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| Card Name | Card Type | Destiny | Description |
| Disarmed R1 | Effect | 5 | Deploy during any control phase on opponents character if both players have characters with weapons at same site. Target loses weapon, -1 power, and cannot carry weapons. (Immune to Alter) |
| *Expand the Empire R1 | Effect | 3 | Deploy at site; Adds your game text for that site to adjacent sites. |
| Fear will Keep Them In Line R2 | Effect | 4 | Deploy on Capital ship. When ship at system you control, your total power is +1 in battles at related sites. |
| I Find Your Lack of Faith Disturbing R1 | Effect | 5 | 1 force to deploy on Dark Jedi; Opponents total ability at same site is -2 unless opponent's Jedi is present. |
| *Juri Juice R2 | Effect | 4 | Deploy on Alien if either Cantina, Mos Eisley, or Jabba's Sail Barge is deployed. Target may not use abilities in battles (If Kabe, cannot steal). Effect is canceled when target reaches one of those sites without driving a vehicle. |
| *Lateral Damage R2 | Utinni Effect | 4 | Deploy on system and target opponent's starship. Target's power and forfeit = 0. When target reaches effect, opponent draws destiny. Effect canceled if destiny > 2. Otherwise draw next move phase, and so on. |
| *Molator R1 | Effect | 3 | Dejarik; Deploy at your side of table; For each point of ability your have in battle, may use 1 force to raise total power by 1. Ability used in this way cannot draw destiny. |
| *Organa's Ceremonial Necklace R1 | Effect | 4 | Deploy on Yavin 4 site and target an Imperial. Take necklace when reached; adds 1 to force drain and then may pass for free to adjacent site you control and so on. |
| **Presence of the Force R1 | Effect | 2 | Deploy anywhere to add 1 to each force icon. |
| *Send a Detachment Down R1 | Utinni Effect | 4 | 2 force to deploy on Tatooine site except docking bay and target any trooper on Death Star. When trooper reaches affect, attrition +1 against opponent in all Tatooine battles as long as trooper remains at same site as effec t. |
| *Tactical Re-Call R2 | Utinni Effect | 4 | Deploy on Yavin 4 site after winning a battle. Target warrior in that battle. Target's power and forfeit are -2 (-3 if Leia) until target reaches effect, canceling it. |
| *A Disturbance In The Force U1 | Effect | 3 | During your deploy phase, insert (face down) in opponent's reserve deck. Shuffle. Opponent cuts deck without looking. When effect reaches top it is immediately lost, but opponent may not activate any more force that turn (I mmune to Alter). |
| *Blast Door Controls U2 | Effect | 5 | Deploy on your side. Cancels: Into the Garbage Chute, Flyboy; Narrow Escape; Blast the Door, Kid!; Rebel Barrier; |
| Blaster Rack U1 | Effect | 3 | Deploy on your side. Character weapons may be moved to the Blaster Rack at any time. During deploy phase weapons from rack may be re-deployed for normal cost. |
| ***Dark Hours U2 | Effect | 4 | Select site under 'nighttime conditions' and target every character there except droids. Draw destiny for each. If destiny > ability, power, forfeit, and ability = 0 and game text is unusable. Cancel effect at the end of your next turn. |
| *Death Star Sentry U1 | Effect | 3 | 2 force to deploy at any Death Star site and pick one to affect that site and adjacent sites while sentry is present: Opponent's deploy +1; Or opponent's ability required for battle destiny +1; Or your total power +1. |
| I've Lost Artoo! U1 | Effect | 5 | 1 force to knockout ship's astromech or nav computer; Draw destiny. If destiny > 1, deploy on ship. Hyperspeed = 0. |
| *Jawa Pack U1 | Effect | 3 | 3 force from each player to deploy on your side. All Jawas are forfeit +1. |
| *LUKE! LUUUKE! U1 | Utinni Effect | 4 | Deploy on Tatooine and target any Rebel. Target is power and forfeit -1, or -3 if Rebel is Luke. If forfeit reaches 0, Rebel is lost. Effect canceled when reached by target. |
| Reactor Terminal U2 | Effect | 3 | 1 force to deploy on you side. During your control phase, may discard from hand to used pile. |
| Sunsdown U1 | Effect | 3 | Deploy at any planet site for 'nighttime conditions' at related sites: During battle, both sides add 1 destiny to power only, and spies deploy free. |
| *Wrong Turn U1 | Effect | 3 | 3 force to deploy on opponents side. Opponents warriors deploy +1. |
| Your Eyes Can Deceive You U1 | Effect | 5 | Place beside either lost pile, and turn pile face down. Cards cannot be viewed when lost. |
| Baniss Keeg C2 | Effect | 5 | Deploy on character to give piloting skill, adding 2 to power of any starship he pilots, or deploy on pilot to add 1 to any starship he pilots (Immune to Alter). |
| Ket Maliss C2 | Effect | 4 | Deploy on character to give warrior skill, or deploy on warrior to add 1 to power (Immune to Alter). |
| Macroscan C2 | Effect | 3 | 2 force to deploy at opponent's Reserve pile. Use 1 force to look at top card of that deck at any time, or look at top 3 cards if 'nighttime' conditions exist anywhere. |