Imperial Characters

Imperial Characters

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Card Name Card Type Destiny Power/Ability; Cost/Forfeit; Abilities
*5D6-RA-7 (Fivedesix) R1 Droid 2 2/0; 4/5; Spy; Power +1 if at same site as Motti or Yularen; Deploy +1 for all opponent's droids (and mouse droids) at same location. Immune to attrition under 'nighttime conditions'.
*Admiral Motti R2 Imperial 1 3/3; 3/5; Leader; Warrior; Pilot; Deploy -2 if at least 2 imperial starships deployed; Rebel pilots at same system are forfeit -1; Adds 2 to power of starship.
*Darth Vader R1 Imperial 1 6/6; 6/8; Warrior; Pilot; Adds 1 to battle destiny; Adds 3 to power of starship, 4 to power and 3 to maneuver if piloting Vader's custom TIE; Immune to attrition < 5.
*Djas Puhr R2 Alien 1 1/4; 4/4; Bounty Hunter; Warrior; Power +1 for each dark force icon present, or +2 if under 'nighttime conditions'; Immune to attrition < 3.
*Dr. Evazan R2 Alien 3 1/2; 2/3; Smuggler; Warrior; Pilot; May cause any hit or disarmed character at same site to be immediately lost; Adds 2 to power of starship.
*DS-61-3 R1 Imperial 2 3/2; 2/3; Warrior; Pilot; Adds 3 to power of starship, also 1 to maneuver on black 3 and able to draw battle destiny.
*Garindan R2 Alien 4 1/1; 2/3; Spy; If at same site as Rebel with ability >2 Imperials deploy there -1, and Imperials at adjacent sites may move there free.
*General Tagge R2 Imperial 1 3/3; 3/4; Leader; Warrior; Forfeit +1 for each Imperial trooper of any kind at same site.
*Grand Moff Tarkin R1 Imperial 1 4/3; 4/6; Leader; Warrior; Pilot; If with Vader in battle, may cancel 1 of opponent's destiny draws; Adds 2 to power of starship.
*Kitik Keed'kak R1 Alien 2 8/1; 6/2; Immediately lost if at same site as Kal'Falnl C'ndros; Cannot board starfighters or enclosed vehicles.
*Labria R2 Alien 3 1/1; 2/3; Information Broker; Spy; During your control phase. you may reveal top card of reserve to both players. Lose card if it is a vehicle or a ship, or return it to top of Reserve, Force, or Used Pile.
*Myo R2 Alien 3 3/1; 4/5; Warrior; +1 to power is at same site as Lirin Car'n or any other bounty hunter; If lost or forfeited due to battle, place on top of your Used Pile.
*Tonnika Sisters R1 Alien 2 2/2; 2;2; Warriors; Thieves; Spies; Twice each turn during your control phase, you may draw 2 destiny (for 2 force). If either draw = 2, may steal or destroy up to 2 weapons or devi ces present. Sisters are targeted as 1 card, but cost 2 force to move.
*WED15-1662 'Treadwell' Droid R2 Droid 3 1/0; 2/3; Your vehicles and droids at same location are immune to attrition < 2. Also, if at docking bay, all starfighters at related system are immune to attrition < 3.
*Chief Bast U1 Imperial 2 2/2; 2/3; Pilot; If on a starship, at start of battle may evacuate with one other person to related site; Power +1 if present with Tarkin; Adds 2 to power of starship.
*Colonel Wullf Yularen U1 Imperial 2 1/2; 2/5; Leader; Warrior; Power +1 if present with Tarkin. Chief Bast, or General Dodonna.
*Commander Praji U2 Imperial 2 1/2; 2/3; Warrior; Pilot; C-3PO or R2-D2 cannot use abilities where Praji present. Adds 2 to power of starship, also 1 to hyperspeed if on Devastator.
*Dathcha U1 Alien 2 2/2; */2; Warrior; * requires 2 force from each player; Deploy only on Tatooine, but may move elsewhere; Power +2 if at any non-Tatooine site.
*DS-61-2 U1 Imperial 2 2/2; 2/4; Warrior; Pilot; Adds 3 to power of starship, also 1 to maneuver and able to draw battle destiny if on Black 2.
*EG-6 (Eegee-Six) U2 Droid * 0/0; 1/3; Power +1 for each non-power droid present; * Destiny = 0, but if drawn as battle destiny where you have less total power than opponent, double your power. (Once per battle).
*Feltipern Trevagg U1 Alien 4 2/1; 2/3; Tax Collector; Bounty Hunter; Warrior; If no droids are present, it costs X force to initiate battle at same site, X = the total number of force icons present.
*Lieutenant Tanbris U2 Imperial 2 2/2; 2/3; Pilot; Starship weapons deploy -1 on ship he pilots; Adds 2 to power of starship, but subtracts 1 from maneuver.
*M'iiyoom Onith U2 Alien 3 1/1; 3/3; During your control phase may cause opponent to show hand by using force equal to the number of cards in hand. All unique ( ) males there are lost.
*MSE-6 "Mouse" Droid U1 Droid 0 0/0; 0/0; Deploy on character target by utinni effect, may move droid instead of character to pick up utinni effect and bring it back to be fulfilled or canceled. Upon delivery droid returns to hand; Landspeed 3.
*Ponda Baba U1 Alien 3 2/1; 2/3; Smuggler; Warrior; Pilot; Power +3 if in battle with Dr. Evazan, unless opponent has lightsaber present; Adds 2 to power of starship.
*Prophetess U1 Alien 2 1/4; 3/2; If present when you initiate a battle, must predict winner. If correct, randomly retrieve 1 lost card. If incorrect, lose 1 force; Immune to attrition < 3.
*Wuher U2 Alien 3 2/1; 2/3; At beginning of control phase, if present at site with droids or weapons, all of them are lost; If in Cantina, all weapons and droids there are immediately lost.
LIN-V8M (Elleyein-Vedeateemm) C1 Droid 3 0/0; 2/4; Lays mines or at any time during your turn use 1 force to lose any mine at same site.
Imperial Pilot C2 Imperial 3 */2; 2/2; Pilot; * Power = 0 when at any site, but adds 2 to power of starship.
Death Star Trooper C2 Imperial 3 2/1; 2/3; Warrior; Deploy only on Death Star but may move elsewhere; Power -1 when at site other than Death Star.
Imperial Trooper Guard C2 Imperial 3 */1; 2/1; * Power = 0 when offensive, but 4 when defensive; Cannot move.
Jawa C2 Alien 3 1/1; */1; * Requires 1 force from each players' force pile; Deploys only on Tatooine, but may move elsewhere.
Tusken Raider C2 Alien 2 */1; 2/1; * Power depends on how many Raiders present: 1 = 1, 2 = 3, 3 = 6, 4 = 10, with a limit of 4 to a site; Deploys only on Tatooine, but may move elsewhere
R1-G4 (Arone-Geefour) C2 Droid 3 1/0; 1/3; Adds 1 to power and hyperspeed of capital starship (Too big for starfighter), and ship is immune to attrition < 3.
R4-M9 (Arfour-Emmnine) C2 Droid 4 1/0; 1/3; Deploy on vehicle (except creature vehicle), adds 1 to power, maneuver, and landspeed. May remain aboard and drive without presence; No astromech capability.
Stormtrooper C2 Imperial 1 1/1; 1/2; Warrior; Deploys free to site containing Imperial with ability > 2.

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