| Useful Information | |||||||||||||||||||||||||||||||||
| This page is dedicated to those who are new or unfamilliar with the nocturnal world of the undead. Be welcome, Neonate. Rest, read and learn, for knowledge is power and power is precious in this World of Darkness, this world of the Kindred. ~* Seth Archmangus *~ | |||||||||||||||||||||||||||||||||
| The Traditions: The Law of the Camarilla: The First Tradition: The Masquerade -Thou shalt not reveal thy true nature to those not of the Blood. Doing so shall renounce thy claims of Blood. The Second Tradition: The Domain -Thy Domain is thy own concern. All others owe thee respect while in it. None shall challenge thy word in thy Domain. The Third Tradition: The Progeny -Thou shalt sire another only with permission of thine elder. If thou createst another without thine elder's leave, both thou and thy Progeny shalt be slain. The Fourth Tradition: The Accounting -Those thou create are thine own childer. Until thy progeny shall be released, thou shall command them in all things. Their sins are thine to endure. The Fifth Tradition: Hospitality -Honor one another's Domain. When thou comest to a foreign city, thou shalt present thyself to the one who ruleth there. Without the word of acceptance, thou art nothing. The Sixth Tradition: Destruction -Thou art forbidden to destroy another of thy kind. The right of Destruction belongeth only to thine elder. Only the eldest among thee may call the Blood Hunt. |
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| Traditions Nature/Demeanornor |
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| Character Natures and Demeanors:
Nature, is who or what a character's personality 'really' is, deep down. Demeanor, is often the 'mask' that one shows to the outside, they can be almost any combination or even totally opposites. EX: A street punk might have the Bravado, Demeanor, swaggering about bullying those smaller and weaker than he, but deep down his Nature might be a Child type. A scared, little boy, secretly searching for someone to actually take him under wing and help off the streets. Both can be changed in game, but only by role play and with good cause. In the World of the Kindred, Vampires often change Demeanors at the drop of a hat, conforming to whatever angle gets them what they want for the moment. Nature is much more difficult, possibly taking a great deal more time and effort. EX: A crack addict might have the Penitent Nature, punishing himself for years before finally getting help. After long and arduous efforts in rehab, the character has managed to change his self image to another, more positive Nature. Some of the most common Natures/Demeanors: Architect: You are unhappy unless you are creating something of lasting value. Autocrat: Control is what you understand; Authority is what you desire. Autist: You hide your secrets and from others. Knowledge is power and those who know you can hurt you. Avant-Guarde: You must always be in the forefront. New discoveries are your passion be they news, a dance trend or the arts. Bon Viant: Life is meaningless, so enjoy it as long as it lasts. Bravo: You are something of a bully. You like to be feared. Cavalier: You are the Hero, even in undeath. By protecting what is good, you preserve society, any your Humanity. Caregiver: Many need your love and protection, and you need them to need you. Child: You never really grew up, and want someone to take care of you. Competitor: You are driven to win at all costs. Unlife is a race; second place is the first looser. Confidant: You understand and like people. Always ready with a friendly hand, shoulder or ear. Conformist: A follower at heart, you find it easy to adapt, adjust and comply. Conniver: There's always an easier way - which often involves someone else doing your work. Critic: Your standards are very high and must be met. Nothing, and no one, is what it seems at first. Curmudgeon: You are a real sourpuss and cynic to the Nth degree. Deviant: You're just not like everyone else. Director: You hate chaos and are forever taking charge to set things right. Fanatic: You have a cause and it gives your life meaning. Gallant: You are as flamboyant as you are amoral. Honest-Abe: You were brought up to live honestly and openly, and to be good to others. Jester: Always the clown, you can't take life, or death, seriously. Jobsworth: You are dedicated to the unbroken routine of your existence. Routines are what separates order from chaos. Loner: You are forever alone, even in a crowd. Manipulator: You have always been fascinated by others. You attempt to manipulate situations in order to discover more information about your chosen subjects. Martyr: You need to be needed, and enjoy being morally superior. Masochist: You like to push the boundaries and see how much pain and suffering you can take. Mediator: You are dedicated to mediating between people. You are the diplomat, the middle child, the perpetual person in the middle. Optimist: Everything turns out for the best. Don't worry, be happy and have a nice day. Pedagogue: Teaching is your passion if not necessarily your profession. You are dedicated to passing on what you have learned. Penitent: You are unworthy, sinful, weak and vile and feel compelled to spend your life to make amends. Perfectionist: You can't stand imperfection, in others, the situation or in yourself. Plotter: Everything you do is planned. Very little springs from you spontaneously. Poltroon: The sensible way to deal with trouble is to deny it a target. Never confront what you can evade. Praise-Seeker: Your self-worth is based on the opinions of others. Rebel: No need for a cause; you rebel out of habit and passion. Survivor: You struggle to survive, no matter what the odds. Sycophant: You must find someone bigger and stronger than you to watch over you. Thrill-Seeker: You live for the thrill of danger and the adrenalin rush. Traditionalist: You prefer the orthodox and conservative ways. Visionary: Wisdom is your quest, insight your key. |
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