target's ability. |
| Ion Cannon U1 | Starship Weapon | 5 | 2 force to deploy on any Star Destroyer; Target for 1 force and draw destiny. If destiny +2 > target's armor or maneuver, all of target's weapons are lost, armor or maneuver = 0, and hyperspeed = 0. |
| Laser Projector U2 | Automated Weapon | 3 | 2 force to deploy at any interior site and cannot move; Target for free and draw destiny. Target hit if destiny - 1 > ability, seeker hit if destiny > 2. Laser Projector may be targeted by a weapon and hit if destiny > 1. |
| Blaster Rifle C2 | Character Weapon | 3 | 2 force to deploy on a warrior; Target for 2 force. Draw destiny. Target hit if destiny +1 > ability, maneuver or armor. |
| Gaderffii Stick C2 | Character Weapon | 4 | 2 force to deploy on Tusken raider; when battle is initiated at same site, draw 2 destiny. If destiny > 5, opponent's weapons cannot be used that turn. |
| Imperial Blaster C2 | Character Weapon | 3 | 1 force to deploy on a warrior; Target for 1 force. Draw destiny. Target hit if destiny > ability, maneuver, or armor. |
| Timer Mine C2 | Automated Weapon | 2 | Deploy on opponent's side at sight of one of your mining droids. Explodes at beginning of your next turn. Draw destiny. Destiny = number of opponent's characters present that are lost. Timer mine is also lost. |