Potions and Runes
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NOTE: Potions can be mixed in different colors. These below just state
the default colors of the potions.
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Sustenance- Beige
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Removes hunger when sipped. Side effects if you sip it too often are: PLAGUE
(cured by MADABRIL) , INSOMNIA ( You will not be able to
go to sleep, cured by ALLHEALE potion), and HEADACHES
(cured by smoking MEGILLOS)
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Vigour- Purple
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Lends vigour to you so that you can avoid sleep
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Immunity- Vermillion
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This makes you resistant to the fatal poisons JEGGA, KARFAR,
and KASKAMAK
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Meditation- Green
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Meditation will double in speed and cure the ditty curse.
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Mana- Sparkling
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Restores part of your mana.
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Holywater- Clear
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Cures damnation and dark curses.
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Invisibility- milky
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Shrouds you in a cloak of invisibility.
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Resurrection- dull grey
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A short while after death, you will come back to life.
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Adrenalin- Pink
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Gives adrenalin upon unconsciousness, swapping health with mana.
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Speed- Mauve
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Allows you to run very fast.
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Physical- Red
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Heals paralysis and physical afflictions.
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Health- Blue
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Heals part of your health.
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Fire Resistance- Red
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Allows the quaffer to suffer great heat and not be affected.
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Allheale- White
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Heals many afflictions
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Sight- Glittering
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Restores sight
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Hearing- Indigo
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Restores hearing
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Diffusion- Magenta
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Protects you from being summoned.
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Cold Resistance- Blue
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You won't be affected by cold cones and the like.
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These are most of the potions you need. Later on you will acquire skills
which will do what the potion does so then you can get rid of the potion
or use it for something else. There are more potions, than those above
mentioned, available. Check out SW STALL from CENTER
THAKRIA.
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Runes
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Snowflake
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Rune Protects an item by making it to cold to take.
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Oval
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Protects weapons wielded from the spiritual blade bar.
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Ankh
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Destroys spiritual activity and defences when activated.
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Spear
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When placed on an item or arrow, ensures it always strikes
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Charm
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Augments the effects of magical offensive acts.
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Talisman
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Increases your Constitution skill which defends against magic.
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Key
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When activated it locks all doors magically, stopping thieves
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Bug
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For listening in on conversations, whether in Avalon or not.
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Pyramid
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When placed on the ground it protects from summoning and gates.
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Quarrel/Arrow
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A rune in the form of a silver arrow which can banish
demons/undead.
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Spiral
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When activated it fascinates the onlooker so that they cannot
move
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Knife
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When activate it causes fear in the onlooker making them flee.
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Crescent
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Destroys candescence activity and defences when activated
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Flame
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Restores sight to one who has blinded himself.
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You can attach these runes to items so that when you examine an item for
example, you go deaf. You can also show some runes to enemies which will
cause them to be afflicted by them. Some runes such as the key rune need
to be activated. You do this by placing them on the ground and type ACTIVE
RUNE####.
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