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| Card Name | Card Type | Destiny | Description |
| Boring Conversation Anyway R1 | Used Interrupt | 5 | Cancel 1 of the following: Report to Lord Vader, Scomp Link Access, Rebel Planners, Rebel Reinforcements, Gift of the Mentor, Panic, Don't Get Cocky, Skywalkers, Demotion, Combined Attack, or Surprise Assault. |
| Charming to the Last R2 | Lost Interrupt | 5 | If Tarkin and Rebel with ability > 2 are in same battle, may add 1 battle destiny, or 2 if Rebel is Leia. |
| *Dark Collaboration R1 | Lost Interrupt | 5 | If Tarkin and Tagge or Motti are in battle together, add 2 battle destiny, or cancel Restricted Deployment or Rebel Barrier. |
| Dark Jedi Presence R1 | Lost Interrupt | 3 | If a Dark Jedi present during any battle, use 1 force to double power of all imperials there. |
| I Have you Now R2 | Lost Interrupt | 5 | If Dark Jedi and Rebel with ability >2 are in battle, add 1 battle destiny, 2 if Rebel is Luke. |
| Local Trouble R1 | Lost Interrupt | 4 | 1 force at beginning of battle to cause all stormtroopers to battle against 1 of opponent's characters and add 1 battle destiny. No more battles can occur there this turn. |
| *Lone Pilot R2 | Lost Interrupt | 4 | If any pilot is defending alone at a system, add 1 battle destiny, or 2 if pilot is Admiral Motti. |
| *Lone Warrior R2 | Lost Interrupt | 4 | If any warrior is defending alone at a site, add 1 battle destiny, or 2 if warrior is General Tagge. |
| Look Sir, Droids R1 | Lost Interrupt | 3 | 1 force to look through opponent's Used Pile and move any droids there to the Lost Pile, or use X force to destroy any deployed droid where X = droid's deploy cost. |
| *Moment of Triumph R2 | Lost Interrupt | 4 | If Tarkin is defending alone in battle add 2 battle destiny or if any alien is defending alone in battle add 1 battle destiny. |
| Nevar Yalnal R2 | Lost Interrupt | 6 | Draw destiny if both players have spy at same site. Opponent's spy is lost if destiny > 2, or > 0 if undercover. |
| Physical Choke R1 | Lost Interrupt | 3 | Cause 1 Rebel Trooper to be lost, or if Dark Jedi present at battle you won, use 1 force to target opposing character and draw destiny. If destiny > target's ability, target is lost. |
| The Circle is Now Complete R1 | Lost Interrupt | 6 | 1 force to initiate duel between Vader and Obi-Wan if at same site. Either is power +2 if they have a lightsaber. Loser of battle is put out of play. |
| Utinni! R1 | Used Interrupt | 4 | If Jawa is at same site as any utinni effect, may steal effect into your hand to use or lose as your own, or cancel any interrupt or effect with ''Jawa' in the card name. |
| *Vader's Eye R1 | Lost Interrupt | 4 | If Vader is defending alone in battle add 1 to power and battle destiny or if any imperial with ability > 2 is defending alone in battle add 1 battle destiny. |
| We're All Gonna be a Lot Thinner! R1 | Lost Interrupt | 6 | Contents of Death Star: Trash Compactor are lost. |
| Your Powers Are Weak, Old Man R1 | Lost Interrupt | 5 | During battle with Vader and Obi-Wan, add 1 battle destiny, or cancel Return of a Jedi, Jedi Lightsaber, Jedi Presence, or Old Ben. |
| Alter U1 | Used Interrupt | 4 | Cancel Effect by drawing destiny < ability of your highest-ability deployed character, or cancel sense card just played. |
| Elis Helrot U2 | Used Interrupt | 4 | Draw destiny. Use that much force to move to any other site, or decline to pay and Elis is lost. |
| Emergency Deployment U1 | Used Interrupt | 3 | If opponent initiates battle where opponent has more than double your power, draw up to 3 cards from reserve. From those 3, deploy for free any characters, weapons, devices, vehicles, or starships anywhere. Any others are l ost. |
| Evacuate? U2 | Used Interrupt | 6 | Unless Tarkin is present, relocate all characters, weapons and devices aboard any just lost capital ship to any planet site. |
| Full Scale Alert U2 | Lost Interrupt | 3 | Use 2 force and draw destiny. If destiny < the number of stormtroopers deployed, all opponent's movement is blocked for the remainder of the turn, except for smugglers and the ships they are aboard. |
| Gravel Storm U2 | Lost Interrupt | 3 | Hits Dune Sea, Jundland Wastes, Beggar's Canyon, Lar's Moisture Farm, Jawa Camp, or Mos Eisley. Select target at that site and draw destiny. Target lost if destiny > target's ability. |
| Limited Resources U2 | Lost Interrupt | 5 | If opponent has 2 cards or less in hand, he must immediately lose 2 force, 4 if during your turn. If opponent has Fusion Generator Supply Tanks on a ship, loss is reduced by 2. |
| Sense U1 | Used Interrupt | 3 | Cancel one interrupt or react by drawing destiny < of your highest-ability deployed character, or cancel Alter just played. |
| The Empire's Back U1 | Lost Interrupt | 3 | 1 force to retrieve Vader, Tarkin, Motti, or Tagge from lost pile, or 3 force to search through reserve to take Vader, Tarkin, Motti, or Tagge into your hand. Shuffle and cut deck. |
| Trinto Duaba U1 | Used Interrupt | 5 | If there are cards in opponent's used pile during your battle phase, draw destiny. All cards there with same destiny number are lost. |
| Trooper Charge U2 | Lost Interrupt | 6 | Select a trooper in battle to make a charge. If it is a Death Star Trooper, it is power +3, otherwise it is power +2. Trooper must be forfeited at end of battle. |
| Collateral Damage C2 | Lost Interrupt | 4 | Use where opponent has at least 2 characters and one weapon, and draw destiny. If destiny < number of opponent's characters there, one is lost. |
| Counter Assault C1 | Lost Interrupt | 3 | 1 force to cancel force drain at any location. Draw destiny for each character, vehicle, and starship opponent has present, and compare to opponents power total. Player with lowest total pays the difference in force. |
| Dark Maneuvers C2 | Used Interrupt | 6 | Add 2 to hyperspeed and maneuver and 1 to power of any starfighter for remainder of the turn. |
| Dead Jawa C2 | Lost Interrupt | 5 | If two or more Stormtroopers are present where opponent has Jawas, target as many Jawas as you want and draw destiny. If destiny > the number of targets, they are immediately lost. |
| I've Got a Problem Here C2 | Lost Interrupt | 4 | 1 force to target opponent's starfighter where battle just finished and draw destiny. If destiny > maneuver starfighter is lost. |
| Imperial Barrier C2 | Used Interrupt | 4 | 1 force to prevent opponent's character or starship just deployed from battling or moving this turn. |
| Imperial Code Cylinder C2 | Used Interrupt | 4 | If one of your Imperial leaders is at scomp link, you may: look through reserve deck for 20 seconds, shuffle and cut; Or if at Death Star, may cancel Scomp Link Access or Into the Garbage Chute, Flyboy. |
| Imperial Reinforcements C1 | Lost Interrupt | 4 | If opponent outnumbers you in total characters and starships, use 1 force to draw destiny. Destiny = number of Stormtroopers and/or TIE fighters you may retrieve from lost pile. |
| It's Worse C2 | Lost Interrupt | 6 | Cancels It Could Be Worse and you may use X force to raise damage against opponent by X, or if opponent just lost force from battle, use to increase loss by 1. |
| Kintan Strider C1 | Lost Interrupt | 3 | Dejarik; If opponent just lost or forfeited character, use 1 force to retrieve the character closest to the top of you lost pile to into your hand. |
| Ommni Box C2 | Used Interrupt | 5 | Shuffle any player's Reserve, Lost, or Used Pile. |
| Overload C2 | Lost Interrupt | 4 | Target any weapon except Gaderffii stick or Ewok weapon and draw destiny. If destiny < weapon's destiny number, weapon is lost. If destiny = 0, character or starship carrying weapon is also lost. |
| Precise Attack C2 | Lost Interrupt | 4 | During battle at any site, target one character by combining destiny draws of two or more of your weapons there. |
| Scanning Crew C2 | Used Interrupt | 3 | 1 force to look at opponent's hand for 10 seconds. You may move any 1 Rebel you find to top of opponent's Used Pile. |
| Set for Stun C2 | Lost Interrupt | 2 | 2 force to target opponent's character and draw destiny. If destiny > ability, character (As well as anything deployed on him) returns to owner's hand. |
| Takeel C2 | Lost Interrupt | 3 | Use 1 force if both players just drew 1 battle destiny. Switch numbers. |
| Tallon Roll C2 | Used Interrupt | 4 | Target an Imperial and a Rebel starfighter at same system. Each player draws destiny. Opponent totals power and destiny, you total power, maneuver, and destiny. Lowest total immediately loses starfighter. |
| Tusken Scavengers C2 | Lost Interrupt | 5 | 1 force to draw destiny. if destiny < the number of Tusken Raiders deployed, You may search through opponent's Used Pile. All vehicles, weapons, and devices there are lost. |
| You Overestimate Their Chances C1 | Lost Interrupt | 4 | If opponent just initiated battle, triple damage for loser, or triple results of Don't Underestimate Our Chances. |